Modules you would like in the future.


Adventures

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Dark Archive

Adventure Path Charter Subscriber

I'd like more Shory.

Perhaps Logue could do something deliciously deviant with them. ;)


I would love to see a module set on Mediogalti Island where you need to fight or infiltrtate the Red Mantis Socities HQ or something of that ilk.

Also since Reign of Winter did not cover the Winter Palace in Whitethrone I would love to see something involving the Winter Palace.


I don't think I need to throw more wood on the Darkmoon Vale bonfire, that request is plenty hot already.

Definitely would like to see more scenarios/modules set in Tian Xia, that showcase the different local flavor and culture of the different regions in Tian Xia. How do the secluded mountain towns and monasteries of the Samsarans in Zi Ha differ from a Gokan or Minkaian metropolis? A search for treasure and ancient power in sinking ruins in Wanshou, a search for history and relics in Shenmen, or a diplomatic crisis in Jinin (let the honor duels commence!) - are just a few ideas off the top of my head.

Extra-planar adventures!!! PFS regular scenario play at level 12 and above.

An adventure to recover relics of terrible power sunk deep into the sea with a lost colony of still-living Azlanti... or can you really call the nightmare they're enduring... living? Underwater adventuring with toothy tentacled-horrors from the depths of sea (and beyond space and time). Careful that you don't awaken the sleeper dreaming at the city's center...

Mana Wastes adventures for lower-levels... something with an Old-west/horror feel, classic spaghetti-western themes with monsters and revenge-seeking gunslingers "back" from their pine boxes on boot-hill...


roysier wrote:
I would love to see a module set on Mediogalti Island where you need to fight or infiltrtate the Red Mantis Socities HQ or something of that ilk.

I have a long-standing desire to run a game where you are Red Mantis initiates.

Dark Archive

I would like to see more sequels to older modules, like the kobold king trilogy

Liberty's Edge

Starfinder Superscriber

A couple I've seen above that I really like:

Sissyl suggested a module set in Hermea, not necessarly to "solve the problem" there. (But, I would add, that does involve Mengkare as a significant NPC, possibly as a patron, or something else interesting that at least touches on some of the mystery of the place.)

Haladir suggested something set in Riddleport that involves the Cyphergate. Again, I'd hesitate to fully "solve" this, because the Cyphergate is big enough that a complete pat solution (especially in something module-sized) would probably undermine the level of Major Campaign Mystery around it. Ideally, this module would be for characters of high enough level that a few of them could have some levels in Cyphermage already....

Other thoughts:

Some may disagree with this completely, but it would be fun to see some mythic modules. More than one a year would be too much, but given that the feedback around WotR suggests that WotR (at least at the higher levels) didn't properly scale the opponents for the power level of the characters, some more tries at this would be good. This would be the place to explore truly mythic storylines as well, not just "more powerful stuff". Go up against more demon lords, or heralds of bad deities, or serious Dark Tapestry stuff.

I like the idea of something urban and political completely set in Absalom, especially if it's RP heavy and combat light. Admittedly, Pathfinder isn't the best system for that. (You can RP in Pathfinder, absolutely! Like most RPGs, though, it's heavily built around combat, and because of its D&D roots, more so than some others.) Still, could be fun.

Some of the plot hooks in Distant Worlds are worth exploring. Combine the mythic/Dark Tapestry idea with Arcturn, for instance.... A low-level mythic adventure could start in the Mwangi Expanse and go to the Red Star, where characters become touched by the Contemplatives.

Liberty's Edge

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rknop wrote:
Some may disagree with this completely, but it would be fun to see some mythic modules. More than one a year would be too much, but given that the feedback around WotR suggests that WotR (at least at the higher levels) didn't properly scale the opponents for the power level of the characters, some more tries at this would be good. This would be the place to explore truly mythic storylines as well, not just "more powerful stuff". Go up against more demon lords, or heralds of bad deities, or serious Dark Tapestry stuff.

I like this idea. More support for Mythic Adventures would be great.

Of course, we could use some normal high-level (15+) modules more.

Scarab Sages

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

Similar to how James Jacobs recommended The China Syndrome for The Infernal Syndrom and Dave Gross called out films in Pathfinder #54, I'd like something inspired by Park Chan Wook's Vengeance trilogy.

Sczarni

Id like to see a module set in Galt, the PC's are supporting the gray gardeners against an attempt to overthrown them, or are they ...


I would be curious to see something on Eox. I had thought that it might be most ironic if for some reason a bunch of horrific undead abominations came to the heros asking for help.

Dark Archive

David Neilson wrote:
I would be curious to see something on Eox. I had thought that it might be most ironic if for some reason a bunch of horrific undead abominations came to the heros asking for help.

That would be awesome

Dark Archive

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This may seem rather simplistic, but I would like to see more adventures set in Absalom. Perhaps as part of a hardcover that revisits and expands the details gleaned from the Absalom paperback...

Scarab Sages Modules Overlord

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kikai13 wrote:

This may seem rather simplistic, but I would like to see more adventures set in Absalom. Perhaps as part of a hardcover that revisits and expands the details gleaned from the Absalom paperback...

It's safe to say both that I am enthusiastically in favor of this, and that there are many forces at play that may make me wait a while before getting to do anything like this. Not the least of which is that Pathfinder Modules need to not try to become Campaign Setting sourcebooks. :)

But yeah, I am still excited by Absalom.

Liberty's Edge

Starfinder Superscriber

Absalom setting book plus module set in Absalom :)


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I would love to see a city-based investigative module like the classic WFRP Shadows Behind The Throne.

Liberty's Edge

Absalom I think might be better suited to the AP treatment where more time can be spent really diving into the location as well as all the supplemental material that would come with it. The Modules I feel can really dive into smaller locations or places perhaps better left to a single release, or perhaps a module and associated sourcebook. Such as Alkenstar in Wardens of the reborn Forge. I don't know that Alkenstar could have supported an entire AP without a lot of traveling into the Mana Wastes and getting into the Geb/Nex conflict but being able to see it in a Module was great.

Some locations and plots that could use a similar, smaller scale treatment, I think could be a nice, stone age foray into the Realm of the Mammoth Lords or some more info on Treerazer and Kyonin. A Treerazer module would be a great excuse to drop some much requested (by myself mostly it seems) high-level content.


How about one-off adventures and modules for pre-first level, young characters. This would be set in an urban setting. You should be able to complete a few, in a two or three hour, sitting.

Dark Archive

Owen K. C. Stephens wrote:
kikai13 wrote:

This may seem rather simplistic, but I would like to see more adventures set in Absalom. Perhaps as part of a hardcover that revisits and expands the details gleaned from the Absalom paperback...

It's safe to say both that I am enthusiastically in favor of this, and that there are many forces at play that may make me wait a while before getting to do anything like this. Not the least of which is that Pathfinder Modules need to not try to become Campaign Setting sourcebooks. :)

But yeah, I am still excited by Absalom.

What if you had a sourcebook on Absalom that just included some updated adventures, like Black Waters and Hangman's Noose? Both of those were written for 3.5, and could benefit with an update...

Contributor

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Absalom has so much great urban fantasy flavor. I'd love to do a mystery set there, something dark, creepy, and decidedly back-alley. I've got a few ideas for unspeakable horrors and mysteries-most-murky that could find sick little homes for themselves in Absalom.

Ah, man! kikai13! I LOVED Hangman's Noose. One of my own personal faves of my past mods. Its one of the only mods of my own that I've run a bunch of times. Ah, the good ole days!

I second Absalom adventures, even if I didn't get to write any of em. That city needs more intrigue and danger doled out from its streets and towers, and inflicted upon players everywhere, says I!

Shadow Lodge

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You know what was fun that I got a lot of mileage out of? Even in the 3.5e era long after they were printed?

Those 8.5x11 cards in the Greyhawk boxed set that had adventure seeds on them.

Something like that for Absalom would be dandy... although it does require something of a boxed set.

Ah, I miss boxed sets.


Lately with the Assassin's Creed: Unity announcement and the introduction of the iconic investigator Quinn, I've become more interested in Galt, and I think the current 64-page format would be perfect for a Galt module. So yeah, I'd very much like to see a module set in the Land of Eternal Revolution.

Also, Absalom Nicolas Logue-style would be an instabuy for me.

The Concordance RPG Superstar 2008 Top 32

Chanting, "Nicolas Logue, Nicolas Logue, Nicolas Logue, Nicolas Logue..."

I agree, and adventure by Nicolas Logue in Absalom would be a must have, get it now, kind of thing for me.


Hangman's noose rocked, yes. And you know, Nick, I have been running a group that hungers for Logueness, without Logueness to offer them... It has been scary. Hungry smiles, teeth, hoping they won't go completely over the top this session... *shudder*

You would do a superb job at Galt.

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