A few questions from a Pathfinder newbie


Rules Questions


Adventure Path Charter Subscriber

1. what was the reason for the change in ability score point-buy values?
2. can a character choose both a favored class and an archetype?
3. are archetype bonuses based on class level or character level?
4. are there archetypes for prestige classes?
5. can a character choose two archetypes if their sacrificed abilities don't overlap?
6. were prestige class saves changed so that the extra +2 is gained only at character level 1?
7. why isn't cure minor wounds a spell in pathfinder?
8. is there a spell similar to guidance that scales with caster level? if so, where is it? if not, why not?

thank you. :-)


1. The 3.5 point buy system wasnt open content. Paizo had to change it a little to make it legaly part of pathfinder. Check the hypertest srd, you will see its not there. Dont ask me why that specifically isnt open content but it isnt. You can use the old methods if you want, it wont make a huge difference

2.Yes, an archetype IS that class. A knifemaster rogue is still a rogue, you can still get the benefit of favored class rogue be that the generic ones (skill point or hit point) or a ratial bonus from the APG or another product.
3. class level they replace specific parts of a class. They are not tied to your character as a whole.
4. No
5. so long as they dont modify or replace the same abilities
6. yes
7. because of the change to 0 level spells. As cantrips you can cast them an infinite amount of times. If cure minor was still there with enough time a caster could heal every wound
8. not that im aware of.


Damn. Koloko in one!
Nicely done sir.


7. As Kolokotroni said, but also because "cure minor wounds" in 3.5 was frequently (perhaps almost always) used to stabilize a dying character, and the new zero level spell "stabilize" does the same thing, without adding a hit point.


Adventure Path Charter Subscriber
Kolokotroni wrote:
7. because of the change to 0 level spells. As cantrips you can cast them an infinite amount of times. If cure minor was still there with enough time a caster could heal every wound

you make it sound like there's something wrong with that. :-)

Kolokotroni wrote:
8. not that im aware of.

any idea why?


messy wrote:
Kolokotroni wrote:
7. because of the change to 0 level spells. As cantrips you can cast them an infinite amount of times. If cure minor was still there with enough time a caster could heal every wound

you make it sound like there's something wrong with that. :-)

Kolokotroni wrote:
8. not that im aware of.
any idea why?

Because the developers didn't create one? Why not? Because they consider it unbalanced?

If there were a scalable guidance spell my casters would use it for dang near everything they did with a critical skill check. It is standard procedure already to use "guidance" on anything that requires a skill check that isn't in combat or time critical.


messy wrote:
Kolokotroni wrote:
7. because of the change to 0 level spells. As cantrips you can cast them an infinite amount of times. If cure minor was still there with enough time a caster could heal every wound

you make it sound like there's something wrong with that. :-)

Kolokotroni wrote:
8. not that im aware of.
any idea why?

7. In a sense there is. Healing and hit points are one of the resources players are supposed to have to manage over the course of a day/adventure. If you can ALWAYS get back up to full health after a fight without expending any resources the game changes considerably in terms of difficulty. The 3-4 encounter adventure day get knocked out of whack for many parties.

8. Giving a multiple point bonus to attack would be rather powerful. It is a prinicipal ability of a whole class (the bard). Giving it for any single spell would be take away from those options. There are spells that do some of that, like true strike, or haste. But a direct +x/level bonus to attacks, skills or saves isnt the perview of spells.


Adventure Path Charter Subscriber

ok, i have a couple more:

9. the magical knack trait gives a +2 trait bonus to caster level of a single spellcasting class, which cannot exceed hit dice. does this mean that a fighter 2/ sorcerer 4 would cast spells exactly like a sorcerer 6?
10. similar question: the improved caster level feat increases effective caster level by 4, which cannot exceed character level. does this mean that a cleric 3/ wizard 3/ mystic theurge 3 would cast spells exactly like a cleric 6 and a wizard 6? if so, isn't this feat a no-brainer for a mystic theurge? if so, isn't this feat waaay too powerful?


All they do is increase the caster level. The fighter 2/ sorcerer 4 only has the spells known and spells per day of a sorcerer 4, but all the spell variables tied to caster level act as if he were a sorcerer 6. Improved caster level does the same sort of thing - a cleric 4/ wizard 4 would only have the cleric 4 and wizard 4 spells per day, but would cast them at CL 8.

Mystic theurge already boosts caster level, spells per day and spells known, so there's no reason for a mystic theurge to take Improved caster level. This assumes, of course, that the GM even allows 3rd party feats.


Adventure Path Charter Subscriber
Kolokotroni wrote:
3. class level they replace specific parts of a class. They are not tied to your character as a whole.

so if bob the fighter 2/ sorcerer 4 chose the physical examplar archetype for both classes, bob would have the abilities of a level 2 physical exemplar and a level 4 exemplar, correct (as opposed to the abilities of a level 6 physical exemplar)?


Except different class don't have the same archtypes.


Adventure Path Charter Subscriber
Lloyd Jackson wrote:
Except different class don't have the same archtypes.

ummm... unless i'm misunderstanding you, physical exemplar is available to both fighter and sorcerer.

can i get a clarification, mr. kolokotroni? you've been very helpful before...


I've never heard of the "physical exemplar" archetype. What book is it from?

Even if two archetypes had the same name they'd be different archetypes since they'd swap abilities from the Sorceror class and Fighter class. So you'd still be a Fighter(Exemplar)2/Sorcerer(Exemplar)4, not Exemplar 6.


messy wrote:
Lloyd Jackson wrote:
Except different class don't have the same archtypes.

ummm... unless i'm misunderstanding you, physical exemplar is available to both fighter and sorcerer.

can i get a clarification, mr. kolokotroni? you've been very helpful before...

Physical Exemplar is an archetype for the Adept Godling class. All classes have archetypes specific for them. You can't take an archetype for a class that you do not have levels in.

EDIT: Vaellen, there is one archetype that I know of that has the same name as another. Dawnflower Dirvish. There's a Fighter one and a Bard one, but yes, you're right on how they would work together.

Contributor

What's the Adept Godling class? Is that from the playtest that's going on right now?


Christopher Rowe wrote:
What's the Adept Godling class? Is that from the playtest that's going on right now?

No, it's a 3pp from Super Genius Games.

Follow me to see!


Adventure Path Charter Subscriber
Vaellen wrote:

I've never heard of the "physical exemplar" archetype. What book is it from?

Even if two archetypes had the same name they'd be different archetypes since they'd swap abilities from the Sorceror class and Fighter class. So you'd still be a Fighter(Exemplar)2/Sorcerer(Exemplar)4, not Exemplar 6.

ah, thank you for the clarification.

the physical exemplar i'm referring to is here


Sometimes 3rd parties do things differently. That's not a typical archetype. It gives abilities (relatively weak ones) without any cost.

There's a list of archetype packages on the right, but the physical exemplar is not listed among them.


Adventure Path Charter Subscriber

11. other than by being a monk or choosing the ki pool rogue talent, is there any other way to get a ki pool?


Ninja has a ki pool equal to 1/2 lvl+cha which will allow things such as turning invisible. Ninja's are an archetype of rogue though.


messy wrote:
Vaellen wrote:

I've never heard of the "physical exemplar" archetype. What book is it from?

Even if two archetypes had the same name they'd be different archetypes since they'd swap abilities from the Sorceror class and Fighter class. So you'd still be a Fighter(Exemplar)2/Sorcerer(Exemplar)4, not Exemplar 6.

ah, thank you for the clarification.

the physical exemplar i'm referring to is here

Sorry for the late reply, but well you know holidays and such,

anyway, this is a case of the same word being used multiple times in rules and in this case across companies.

Before the release of the advanced players guide by paizo a 3rd party company called super genius games created their own 'Archetype' concept with the super genius guides to archer archetypes (you can find the pdf in the store if you like). In it ANY class can trade a set suite of abilities for one of these archetypes. For example a bard can trade his spell casting for the physical exemplar. Then the apg came out and introduced paizo's arhcetypes. These were class specific and make one to one trades for class abilities.

D20pfsrd doesnt make a good attempt at demonstrating this when they list the super genius archetypes. Its worth the 4 bucks to pick up the pdf by sgg in my opinion (not to mention one should support publishers where they can). Get the super genius guide to martial archetypes, thats where the physical exemplar is.

And in response to your original question, if you were to take the archetype for more then one class, it wouldnt stack levels. You would get the same set of abilities twice. When you take a super genius archetype, you replace the abilities mentioned in your class with what they archetype gives. In the case you mentioned Sorce/fighter, a sorceror doesnt get bloodline abilities and instead gets what the archetype grants, it doesnt matter what the fighter levels grant, they are a separate set of class abilities. Think of it like taking the sorceror chart, and crossing out the bloodline powers and writing in the phys exemplar powers, then do the same thing for the fighter.

If I normally take fighter 2 sorc 4 i dont get weapon training (5th level fighter ability) do i? Same thing applies to super genius archetypes.


Adventure Path Charter Subscriber
Kolokotroni wrote:
Sorry for the late reply, but well you know holidays and such...

thank you, sir. you are a gentleman and a scholar.

12. does the pain points ability of the martial artist monk archetype only apply to humanoids? the description mentions humanoid anatomy, so it's not quite clear if the ability affects anything or just humanoids.


Adventure Path Charter Subscriber

13. the introduction to monk vows reads "This section introduces monk vows, which any user of ki can take to increase his ki pool." but the description of vow of poverty reads "A monk with this vow increases his ki pool by 1 ki point for every monk level he possesses." so can anyone with ki take a vow of poverty? or is it only available to monks?


Adventure Path Charter Subscriber

14. does the armor class bonus from agile defense stack with the monk's armor class bonus? the description doesn't say, but if it were up to me i'd rule that it doesn't.


messy wrote:
14. does the armor class bonus from agile defense stack with the monk's armor class bonus?

Agile Defense (Combat): "You gain a dodge bonus to AC, based on your Base Attack Bonus."

Monk AC Bonus (Ex): "When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level."

While the monk AC bonus functions very similarly to a dodge bonus, it's not explicitly typed. Even if it was, however, dodge bonuses stack.

Silver Crusade RPG Superstar 2014 Top 16

messy wrote:
13. the introduction to monk vows reads "This section introduces monk vows, which any user of ki can take to increase his ki pool." but the description of vow of poverty reads "A monk with this vow increases his ki pool by 1 ki point for every monk level he possesses." so can anyone with ki take a vow of poverty? or is it only available to monks?

Yes, any user of ki can take any of the vows, some of them are just worded for the monk because he's the MAIN user of ki. Ninjas can take any of them too.


Adventure Path Charter Subscriber

15. related to #5 (above), since the sacrificed abilities of the two options for a ranger who selects the physical exemplar archetype don't overlap, can a ranger select both options, thereby gaining the physical exemplar abilities twice?


Adventure Path Charter Subscriber

16. if a rogue chooses the ki pool rogue talent, can ki points only be used to gain a +10 bonus to speed for one round? the wording seems a little unclear.


Adventure Path Charter Subscriber

17. the mystic wisdom ability of the sensei archetype for the monk says "This ability replaces the bonus feats at 6th, 12th, and 18th level." monks don't get a bonus feat at level 12. what is this supposed to say?


Adventure Path Charter Subscriber

18. the singleton ability of the free hand archetype for the fighter says "At 5th level, a free hand fighter gains a +1 bonus on attack and damage rolls when wielding a melee weapon in one hand and leaving his other hand free." is an unarmed strike considered a melee weapon?


Adventure Path Charter Subscriber
messy wrote:
11. other than by being a monk or choosing the ki pool rogue talent, is there any other way to get a ki pool?

youxia!

questions 12 and 15-18, anybody? mr. kolokotroni?


Adventure Path Charter Subscriber

19. is there a way to eliminate the need to have an arcane focus (like the birthmark trait acting as a divine focus or the eschew materials feat eliminating the need for inexpensive material components)?


messy wrote:
17. the mystic wisdom ability of the sensei archetype for the monk says "This ability replaces the bonus feats at 6th, 12th, and 18th level." monks don't get a bonus feat at level 12. what is this supposed to say?

It most likely means that they don't get their bonus feat at what is it? Level 10 or so. More or less a typo.


Adventure Path Charter Subscriber

20. can a character with vow of poverty craft a magic item for someone else?


Adventure Path Charter Subscriber

21. is there a better place to ask my questions? ;-)


messy wrote:
21. is there a better place to ask my questions? ;-)

Sometimes threads get missed, you might want to start a new thread when you have a new set of questions it can be confusing to go back and figure out which ones have or have not been answere. The new thread titled might also get people attention. Its ok to have a thread that ends after one question is answered (they dont all have to be 500 post discussions)

That said:

Quote:


12. does the pain points ability of the martial artist monk archetype only apply to humanoids? the description mentions humanoid anatomy, so it's not quite clear if the ability affects anything or just humanoids.

Seems like a case of flavor text mixing with rules to me. I'd say it applies to anything that stunning fist and critical hits applies to. But ask your dm

Quote:

13. the introduction to monk vows reads "This section introduces monk vows, which any user of ki can take to increase his ki pool." but the description of vow of poverty reads "A monk with this vow increases his ki pool by 1 ki point for every monk level he possesses." so can anyone with ki take a vow of poverty? or is it only available to monks?

Unfortunately the rest of the rule makes it only applicable for monks. It replaces still mind, you have to have still mind for it to be replaced. Only monks (to my knowledge) have still mind. So ninja and characters with the yuxia super genius games archetype cant take vows. Though for me at least the individual drawbacks balance things out and i'd allow it my table, but that is a house rule.

Quote:

15. related to #5 (above), since the sacrificed abilities of the two options for a ranger who selects the physical exemplar archetype don't overlap, can a ranger select both options, thereby gaining the physical exemplar abilities twice?

No, for the same reason you cant multiclass rogue with rogue.

Quote:


16. if a rogue chooses the ki pool rogue talent, can ki points only be used to gain a +10 bonus to speed for one round? the wording seems a little unclear.

Yes, unless you take a ninja trick that uses ki, this is all you can do with a ki point as a rogue.

Quote:

18. the singleton ability of the free hand archetype for the fighter says "At 5th level, a free hand fighter gains a +1 bonus on attack and damage rolls when wielding a melee weapon in one hand and leaving his other hand free." is an unarmed strike considered a melee weapon?

Yes unarmed strike is a melee weapon.

Quote:

19. is there a way to eliminate the need to have an arcane focus (like the birthmark trait acting as a divine focus or the eschew materials feat eliminating the need for inexpensive material components)?

My personal view is that eschew materials also eliminates the need for non-costly Focus items for arcane spells, but that is not strictly raw. I dont believe there is a raw way to do this.

Quote:


20. can a character with vow of poverty craft a magic item for someone else?

Given that he cannot keep or carry valuable items and wealth on his person, no. In order to craft he must take possession of costly components to work with them. That period of time where he has the valuable items he is using to craft would violate his vow.


Adventure Path Charter Subscriber
Kolokotroni wrote:
lots of good stuff.

thank you, sir. you're a gentleman and a scholar.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / A few questions from a Pathfinder newbie All Messageboards

Want to post a reply? Sign in.