Stacking Furious / Bane with other items (arrows / AoMF / BoMS)


Rules Questions


2 people marked this as FAQ candidate.

Maybe my search-fu is bad, but I can't seem to find any consistant answer on this matter.

The overall question is: Does the enhancement bonus from Furious, Bane or Furyborn increase the enhancement bonus on an attack, or on the weapon/source itself?

The question is relevant as to whether or not a bane arrow increase the enhancement bonus from a bow, and whether or not a Amulet of Might Fists (Furious) affects an enhancement bonus from Bodywraps of Mighty Strikes or Greater Magic Fang, and even on casting Greater Magic Weapon on a +1 furious longsword..

Parsed up in seperate questions, in case of different answers:

Does a +1 Bane arrow increase the enhancement bonus from a +2 (or higher) bow against the specific type/subtype?

Does the Furious ability on an Amulet of Mighty Fist increased the enhancement bonus from a +1 (or higher) Bodywraps of Mighty Strikes or Greater Magic Fang?

Do casting Greater Magic Weapon (cl 12) on a +1 Furious longsword result in an effective +5 longsword while raging?

Of course an official ruling would be nice, so feel free to FAQ it :) Even if this is not a priority, I would like to heard inputs on the questions, as both RAW and RAI is unclear in my opinion.

While special abilities generally apply, even if they are from a different source than the enhancement bonus, these abilities have a synergy effect between the two.


I know furious can allow a weapon to go above the normal +5 cap, a furious +5 weapon functions as a +7 weapon.

I believe a bane arrow should increase the effective enhancement by 2 from a +2 to a +4 effectively.

The others, I'm less certain on.


Thanks for the answer, Claxon. That is basically where I am at, as well.

RPG Superstar 2012 Top 16

1) yes.
2) yES.
3) yES.

==Aelryinth


1) Yes, most certainly yes.
2) Yes (even if I don't want it to).
3) Yes.

I have seen #1 ruled against in-game though, from an experienced GM. I just shook my head.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

The only problem I see with this is that enhancement bonuses on different items typically don't stack. So if you have an AoMF with Furious and a +1 Bodywraps of Mighty Strikes and you rage, your bonus on the AoMF goes to 2 and the Bodywraps is still +1. However, if the Furious property is not an enhancement bonus but an increase to an existing one, then it should work.

I have a character with a Furious Furyborn Agile Amulet of Mighty Fists on a Monk/Barb/Druid who has fun with rage and wildshape. I assume when he has GMF up the bonus doesn't stack with Furyborn but might with Furious?


Now that I've had time to look more closely

1 and 3 are both obviously yes to me. Number two is the one I'm unsure of. Can anyone explain why the Bodywrap of Mighty Strikes and the Amulet of Mighty Fists should stack? That doesn't make sense to me.


It's not that the BoMS and AoMF are stacking their enhancement bonuses; it's that the Furious property is increasing the weapon's existing enhancement bonus.

Note that AomF doesn't require a +1 in order to put a weapon enhancement ability on it, so you could have a +3 BoMS and a Furious AoMF, and when you rage your unarmed strikes would effectively be a +5.

A related quandary: Furious states that the existing enhancement bonus is treated as two higher while raging. What if you had a Furious AomF without an enhancement bonus? Would that effectively make your unarmed strikes +2 weapons? Or would it do nothing, since your unarmed strikes have no existing enhancement bonus?


Claxon wrote:

Now that I've had time to look more closely

1 and 3 are both obviously yes to me. Number two is the one I'm unsure of. Can anyone explain why the Bodywrap of Mighty Strikes and the Amulet of Mighty Fists should stack? That doesn't make sense to me.

Well, the reason they should stack as written, is that both add an enhancement bonus and/or special abilities to a natural attack.

As such, only the enhancement bonus would not stack, but the special abilities is applied from each item.

I've currently got a barbarian with the two items, and while my GM is fine with it, I can't entirely shake that stomach feeling of having eaten too much cheese.
But maybe my issue is primarily with the furious (and some extent bane) ability, than combining the items. If it was a cheap way to add the flaming ability, I wouldn't care much.

The introduction of the Bodywraps seemed more to be a cheaper alternative, than an item to grant great synergy with AoMF. I can't really know for developer intentions though.


HaraldKlak wrote:

Well, the reason they should stack as written, is that both add an enhancement bonus and/or special abilities to a natural attack.

As such, only the enhancement bonus would not stack, but the special abilities is applied from each item.

I've currently got a barbarian with the two items, and while my GM is fine with it, I can't entirely shake that stomach feeling of having eaten too much cheese.
But maybe my issue is primarily with the furious (and some extent bane) ability, than combining the items. If it was a cheap way to add the flaming ability, I wouldn't care much.

The introduction of the Bodywraps seemed more to be a cheaper alternative, than an item to grant great synergy with AoMF. I can't really know for developer intentions though.

Ah, now I understand. I don't like it, but it makes sense.

So because furious isn't an enhancement bonus its affect get passed along and effectively enhance the enhancement bonus on the bodywraps. Clever.

I guess you could also add flaming to a AoMF and have +3 bodywrap to end up with +3 flaming fists?

RPG Superstar 2012 Top 16

Correct. It's similar to bows and arrows.

==Aelryinth

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