Is Adamantine Full Plate worth it's gold value?


Advice


Is it ever worth buying Adamantine Full Plate vs just purchasing a magical set of Full Plate?

This would be for a 2handed Fighter in PFS that would retire at level 12.

I'm trying to decide if that DR3/- is worth all the gold I'd have to spend on it.


I'm a big fan of Adamantine, even with the high price. If it's too much, maybe Mithril would work better for you?


Whether adamantine heavy armor is worth the price is highly dependent on your game master's style. You see, a low DR is mostly helpful against mooks. Does your GM throw lots of mooks at you?


How often do you get hit, and how much of a difference would 3 points of damage make?
Also: if you're not buying this armour, what would you do with the gold instead?

Silver Crusade

Adamantine is almost a +4 enhancement bonus.

For the same price you could have

+4 Armor
+3 Light Fortification Armor
+1 Moderate Fortification Armor
+1 Ghost Touch Armor.

Any of which I think would be better than DR 3/-


I guess the way you need to look at the DR 3/- is extra hit points...

lets say you get hit 10 times in a combat... that's 30 extra hit points.


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Remember, you're not just buying Damage Reduction: You're buying peace of mind.

Lantern Lodge

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Matt2VK wrote:
I'm trying to decide if that DR3/- is worth all the gold I'd have to spend on it.

Not worth it, especially in PFS. Instead purchase +2 armor and if AC is a problem put the rest of your funds towards rings of prot./amulet of natural armor. However I would suggest focusing on DPR or buffing Will saves. As a 2H fighter your role should be dealing as much DPR as possible and biggest fear getting hit by a save or die/get knocked out for the rest of the encounter spell. Many of the high tier scenarios are filled with these.

RPG Superstar 2012 Top 16

It would be worth it if it stacked with other DR sources, like, say, level 19 Fighter armor mastery.

it doesn't, so no, it's not worth it.

Use mithral, cheaper and 10% greater miss chance for the higher dex is usually better then 3 pts of DR.

==Aelryinth

Dark Archive

The only time I would consider adamantine would be if I had to worry about being sundered and even then I would get a Fortifying Stone long before I considered adamantine.

Edit: I suppose maybe if your DM likes a lot of weaker natural attacks instead of harder hits.

Lantern Lodge

Aelryinth wrote:
It would be worth it if it stacked with other DR sources, like, say, level 19 Fighter armor mastery.==Aelryinth

Unfortunately DR from different sources doesn't stack :(


kaisc006 wrote:
Aelryinth wrote:
It would be worth it if it stacked with other DR sources, like, say, level 19 Fighter armor mastery.==Aelryinth
Unfortunately DR from different sources doesn't stack :(

there are at least two cases when DR stakcs. Adamatntine stacks for the armor master archetype, and the stalwart feat stacks with DR gained from class features.


Adamantine Armor is very cool, but due to the cost is never used. It's one of those things that has been banned by the game due to being prohibitively expensive for its benefit. Damage reduction is already a hard mechanic to brag about, but it does have its merits against a swarm of minor attacks that are likely to hit you. Unfortunately, since it doesn't stack with other forms of damage reduction, it is pretty useless for its price tag.

Now damage reduction in general can be helpful for surviving natural attack routines (or dual-wielding or flurries). Many creatures in the game have many attacks at a high bonus (due to primary natural attacks and/or multiattack). If you're getting attacked 6 times at 2d6+6 each time, then DR 5/- would save you a ton of incoming damage (assuming even only 3/6 of those attacks hit, you still avoided 15 incoming damage).

I think adamantine may be a bit more attractive if either the value of the DR was doubled, or you house-ruled it to reduce all incoming damage by 3 before applying things like DR (effectively allowing it to stack with DR, be effective vs energy, etc). You could have adamantine armor grant hardness 1, 2, or 3. Hardness is not ignored by anything in core to my knowledge and stacks with both energy resistances and damage reduction.

Lantern Lodge

Nicos wrote:
there are at least two cases when DR stakcs. Adamatntine stacks for the armor master archetype, and the stalwart feat stacks with DR gained from class features.

Interesting I wasn't aware of this thanks! Regardless I still wouldn't suggest this combo. The feat tax for Stalwart is too much and from a math standpoint losing X AC for X DR is a terrible tradeoff.


kaisc006 wrote:
Nicos wrote:
there are at least two cases when DR stakcs. Adamatntine stacks for the armor master archetype, and the stalwart feat stacks with DR gained from class features.
Interesting I wasn't aware of this thanks! Regardless I still wouldn't suggest this combo. The feat tax for Stalwart is too much and from a math standpoint losing X AC for X DR is a terrible tradeoff.

Combat expertise is a bad option anyways. But I disagree about losing ac and gaining DR, A invulnerable rager with Improved stalwart stalwart can have DR 20/-, that is impresive (18/- if the character make a dip into unbreakeable for endurance and fiehard).

Lantern Lodge

Nicos wrote:
Combat expertise is a bad option anyways. But I disagree about losing ac and gaining DR, A invulnerable rager with Improved stalwart stalwart can have DR 20/-, that is impresive (18/- if the character make a dip into unbreakeable for endurance and fiehard).

Well for starters anything at lvl 20 is powerful. Around levels 5-12 are better to compare power levels since a majority of campaigns end here and after level 12 classes rapidly jump in power (ahem gunslinger). A character investing in stalwart is losing 3 feats (4 and a stat dump if they take combat expertise) that could be better spent elsewhere. If you look at level 10 builds, an extra +1 to hit nets about an average 3 damage. So at level 10, using stalwart in combination with combat expertise, you're losing 3 attack (9 damage) to gain 3 DR while essentially giving the enemy 3 attack (since your forfeiting the dodge bonus to AC) meaning 9 damage.


kaisc006 wrote:
Nicos wrote:
Combat expertise is a bad option anyways. But I disagree about losing ac and gaining DR, A invulnerable rager with Improved stalwart stalwart can have DR 20/-, that is impresive (18/- if the character make a dip into unbreakeable for endurance and fiehard).
Well for starters anything at lvl 20 is powerful. Around levels 5-12 are better since a majority of campaigns end here and after 12 classes rapidly jump in power (ahem gunslinger). A character investing in stalwart is losing 3 feats that could be better spent elsewhere. If you look at level 10 builds, an extra +1 to hit nets about an average 3 damage. So at level 10, using stalwart in combination with combat reflexes, you're losing 3 attack (9 damage) to gain 3 DR while essentially giving the enemy 3 attack (since your forfeiting the dodge bonus to AC) meaning 9 damage.

I am not saying it is the best of the best but there are ways around it dficulties.

- 1 level dip into unbrekeable for die hard and endurance.

- A barbarian probably will take penalty to hit from power attack, so that minus is probably there. but if you do not want a dobule penalty (power attack+combat expertise) then reckless abandon helps with that.

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