Masika |
The rules are somewhat confusing. In the description in crafting various items, it often talks about the creator being about to cast the spell required.
The rules also say that for every prerequist that you do not meet that it adds 5 to the DC to the skill check used.
So via this interpretation, a creator can make a magical item without knowing/preparing the spell/s, being able to cast the spell/s and without forgoing spellslot/s for the spells while creating while adventuring all by add 5 to the DC for each prerequist not meet.
It just seems wrong. With this interpretation a mage could create a divine object!!!
Is what I suggesting correct?
Darkwolf117 |
From what I understand, yeah. It's basically 5 plus the Caster Level of what you're trying to make, with an added +5 for any prerequisite that you do not meet.
It makes it a lot harder to craft things that aren't normal for you (Arcane mage making something divine, as you said), but I can understand it as making sense when a crafter has a good enough knowledge of spellcraft, they can get around those limitations.
It makes sense to me that a Wizard with a very high understanding of magic can make a ring of protection, even though shield of faith is a divine spell. Yes, it'd be harder because it's magic the wizard wouldn't normally use, but it's also, by a certain point, kind of trivial to them.
That's how it makes sense to me, but then again, I'm not 100% sure about the crafting rules. I can't guarantee I've got it right, so take that with a grain of salt.