kaisc006 |
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I'm trying to decide if that DR3/- is worth all the gold I'd have to spend on it.
Not worth it, especially in PFS. Instead purchase +2 armor and if AC is a problem put the rest of your funds towards rings of prot./amulet of natural armor. However I would suggest focusing on DPR or buffing Will saves. As a 2H fighter your role should be dealing as much DPR as possible and biggest fear getting hit by a save or die/get knocked out for the rest of the encounter spell. Many of the high tier scenarios are filled with these.
Aelryinth RPG Superstar 2012 Top 16 |
SaddestPanda |
The only time I would consider adamantine would be if I had to worry about being sundered and even then I would get a Fortifying Stone long before I considered adamantine.
Edit: I suppose maybe if your DM likes a lot of weaker natural attacks instead of harder hits.
Nicos |
Aelryinth wrote:It would be worth it if it stacked with other DR sources, like, say, level 19 Fighter armor mastery.==AelryinthUnfortunately DR from different sources doesn't stack :(
there are at least two cases when DR stakcs. Adamatntine stacks for the armor master archetype, and the stalwart feat stacks with DR gained from class features.
Ashiel |
Adamantine Armor is very cool, but due to the cost is never used. It's one of those things that has been banned by the game due to being prohibitively expensive for its benefit. Damage reduction is already a hard mechanic to brag about, but it does have its merits against a swarm of minor attacks that are likely to hit you. Unfortunately, since it doesn't stack with other forms of damage reduction, it is pretty useless for its price tag.
Now damage reduction in general can be helpful for surviving natural attack routines (or dual-wielding or flurries). Many creatures in the game have many attacks at a high bonus (due to primary natural attacks and/or multiattack). If you're getting attacked 6 times at 2d6+6 each time, then DR 5/- would save you a ton of incoming damage (assuming even only 3/6 of those attacks hit, you still avoided 15 incoming damage).
I think adamantine may be a bit more attractive if either the value of the DR was doubled, or you house-ruled it to reduce all incoming damage by 3 before applying things like DR (effectively allowing it to stack with DR, be effective vs energy, etc). You could have adamantine armor grant hardness 1, 2, or 3. Hardness is not ignored by anything in core to my knowledge and stacks with both energy resistances and damage reduction.
kaisc006 |
there are at least two cases when DR stakcs. Adamatntine stacks for the armor master archetype, and the stalwart feat stacks with DR gained from class features.
Interesting I wasn't aware of this thanks! Regardless I still wouldn't suggest this combo. The feat tax for Stalwart is too much and from a math standpoint losing X AC for X DR is a terrible tradeoff.
Nicos |
Nicos wrote:there are at least two cases when DR stakcs. Adamatntine stacks for the armor master archetype, and the stalwart feat stacks with DR gained from class features.Interesting I wasn't aware of this thanks! Regardless I still wouldn't suggest this combo. The feat tax for Stalwart is too much and from a math standpoint losing X AC for X DR is a terrible tradeoff.
Combat expertise is a bad option anyways. But I disagree about losing ac and gaining DR, A invulnerable rager with Improved stalwart stalwart can have DR 20/-, that is impresive (18/- if the character make a dip into unbreakeable for endurance and fiehard).
kaisc006 |
Combat expertise is a bad option anyways. But I disagree about losing ac and gaining DR, A invulnerable rager with Improved stalwart stalwart can have DR 20/-, that is impresive (18/- if the character make a dip into unbreakeable for endurance and fiehard).
Well for starters anything at lvl 20 is powerful. Around levels 5-12 are better to compare power levels since a majority of campaigns end here and after level 12 classes rapidly jump in power (ahem gunslinger). A character investing in stalwart is losing 3 feats (4 and a stat dump if they take combat expertise) that could be better spent elsewhere. If you look at level 10 builds, an extra +1 to hit nets about an average 3 damage. So at level 10, using stalwart in combination with combat expertise, you're losing 3 attack (9 damage) to gain 3 DR while essentially giving the enemy 3 attack (since your forfeiting the dodge bonus to AC) meaning 9 damage.
Nicos |
Nicos wrote:Combat expertise is a bad option anyways. But I disagree about losing ac and gaining DR, A invulnerable rager with Improved stalwart stalwart can have DR 20/-, that is impresive (18/- if the character make a dip into unbreakeable for endurance and fiehard).Well for starters anything at lvl 20 is powerful. Around levels 5-12 are better since a majority of campaigns end here and after 12 classes rapidly jump in power (ahem gunslinger). A character investing in stalwart is losing 3 feats that could be better spent elsewhere. If you look at level 10 builds, an extra +1 to hit nets about an average 3 damage. So at level 10, using stalwart in combination with combat reflexes, you're losing 3 attack (9 damage) to gain 3 DR while essentially giving the enemy 3 attack (since your forfeiting the dodge bonus to AC) meaning 9 damage.
I am not saying it is the best of the best but there are ways around it dficulties.
- 1 level dip into unbrekeable for die hard and endurance.
- A barbarian probably will take penalty to hit from power attack, so that minus is probably there. but if you do not want a dobule penalty (power attack+combat expertise) then reckless abandon helps with that.