
cannon fodder |

Hi all,
I'm trying to port a really old 2nd ed D&D campaign in PF. One of the players had a magic weapon called a Warstar of the Manticore; essentially a +1 morningstar that duplicated the manticore's tail spikes ability. Is there something similar in any of the PF published books? Or does anyone have any suggestionos on crating/pricing the item? Any help is appreciated.

cannon fodder |

Thanks for the tip, Abraham, I'll look at the shields to see if I can find it.
Haladir - it duplicated the manticore's tail spikes ability:
Spikes (Ex) With a snap of its tail, a manticore can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.
(This is of course the new description of the power, back in 2nd ed I think it was only 1d4 spikes per shot, 6 times per day. But I'd like to duplicate the current ability listed above.)

spalding |

Here it is. A spined shield.
Aura moderate evocation; CL 6th
Slot shield; Price 5,580 gp; Weight 15 lbs.
DESCRIPTIONThis +1 heavy steel shield is covered in spines. It acts as a normal spiked shield. On command up to three times per day, the shield's wearer can fire one of the shield's spines. A fired spine has a +1 enhancement bonus, a range increment of 120 feet, and deals 1d10 points of damage (19–20/x2). Fired spines regenerate each day.
CONSTRUCTION REQUIREMENTSCraft Magic Arms and Armor, magic missile; Cost 2,875 gp.
Changed to a morning star:
Aura moderate evocation; CL 6th
Slot shield; Price 6,580 gp; Weight 15 lbs.
DESCRIPTIONThis +1 morning star is covered in spines. On command up to three times per day, the morning star's wielder can fire one of the morning star's spines. A fired spine has a +1 enhancement bonus, a range increment of 120 feet, and deals 1d10 points of damage (19–20/x2). Fired spines regenerate each day.
CONSTRUCTION REQUIREMENTSCraft Magic Arms and Armor, magic missile; Cost 3,875 gp.
There you go.