Immortal vs. Can't be Resurrected?


Mythic Adventures Playtest General Discussion


Ok, so how does "Immortal" coincide with X reason that someone I kill can't be resurrected? Best example off the top of my head is the Grey Gardeners and the Final Blades.

So, the question then is does something like a Final Blade (or as I said, a class based reason like some Assassin Prestige Classes sometimes have) negate the Immortal since it's trapping the soul, or does the soul manage to escape?

Then you have the metagaming question, if a Mythic Tiered Grey Gardener pulls the rope to drop the blade, is that now Mythic Damage? :P


I'll probably treat all artifacts - lesser or greater - as "mythic" (and, incidentally, "epic") for the purposes of overcoming damage reduction, immortality, and the like. That means that even seemingly weak artifacts can hammer powerful foes, thus explaining why Tar Baphon might have been so susceptible to the Shield of Aroden.

So, an artifact would "win" in that case.

BUT! That's just a house rule, so I'm not sure how it would work according to an actual developer rule.


Tacticslion wrote:

I'll probably treat all artifacts - lesser or greater - as "mythic" (and, incidentally, "epic") for the purposes of overcoming damage reduction, immortality, and the like. That means that even seemingly weak artifacts can hammer powerful foes, thus explaining why Tar Baphon might have been so susceptible to the Shield of Aroden.

So, an artifact would "win" in that case.

BUT! That's just a house rule, so I'm not sure how it would work according to an actual developer rule.

Well one of them recommended methods of introducing Mythic Powers are through close proximity to artifacts so... Once they get mythic tiers and paths they should be able to do it anyways lol.

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