Cartmanbeck's Guide to Pathfinder Races


Advice

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Silver Crusade RPG Superstar 2014 Top 16

Fetchlings are up! I think grippli is next on the list after that!


I'd like to request the elemental races. Specifically slyph. Thank you.

Silver Crusade RPG Superstar 2014 Top 16

Ifrits are up! I'll do Grippli next, then the other elemental races!

Silver Crusade RPG Superstar 2014 Top 16

Grippli have been added to the guide!


Looks good to me!


You over estimate how painful dazzle is. It's -1 to hit and sight based perception checks. A pittance to counteract. Additionally, for mine-sight, you take a penelty on saves for spells with [light], but as far as I can tell, only a tiny handful of spells (none of which are staples) HAVE a save and [light]

Silver Crusade RPG Superstar 2014 Top 16

deuxhero wrote:
You over estimate how painful dazzle is. It's -1 to hit and sight based perception checks. A pittance to counteract. Additionally, for mine-sight, you take a penelty on saves for spells with [light], but as far as I can tell, only a tiny handful of spells (none of which are staples) HAVE a save and [light]

Can you tell me where these are mentioned so I can revise them? It's a big guide. :)


Under Dwarf and Drow

Also for mounted Wayang, while it looks and sounds strange, as you said "[t]hey’re also the only race that is small size and has no Strength penalty" (Though I THINK Blood of Fiends or some other book mentions in otherwise flavor text that Tieflings from a "small" parent race are small with no other changes, which would actually let you be small with a BOOST, anyone else remember something about this?), which is interesting for lance shenanigans.

Silver Crusade RPG Superstar 2014 Top 16

deuxhero wrote:

Under Dwarf and Drow

Also for mounted Wayang, while it looks and sounds strange, as you said "[t]hey’re also the only race that is small size and has no Strength penalty" (Though I THINK Blood of Fiends or some other book mentions in otherwise flavor text that Tieflings from a "small" parent race are small with no other changes, which would actually let you be small with a BOOST, anyone else remember something about this?), which is interesting for lance shenanigans.

Edits made to Dwarf and Drow. The small Tiefling thing isn't really a "rule" as much as a suggestion on how to handle halfling-sized tieflings if a player asks, and it's not allowed in Pathfinder Society, so I'll leave it out. Good call though, and if your GM will allow it, you could make a seriously awesome mini-Tiefling Cavalier.


I see you forgot Half-Orc Ranger, seeing as this is my current favorite build, I'd like to see your take on this combination.

Silver Crusade RPG Superstar 2014 Top 16

Conshey wrote:
I see you forgot Half-Orc Ranger, seeing as this is my current favorite build, I'd like to see your take on this combination.

Added. No clue how I missed it. Do you have any specific builds that work really well that I can suggest?


Half-orc Rangers get access to Scent through a feat, making them incredible trackers. Sacred Tattoo also nets +1 to saves, and Scavenger nets +2 to Perception for noticing traps, which is great for a Trapper ranger. If the +1 saves doesn't appeal to you, Bestial nets +2 Perception.


Have you considered merfolk, or are you currently working on the next planetouched race?


cartmanbeck wrote:
Conshey wrote:
I see you forgot Half-Orc Ranger, seeing as this is my current favorite build, I'd like to see your take on this combination.
Added. No clue how I missed it. Do you have any specific builds that work really well that I can suggest?

Half Orcs are very good in the Switch Hitter Ranger build as well, as found in Treatmonks Guide to Rangers

Also, loving the guide. Thank you so much for your efforts!


Do you have Kobolds of Golarion yet?

Silver Crusade RPG Superstar 2014 Top 16

Voyd211 wrote:
Do you have Kobolds of Golarion yet?

I sure do, and I'm working on getting kobolds updated. If you look at the most recent version of the document, I have them about half-finished.

I'd like to take a moment to apologize for not updating my guide quite as quickly or often as I'd like to, but also to let you know that this won't be changing much in the near future, as I'm going to be working hard on my PhD thesis for the next few months. Perhaps in late October, when I'm official a "doctor", I'll have time to update much more often. For now, don't expect much more than one new race every few weeks.


Doctors tend to lead easily lives with no work commitments what so ever so I'm sure you'll be golden!


I wonder if the summoner can transistion into Dragon Disciple, and if that's good for the kobold?


Kobolds got a bunch of cool options, almost thematically neat enough to make up for the mechanical weakness of the race.

The Kobold sorcerer bloodline and the Merciless feats seem great for an Arcane Trickster, the Scaled Disciple feat allows Oracles to qualify for Dragon Disciple, and the Dragon Herald bard archetype is interesting for Diplomancer sorts.


Just noticed that RatFolk seem to be missing from the guide. Any hope of the little rodents getting some love?

+


Chrystrom wrote:

Just noticed that RatFolk seem to be missing from the guide. Any hope of the little rodents getting some love?

+

Best arcane trickster and that tail-blade makes for an immense Blade-Master Rogue.


Its me again :)
Liking what you got on the Kobolds so far! A few nitpicks and suggestions.
Kobold, Racial Traits, Crafty. All classes get craft as a class skill so adding Craft (Trapmaking) is redundant but flavourful :)

Kobold, Alternate Race Traits, Wyrmcrowned. Wild Forest Kobold is improperly capitalized.

Kobold, Classes, Barbarian/Fighter, Small But Deadly. This thing only negates the penalty for damage if you are at a negative str score. Honestly the difference between a str 6 fighter and a str 10 fighter is meaningless, both make sucky fighters :( It is, however an ok intermediate feat until you get an agile weapon and then trade it out as a fighter. Honestly building a dex based figther is the best way to go in this case. It also doesnt help with your to hit, which will also be in the negatives, unless you took weapon finesse, in that case you just took 3 feats to do very little. My 2 cents.

Kobold, Classes, Gunslinger. The bushwacker archetype stacks with pistolero and the two work great together :) As levels go on, you gain sneak attack, extra damage when you could sneak attack, extra damage when you are close, you can sneak attack at longer ranges, you get to add your dex to damage and you can gain grit back easier. See the pattern here? Lots of extra damage that serves a dual wielding, kobold with double barrelled pistols very well. a bushwacker/pistolero is a very strong choice.

Kobold, Classes, Inquisitor. The dragon domain has been mentioned that it was supposed to be the Scalykind domain as per here. Not yet a FAQ, but Piazo is slow on those...

Kobold, Classes, Monk. Monks can make pretty good trippers and with access to the agile maneuvers feat can base it off of their dex, turning this into a decent option (IMO).

Kobold, Classes, Paladin. Kobolds dont make good melee paladins but they can make good ranged paladins (a good option in itself, think Smite +Full attacking ranged attacks). I would suggest taking a look at the Divine Hunter or the Holy Gun and Oath of Vengeance archetypes.

So there is me going on again, but I like the looks of it so far ^-^ Cant wait to see the rest and good luck on your thesis!

Silver Crusade RPG Superstar 2014 Top 16

Kobolds are finally all finished! Man, what a LONG time it took me to get through all that!

Gobo Horde, I'm applying your suggestions now.

Edit:
@Gobo Horde, about Small But Deadly. There are two ways to read that feat... one is you ignore penalties to your Strength on damage that you have based on your total Strength score. The other, and I think the intended way to read it, is that you ignore the entire -4 racial penalty to Strength when calculating your damage, as in if you've gotten your kobold Fighter up to 16 Strength, you treat him as 20 Strength for damage with those weapons. That's the way I interpret it, otherwise it's pretty useless.

Edit 2: Ignore edit 1... I misread the feat, and it really can't be interpreted the way I was interpreting it. I've removed the suggestions of using it from my guide.

Grand Lodge

Aasimar Mobile Fighter;

up to lvl 11 you are a run of the mill fighter, making your way in the world.

however, at lvl 11 you can get angel wings. you also get your 3rd atk and can sacrifice your first atk to combine the other 2 with 1 move action. mobile fighter does not specify what kind of atk or what kind of move this has to be. essentially i'm suggesting fly-by atk, which i think is pretty sick. you could also use spring atk and not provoke.

at lvl 15 your speed increases by 10 ft. again it does not specify so i say it applies to all speeds which means a fly speed of 40ft.

by making fly-by atks at a speed of 40ft per rd you can easliy put yourself out of range of mosr melee atks and still get at least 1 atk per round.


It looks great so far! Ill try and keep the nit-picking to a minimum ^-^
Kobold, Alternate Favoured Class Bonus, Gunslinger. You can actually take this up to level 16 and it is just a straight +4 dodge bonus, very nice!

Kobold, Racial Feats, Draconic Breath. I know that you cannot apply monster feats to PCs in PFS, but this is so good it really needs to be mentioned. There is a feat called Noxious Bite that is very, very powerful and largely balanced by how hard it is to get breath weapons. Great news! Kobolds can get a breath weapon at 3rd level! The earliest BY FAR of any race/class I have found so far. It allows you to nauseate people when you bite them and for multiple rounds, meaning that they can only take a single move action. Imagine it with a grappler. They physically cannot escape :) I would say sky blue IN CONJUNCTION WITH noxious bite only.

Well, I guess thats it :) Great guide you have made here and I like the kobold addition for sure :)
Keep up the good work ^-^


PFS is an irrelevant gesture with kobolds, since they're PFS-illegal anyway.

Silver Crusade RPG Superstar 2014 Top 16

Gobo Horde wrote:

It looks great so far! Ill try and keep the nit-picking to a minimum ^-^

Kobold, Alternate Favoured Class Bonus, Gunslinger. You can actually take this up to level 16 and it is just a straight +4 dodge bonus, very nice!

Kobold, Racial Feats, Draconic Breath. I know that you cannot apply monster feats to PCs in PFS, but this is so good it really needs to be mentioned. There is a feat called Noxious Bite that is very, very powerful and largely balanced by how hard it is to get breath weapons. Great news! Kobolds can get a breath weapon at 3rd level! The earliest BY FAR of any race/class I have found so far. It allows you to nauseate people when you bite them and for multiple rounds, meaning that they can only take a single move action. Imagine it with a grappler. They physically cannot escape :) I would say sky blue IN CONJUNCTION WITH noxious bite only.

Well, I guess thats it :) Great guide you have made here and I like the kobold addition for sure :)
Keep up the good work ^-^

Great catch, Gobo, I've added the excellent combo with Noxious Bite!

I also fixed the problem with kobold Gunslinger. Thanks!


Can't believe I had not noticed this before, I'm looking forward to some serious perusing. AKA Dot.


Damn, I hate kobolds but I like kobolds all the same.
Good options overall.

Grand Lodge

Hobgoblin


Would love to see Ratfolk posted. Thanks for the guide. I think it's great. I have all kinds of ideas for new characters now.


Hate to necro this guide a bit to comment on a minor mistake, but meh. I noticed that you don't have any comment on Half Elf Barbarians. I mostly know this since I always tend to go to your guide first when deciding what race/class combo I want. heh.

While their favored class bonus is fairly useless, and they lack all the advantages that half-orcs bring, they seem like they still would be good. This comes from the always favorable floating +2 and their dual minded trait. Since barbarians only want wisdom to shore up their will saves, this trait acts like a +4 to wisdom. That can almost be like an extra 5 points in point buy. Admittedly, that might be a bit of and exaggeration since you could do similar things with traits, but it is still nice.

Also, what are your thoughts on the recent FAQ ruling about Spell-Like Abilities, Casting, and Prerequisites? I ask since racial SLA's seem like key tools for exploiting this since they have a caster level equal to your character level. Arcane strike seems like a major advantage for a purely martial character since it adds a scaling bonus to damage on each hit (TWF and archer builds would particularly enjoy the boost to damage


I hope changelings are eventually added to the guide as well :)


I think your math is wrong on the aasimar bard variant - you say you'd have to take 12 levels of inspire courage to gain anything, but you'd be fast-tracked actually - at 4 you'd get your first bump (counting as 6), at 8 your second (counting as 12), at 12 your third (counting as 18). It could get pretty nasty with a dawnflower dervish, especially, although bladethirst would be nice too. Too bad they both have hard caps...

Silver Crusade

I'm REALLY wondering how you can advocate the First Worlder over the Wild Caller for the Half-Elf. Or just advocating the First Worlder at all. Have you seen the changes it does to the Eidolon?

First, a d6 hit die down from its d10. Next, it gets 1/2 BAB, instead of full BAB like it started with. It also locks it into Reflex and Will as good saves, which is terrible for a biped who got Fortitude and Will. Finally, you're giving up Darkvision (which you can get back, but why should you have to?)

The First Worlder is terrible for a combat Eidolon, and with the level that you're gimping it, you'd be better off going Master Summoner because you'll end up with just as combat competent an Eidolon either way.

I'd compare that to what the Wild Caller gets, but there's no way to make that salvageable without CRAZY levels of optimization.


I like this guide! Nice to see that someone is doing it.

I was looking at the Tiefling entry as I am currently playing a Tiefling in PFS. I wanted to point out that the Prehensile Tail trait is actually surprisingly good. I took it only because I wasn't playing a sorcerer and Fiendish Magic did nothing for me. But it turns out that it has been extremely useful in PFS games.

The reason has to do with object sizes. The ability allows you to "retrieve a small object from your person". The important thing to remember is that "small object" has a specific game definition. A two-handed weapon meant for a medium creature is a medium object. A one-handed weapon is a small object, and a light weapon is a tiny object. This means that you can use your prehensile tail to draw light and one-handed weapons, and it`s a free action to switch it to your empty hand.

I`ve found this very useful in situations where I am using thrown weapons (good for a ranged fighter) since I am a TWF and I don`t have the quick draw feat yet. It has also come in handy when you are facing an enemy with a DR that you haven`t identified yet since you will be pulling out more weapons and trying them.

Even for a caster this ability would be good for pulling out things like scrolls and metamagic rods without wasting move actions.

It might matter less at higher levels but at low levels it has been a lifesaver.

A creative player can make this ability blue, in my mind. Particularly if you`re playing anything but a sorcerer. Soul Seer is pretty useless so the prehensile tail is a must for almost every Tiefling character.

Peet


a wand wielder magus can use it to hold a Rod :-) the tail is pritty nice! I am thinking to making a magus with a tiefling


dot

Silver Crusade RPG Superstar 2014 Top 16

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HI EVERYONE!!

So, I just got finished with a huge hurdle in my life that had been keeping me away from things like this guide for a while... this past Friday I officially got my PhD in Human Genetics! (I also recently got my first freelance job with Paizo, so I'll let you all know when I can tell you more about that!)

So, with that in mind, I'm going to be continuing on my quest to make a comprehensive guide for all player-races in the Pathfinder RPG! Since it's been a while since I could pay attention to the thread, I'm going to try to go back through and get a list of what you guys have asked for:

-Other elemental races (Oreads, Sylphs, and Undines) are the next things on my list
-Ratfolk
-Changelings
-Skinwalkers as soon as Blood of the Moon makes its way into my downloads list!

So, what other races should I put on my list of SOONER rather than LATER for you guys? Let me know what you'd like me to focus on over the next few months!

Dr. Tyler Beck


cartmanbeck wrote:

HI EVERYONE!!

So, I just got finished with a huge hurdle in my life that had been keeping me away from things like this guide for a while... this past Friday I officially got my PhD in Human Genetics! (I also recently got my first freelance job with Paizo, so I'll let you all know when I can tell you more about that!)

So, with that in mind, I'm going to be continuing on my quest to make a comprehensive guide for all player-races in the Pathfinder RPG! Since it's been a while since I could pay attention to the thread, I'm going to try to go back through and get a list of what you guys have asked for:

-Other elemental races (Oreads, Sylphs, and Undines) are the next things on my list
-Ratfolk
-Changelings
-Skinwalkers as soon as Blood of the Moon makes its way into my downloads list!

So, what other races should I put on my list of SOONER rather than LATER for you guys? Let me know what you'd like me to focus on over the next few months!

Dr. Tyler Beck

Congratulations, Doctor. That's quite an accomplishment!


cartmanbeck wrote:

HI EVERYONE!!

So, I just got finished with a huge hurdle in my life that had been keeping me away from things like this guide for a while... this past Friday I officially got my PhD in Human Genetics! (I also recently got my first freelance job with Paizo, so I'll let you all know when I can tell you more about that!)

So, with that in mind, I'm going to be continuing on my quest to make a comprehensive guide for all player-races in the Pathfinder RPG! Since it's been a while since I could pay attention to the thread, I'm going to try to go back through and get a list of what you guys have asked for:

-Other elemental races (Oreads, Sylphs, and Undines) are the next things on my list
-Ratfolk
-Changelings
-Skinwalkers as soon as Blood of the Moon makes its way into my downloads list!

So, what other races should I put on my list of SOONER rather than LATER for you guys? Let me know what you'd like me to focus on over the next few months!

Dr. Tyler Beck

congratulations good doctor!


DOCTOR IS CREDIT TO TEAM!

What would I like to see sooner? Orcs. Get the orc-exclusive stuff out of the half-orc.

Then? I'd like to see a guide to the duergar.


The orc-exclusive stuff is officially not exclusive.

Congrats Doctor!

I think I'd like to see Ratfolk next; been seeing lots of interesting talk about their swarm ability and would love to see discussion of how best to utilize it (besides the obvious all rogues all ratfolk party).


1. Congratulations!!!

2. Thank you very much for your work. Your guide was immensely helpful when I entered the arena of Pathfinder GMing.

Silver Crusade RPG Superstar 2014 Top 16

Voyd211 wrote:

DOCTOR IS CREDIT TO TEAM!

What would I like to see sooner? Orcs. Get the orc-exclusive stuff out of the half-orc.

Then? I'd like to see a guide to the duergar.

Since the official ruling that half-orcs can use ANYTHING that orcs can, (and the same for half-elves) I definitely won't be stripping the orc stuff out. That said, I'll add orcs to the list! Here's what I'll focus on with those couple additions you guys have posted:

-Other elemental races (Oreads, Sylphs, and Undines) are the next things on my list
-Ratfolk
-Changelings
-Hobgoblins
-Monkey Goblins
-Skinwalkers
-Orcs
-Duergar


Are you ever going to incorporate Mythic Adventures, or would that be too much work?


Dot


I've noticed that you already started the oread! Huh, I would have thought that monk would be at least blue. Shows what I know!

Also, dwarves are Medium and have slow speed. Since they're Medium with that speed, they, like dwarves, are never encumbered. Perhaps you should correct that.

Silver Crusade RPG Superstar 2014 Top 16

Voyd211 wrote:

I've noticed that you already started the oread! Huh, I would have thought that monk would be at least blue. Shows what I know!

Also, dwarves are Medium and have slow speed. Since they're Medium with that speed, they, like dwarves, are never encumbered. Perhaps you should correct that.

Those colors are just copy-pasted from another race. As I fill in the descriptions, I'll fix the colors. And yeah I'll change that to point out that they're just like Dwarves. :)

EDIT: Actually, they don't have the special "we're not encumbered" ability that Dwarves have. They ARE encumbered by heavy stuff!


Oreads have to buy a feat to correct this, sadly.

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