Maximizing speed at sea


Rules Questions

Liberty's Edge

Suppose a high level NPC (perhaps a Venture-Captain or a high ranking officer in a major kingdom -- or just someone with a considerably large resources at their disposal) is sending the "B team" of level 1 characters off to another country, which requires travel of at least weeks at sea, what is the most in-world realistically safe and efficient way the NPC would go about it? Assuming that for sensitive political reasons concerning border disputes, over-land travel is deemed impractical.

Realize this sounds a bit silly, but I'm trying to keep my home campaign as by-the-book realistic as possible. What sort of ship would be fitting, and how fast could it realistically be made to go in-game (miles per hour) through custom crafting and upgrades?

Disclaimer: This is excluding silly things like Undead Druids wildshaping into whales and commanding undead on a line of rowers or something!


Nice Disclaimer.

Also depending on how 'by the books realistic' you want this there are several things to consider. Is there magic in your game? if so What's stopping a member or the crew having a sort of 'wind' or 'force' magic that will push the sails (as if they were at high wind, when in fact there is no good winds at the moment)

Something along the lines of a Windfinder in Wheel of Time. (basically a magic user that can manipulate the flows of air around a ship to keep it at maximum speed)

Other than that I would say google non-motorized ships and see what the fastest ones are, (my guess are long thin ones, I'm not a nautical expert :P)

Liberty's Edge

Because without permanency, Gust of Wind only lasts 1 round...

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