Banecrow |
You need to have the spells yourself. But remember even if you do not have the spells you can still craft the item, the spellcraft DC is just higher. Think it is +5 for every requirement you do not meet.
Now after rereading your question though I was thinking you might have a little bit of a different question. If you are refering to player 1 making the actual sword then player 2 doing the enchanting then yes that can be done. But player 2 would have to have the craft magic arms and armor feat, while player 1 would just have to have the craft weapons skill.
MacGurcules |
So you're asking if one player can take the Craft Magic Arms and Armor feat and another player without the feat can provide the spell prerequisites? Yes, that is legit. To wit:
...Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites...
You may note that it also allows the crafter to forgo the spell requirements entirely by increasing the DC. This does not allow a wizard to craft a wand of CLW as Banecrow suggests, however, since "you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites."
Wasum |
Granting these spells for free is not a good idea. Might be fun for some players and you could make enemies harder, but thats actually not a good solution as it will break the whole CR-System. In case you're not playing that "seriously", more like just for fun without sticking too close to rules, well, go ahead, but I do not recommand it.
Conundrum |
Most groups allow another caster to provide a Spell for the Crafter as long as the Crafter has the Feat.
thats what I'm planning to do in my runelord game, I play a fighter, rogue, wizard and cleric with the cleric taking craft magic arms and armor and the wizard taking craft wondrous item, so in both cases looking to have one or the other help meet the spellcasting requirements.
Azaelas Fayth |
Azaelas Fayth wrote:Most groups allow another caster to provide a Spell for the Crafter as long as the Crafter has the Feat.thats what I'm planning to do in my runelord game, I play a fighter, rogue, wizard and cleric with the cleric taking craft magic arms and armor and the wizard taking craft wondrous item, so in both cases looking to have one or the other help meet the spellcasting requirements.
Nice Teamwork!
LazarX |
I thought Wizards could already take them as Bonus Feats? Or is that Sorcerers?
If the one with the Spells has the Feat or the others have Master Craftsman and the other feat.
He means that he gave them as bonus bonus feats :)
tennengar |
Yeah, I wouldnt allow the crafting of magic items without the magic item crafting feats, thats what they're there for... Regular crafting skills don't come close to magical crafting. If all you have is normal crafting then the best you can do is masterwork. Even if you want someone else to cast a spell to make it magical that someone else had better have the craft magic item feat.