Oh...the stupidity of our Bard


Advice

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why walk when you can ride? The beast rider wouldnt even need that feat. and once you get a tiger or dire wolf or something, it doesn't matter where you go or what you do, the animal companion can go with you (a lot more agile than a horse or camel)


Oh wow I never seen that feat before...

I am going to have to add that to my homebrew setting. Though for simplicity I will limit it to Level 4 and make it progress as a Ranger and have a limited list of them.

I second the Beast Rider.


Are we talking small or medium beast rider? Because while the medium beast rider gets a wider range of cool mounts to choose from, large mounts can't go as many places as medium mounts.

Here's a thing I personally would love to try:
· Be a small beast rider (Halfling is preferred because of Outrider)
· Take a Deinonychus mount at level 7
· At level 8, take a 1-level dip into Barbarian (mounted fury archetype)
· Get bard to cast haste
Now, the mount has a move speed of 100ft. (60 ft base speed +10 ft from mounted fury +30 ft from haste). You can even make a charge from 200 ft away, and how cool is that? Also, you're riding a f*&*ing Deinonychus (or Velociraptor).
Maybe continue a bit with Barbarian to get some nice rage powers (ferocious mount gives your mount all the benefits of rage and none of the penalties), and close the AC's level gap with Boon Companion.
Did I mention the Deinonychus has Pounce? Its Str and Dex aren't bad at 15 each, and it has 19 Con. It also has as much as 5 natural attacks each round, consisting of 2 claws, 2 talons and 1 bite. With Pounce.

Actually, maybe those extra 10ft movement speed don't even matter. Just be a full out beast rider and ride that pouncing badass like a boss.


A Large Horse is perfectly fine is a Dungeon. Squeezing doesn't cause much problems.

other than that I like the thoughts.


Deinonychus has 60 base speed, and the Mounted Fury automatically increases the base speed of any mount they are using by 10. This gives us 70, and add +30 from Haste, we have 100ft.

Without Mounted Fury we can get it up to 90ft, which in itself is also quite impressive.

If you really need a little extra speed, you can also spur it for an extra 10ft, increasing the mounted fury option to 110ft and the pure beast rider to 100ft ;)

EDIT: Ah, I see it now. I accidentally wrote that haste gives you +10ft instead of +30ft. We'll just ninja that mistake away...


Ok now I get it.

Shadow Lodge

Risen Demon wrote:
As for the issue with the Bard...I mean...she will do NOTHING but hide in combat. She said that she is a Bard for social interaction, and has proved to me that she knows nothing of the combat system. Our DM, who was the DM in our Bard's old campaign, has told me that she used to attempt to run away from the battle, has hidden in barrels and behind carts, etc. He also told me that he's going to find ways to deny her escapes, so she'll HAVE to do something, so I'll bring buffing to her attention, so she has SOMETHING to do besides hand-to-had...she's terrified of losing her character.

Absolutely bring buffing to her attention. You can use an audible Inspire Courage from a relatively secure location. At low levels she can use a bow from cover. Once she gets Invisibility at level 4 she can cast that on herself as her first action and then run around buffing others with near-impunity. If the enemy has See Invisibility, Mirror Image, Blur, and Displacement work nicely (and allow her to debuff as well).

But this absolute fear of death thing is probably going to be problematic, since adventuring always carries some risk. You can point out that her chances of survival go down if the other two party members die in combat for lack of her help - or if she runs away from combat and into something dangerous. Or if that doesn't help, I wonder perhaps if you and your GM might engineer some situation in which your character is killed and restored, to show her that it's not all that terrible in a world where Raise Dead exists.


The Bard should at least be able to heal between combats. The Geisha archetype might be helpful here since it grants Scribe Scroll, which could provide a lot of extra Cure Light Wounds at low levels. At least once in a while the Bard could also perform a Tea Ceremony before the party enters a dangerous area. The ceremony takes 10 minutes to perform but grants a bonus like Inspire Courage for 10 minutes afterwards, even if the Bard is hiding in a barrel.

If you can convince the Bard to at least function as a buffer/healer in combat it would be a lot better though. If the Bard is terrified of being near melee then it might be helpful to pick up a familiar via Eldritch Heritage (Arcane) or the Sea Singer archetype to deliver touch spells such as Cures in combat. Invisibility could be useful too so that the Bard won't even need a barrel to hide. You could also try to get the Bard interested in Craft Wands so the party can have a lot of cheap healing and buffs.

Finally, considering the DM's decision to allow Wild Cohort perhaps the Bard could take a wild cohort well suited to combat to act as her "bodyguard" and buff it to help the party in combat. She could also use it as a mount to get away from danger.

Liberty's Edge

Risen Demon wrote:


As for the issue with the Bard...I mean...she will do NOTHING but hide in combat. She said that she is a Bard for social interaction, and has proved to me that she knows nothing of the combat system. Our DM, who was the DM in our Bard's old campaign, has told me that she used to attempt to run away from the battle, has hidden in barrels and behind carts, etc. He also told me that he's going to find ways to deny her escapes, so she'll HAVE to do something, so I'll bring buffing to her attention, so she has SOMETHING to do besides hand-to-had...she's terrified of losing her character.

The only reason I see this person for playing is if your GM really emphasizes role playing and combat only plays a relatively minor role. Otherwise what does this person do for the hours that combat take during a session? Are they actually there for the game or are they are just tagging along with a friend/boyfriend?

Since it seems your GM is really tolerant I'd just pick something I thought would be cool/fun and go with it.


what does she do for hours? MunchieZ! Blogging! shoulder rubbing? (rolling dice gets intense!)

The large mount thing is not a problem at all, I ran a horse with my samurai all over Serpent's skull, even changing a monstrous bat INDOORS (got a spider climb spell cast on me....muahahaha thought it could get away, but NOOOO)

Plus when you are talking a dire wolf or a tiger they are even more agile than something like a horse or camel.

Beast Rider is more like a 'normal cavalier' at low levels, and I would play him as such, but wait until he grows in POWER... definitely something carnivorous, if only for the constant threat of feeding to gnome to it....

A Big Sword, some swanky hide armor, who would know you're NOT a barbarian? HaH!


DM is being a pain in the ass...no summoner (thinks it breaks the game) or magus, and doesn't like the cavalier idea (he told me that he would have allowed it, but the main villain is a Beast Rider Cavalier, and he doesn't want them to be too similar)...but he's allowing some 3.5 feats and some other junk from 3.5 -_-...I really wanna play in his campaign, but I have NO idea what to do in this situation. Should I just say "screw it" and do the rogue-with-wolf-buddy idea, or is there another idea?


Wait he said he didn't want you playing a class because he wants to use it as a BBEG?

Wow... I say go with the Rogue Idea.

Though I would be wary of him.


I know people who have had him as a DM, and they say he is WONDERFUL, but is a bit restrictive with classes at times...in-game he's apparently lenient, and really enjoys interesting actions, giving them bonuses depending on the action taken. But he apparently has some innate hatred for firearms...and the magus class...and the very IDEA of a gish.

But he gave the players a list of 3.5 feats that he's allowing...I'm taking the Wild Cohort feat, and the Travel Devotion feat (which he's allowing for some reason), so I can make my movements a swift action for 1 minute once per day. This allows a minute of full-attacks, which should be a full combat


Umm... I feel stupid right now I can't remember what Gish means...

But it is one of those yikes moments.


Haha it's ok XD. A gish is basically a mixture of spell and sword...so...say a Dragon Disciple or a Magus


Gish is an old term that refers to Githyanki warriors specialized at magic and swordplay. Ever since it has been used to refer to characters that are essentially fighter mages.

Now, to get on to this topic.

Screw it. Unleash CoDzilla.

Grab your druid gird your summons and turn civilization to ash.


I was thinking about just blowing the field up with summons...just go all ape-$h!7 on his campaign, but...I dunno...I don't that would be fun for me...I'm probably gonna end up derping around with my wolf, maybe riding him once in a while (if I use a small race). Should I pick a small or medium sized race if I go the rogue route?


I wonder what he thinks of Inquisitors... As I have a Anti-Mage Inquisitor using the Animal Domain (or Black Powder Inquisition if it is available). He seems to fit Gish perfectly.

I second Druidzilla.

Don't wolves become Large after a while.


He does allow Inquisitors...he has an odd fascination with them. I almost played one, but I changed my mind for some reason. Probably because I've already played one in the past.


Azaelas Fayth wrote:

Wait he said he didn't want you playing a class because he wants to use it as a BBEG?

Wow... I say go with the Rogue Idea.

Though I would be wary of him.

I agree with going the rogue idea. If he rewards daring stunts and out of the box ideas with heavy modifiers, the rogue can be oodles of fun.

Greg


He gave a halfling ranger/bard a bonus on his attack roll for performing on his tiger's back for 2 rounds, having the tiger rush an enemy as he ends his performance, he jumps off the tiger's back, the tiger pounces and the halfling gets a full attack too...DM denied the enemy's Dex bonus to the PC's attacks and gave him +2 on all his attacks...so yes...he awards interesting actions lol


Nice Rogue is a perfect class.


Risen Demon wrote:
DM is being a pain in the ass...no summoner (thinks it breaks the game)

This irks me. I don't think summoner is any more broken than other classes, unless it is, legally, broken because a player didn't build it right. Otherwise, any class can be powerful if you know what you're doing.

Risen Demon wrote:
or magus,

Why on earth is this one banned? I didn't think anybody even thought this was OP in the first place.

Risen Demon wrote:
and doesn't like the cavalier idea (he told me that he would have allowed it, but the main villain is a Beast Rider Cavalier, and he doesn't want them to be too similar)

Hmph. I guess I can see that being a bit offputting for him, but otherwise, I'd kind of say it's a 'Deal with it' sorta thing there. Just cuz the BBEG is using it, it's offlimits for players?

I think I'm gonna put my vote towards trying to break the game now.

Eh, being serious, Druid sounds like a good choice. Gets you your wolf with no feat investment, and then you can always flood the field with animals if need be.

Rogue may be worthwhile though, especially if you can have a flanking buddy right from the start. I'd just be careful that you make sure you have enough bodies (allies, that is) on the field to keep from being swarmed by foes. With a small party and someone already refraining from combat, that could get dangerous very quickly if there's too many enemies. Rogues aren't exactly great for tanking.

That's more dependent on how your DM runs things though, I suppose.


Ended with some NICE rolls...got 17, 17, 14, 14, 14, 12...thinkin either str: 14, dex: 17, con: 17, int: 14, wis: 12, cha: 14 OR str: 17, dex: 17, con: 14, int: 14, wis: 12, cha: 14...which looks better to you guys?

As for the banning thing on the Magus: yeah I don't get it either...it's not OP at all, but...meh...can;t argue it really. I'm diggin the Rogue idea now so I think I'll end up going with that at this point.


I think the second one.


Well, normally I would prefer Str and Dex over Con if you plan on melee, but if you're going with a rogue, are you planning on taking Weapon Finesse? If that's the case, it could be worth putting the second 17 in Con rather than Str.

Provided you and your Wolf can move around the battlefield alright, your sneak attack damage will probably be worth more than 1 Str difference in damage, so the extra hit points and Fort might be nice. That's just my opinion though, of course.


Actually how does this sound:

STR: 12
DEX: 17
CON: 14
INT: 17
WIS: 14
CHA: 14


I was thinking the 17 in con as well, because I have the 3.5 Travel Devotion feat, so for 1 minute per day, moving is only a swift action, so I can do full attacks. Full sneak attacks with both weapons net a lot of SA damage (provided flanking with my wolf is possible)


Hmm...the 17 in Int would get me a lot of skill points per level, but I'd be kinda afraid of enemies dealing high damage, or swarming in on me and my wolf...It would definitely help to have all those skill points, but I think the other rogue is gonna be taking care of the skill monkey role, and I'll take up the striker role, so Con might be a big help


Interesting feat.

Something like that would be awesome on a Monk...

Lightbulb!


:o never thought of monk...good lord! Flurry of Blows with this is really nice...


I think I will add a Feat or ability that allows this...

say 1 KI point to use this feat for a minute or a round.

Or just make a feat where they get this ability and can choose to spend Ki to gain extra uses.


That would be really cool...I like the second one, where maybe you spend 1 Ki Point to use it for a minute. Each time you use it each day it would cost another Ki Point to use. So 1st time costs 1 Ki, second time costs 2, third time is 3, etc.


Interesting. Though if you go look for the Monk-o-phile thread I posted how I would handle the Feat. I would also allow it to be taken as a Monk Bonus Feat after a certain level.


What a MOOK!

Anyway I second the Inquisitor, He's basically a divine gish.

For a good idea (and one i've been thinking about myself)....oh wait that was a inquisitor/magus.... never mind.

The Other IDer I had for an inky, was a high mobility switch hitter elf.

The Inky has team work feats (convince your rogue buddy to take some) but there are some neat elf arching feats, an elf inquisitor focusing on bow, who can switch hit with a little splash of TWF (light shield and long sword)

The OTHER idea I had was a mobile fighter who takes the patter and crane styles and some dodge/mobility and TWF. He actually runs around triggering AoOs on purpose because he can riposte and slash em back, kinda fun. Also works as a good switch hitter because the kiting abilities at higher levels are tons of fun (multiple attacks after a full move)

and the final Idea is a free hand fighter, Prc into duelist.


The Rogue idea might be suicidal unless the Bard agrees to handle healing or the DM agrees to let you find wands of Cure Light Wounds for sale and you max out UMD.

That said, if Rogue and wolf appeals to you it kind of makes me think of Galford from the old Samurai Shodown games (Eh, Poppy! Woof!) I see two useful ways to go with this. Either you can take the basic route and use the wolf (or dog) as a flanker, or you can get the Gang Up feat and add some Mounted Combat to the mix.

With the Swashbuckler and Scout archetypes you'd be proficient with a lance and able to add sneak attack damage on top of your double or triple damage charge. The Gang Up feat would mean that if you and your wolf attacked an enemy any other ally was threatening you'd count as flanking despite your actual position. The Mounted Combat feat can make the mount very hard to hit.

Dark Archive

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Risen Demon wrote:
Hmm...I've been brainstorming an idea of a human Rogue with a pet wolf, LE, kind of the same thing as your Magus. Sorta like "what do you want, you puny singer? You want payment for your cowardice? My wolf will get 'your' share, small one (she will be playing a Gnome)"

I think even most non evil alignments would react this way, if a 'friend' hung around at your work all day irl, doing nothing and then asked for some of your paycheck what would you say? Exactly the same here except your characters are risking life and limb! If she literally does nothing except hide then you and the rogue should absolutely divide the treasure 50/50 between the two of you. "Oh a magic lute! ...that will sell well. Might buy me some new armour... since there's only two of us we could sure use it! That weirdo is still following us by the way, guess we have a fanclub?". Etc :)


Go Inquisitor, you get the divine spells and the bard covers the arcane. You work will with the rogue for flanking with Out Flank when you get it. With judgements, bane, Divine Power from you and Good Hope/inspire courage you will extremely effective in melee.


voska66 wrote:
Go Inquisitor, you get the divine spells and the bard covers the arcane. You work will with the rogue for flanking with Out Flank when you get it. With judgements, bane, Divine Power from you and Good Hope/inspire courage you will extremely effective in melee.

you are assuming the bard is casting spells and buffing, where did you get the idea the bard was participating in combat?


voska66, the problem is the Bard refuses to do anything in combat.

Edit: Ninja'd.

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