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Hi guys!
I have the book GameMastery Guide and there are dozens of pre-generated NPC characters and as I was browsing through them I started to inspect their HP scores.
The system as I understood is:
your class HD per level + (Con Mod x the amount of levels in that class)
Military General (Fighter 11 lvl) has Con 14 and hp is 85 (11d10+25). Now, calculating with the formula of Con mod (+2) x 11 levels and you get +22, not +25. So there is a difference of 3 points.
The same goes with a 1st level Foot Soldier (human warrior, Con 11). He shouldn't with the formula in mind no +NN points to his total hp but according to the book he gets hp 8 (1d10+3). The same goes for 6th level Cavalry (there is a +3 added to the 6 additional points he gets with the Con mod).
However, a Caravan Guard (human fighter 2 lvl) with Con 14 gets hp 16 (2d10+5). Here the Con mod x levels should be 4 but instead is 5 points.
So my question (after this much rambling) is: is there a pattern for these additional points that are based on other things such as skills or feats that give a random amount of points to the hp (in addition to the Con mod x lvl)?
Thanks.
- Henkka
P.s. I can use the pre-generated NPCs of course but it would be nice to know where the additional points come from.