The Blood Money Wishes


Advice

Dark Archive

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http://www.d20pfsrd.com/magic/all-spells/b/blood-money

Blood Money basically gets you the component you need for a spell you are about to cast.... at the cost of 1 d6 of damage, and 1 strength damage per 500 gp...

Sooo in order to get a free wish we need to be able to take 50 points of strength damage.

Let's have some fun now, I think the easiest way to get this is as a sorcerer with 4 levels of dragon disiple, wish is even learned for free later on.

Let's be modest to start, lets say 16 strength, I know awful for a caster lol
Dragon Disiple gets you four more strength, so 20
Form of Dragon 3 gets you plus 10 Strength so 30
belt of strength +6 gets you to 36
And how about blood rage 46
now we are still a little short, could easily make it if we put our ability ups in Strength, or started a little higher, but even here shelling out the money for that +5 inherent bonus could be worth it, bringing us to 51 strength.

Just make sure to not be wearing anything.

And boom free wish.

Now if we want several of these in a row we need a friend. A high level alchemist feeding us standard action Restorations! (now not technically free but much cheaper wishes)

Hmm but how about making these free too... for this we need a coven of witches of the healing patron, at least three all with blood money as well a reasonable strength, all casting restoration one after the other. Then all the wishes you want so long as you have the slots for it.

I was bored and wanted a problem to solve. Free wishes seemed like an interesting thing to try and weasel out. :-p


And as soon as yourdragon form or blood rage wears off, you collapse and will probably die unless someone casts restoration on you.

And suddenly your free wish cost you a daily use of a class ability, 3 spell slots and 100gp.

Dark Archive

Friends are needed to make it work out best, agreed. That is covered in the bottom half ;)


Threeshades wrote:
And as soon as yourdragon form or blood rage wears off, you collapse and will probably die unless someone casts restoration on you.

No need to do this in combat. Do it out of combat and give everyone a +1 inherent bonus to all ability scores - or +5 if you shell out of a bit of cash for restorations and have enough ninth-level spell slots per day.

Takes time to grant these permanent bonuses, but less time than crafting items would. (And it can be done on the same day as crafting.)

Dark Archive

I did not thin to mention it but yeah was not meant for combat lol


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

Yet another example of how sorcerers are totally awesome.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

How are you getting blood rage? Isn't that a monster ability?

Dark Archive

http://www.d20pfsrd.com/magic/all-spells/b/blood-rage

It is a spell as well, from orcs of Golorian!

I guess I forgot to mention someone needs to smack you hard before this too. So all your party gets to "help" by beating you up!

I have seen people use this "blood rage" spell in conjunction with "moment of greatness" getting up to +20 strength on one attack, but do to how "moment of greatness" is worded I do not think it would work with "blood money".


Sporge wrote:

http://www.d20pfsrd.com/magic/all-spells/b/blood-money

Now if we want several of these in a row we need a friend. A high level alchemist feeding us standard action Restorations! (now not technically free but much cheaper wishes)

Alchemists are nice...but at that point, why not make friends with a level 11 Cleric? I heard Heal is a lovely spell...

Dark Archive

I entirely forgot that Heal does remove ability damage... That makes this much easier!


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

They aren't beating you up. It's a time-honored orc ritual: manipulating the very fabric of reality with your sheer RAGE of how wrong things are.

Rage against the machine!


One of the best way I see is too find someone else with alot of strength and Magic Jar him so his body lose all the strength. If you are evil you could capture one and heal him when you need to wish one he failed a Magic Jar. Even without a 44 strength monster you could start your buffs inside of his body. This would requieres no special build except taking the corresponding spell.

Dark Archive

Brilliant posses your party's strongest of their own free will... that way everyone gets to participate!.... kinda

I'm just gonna keep this in mind if I ever end up in a party that high anytime soon.


Dot.


You can use simulacrum to make it even more broken.

You cut your hand and create a simulacrum of a tarn linnorm. It will cost 11*500 = 5,500 gp, so 12 points of strength, most casters have them, if you don't have them you can cast a bull's strength on yourself.

Then magic jar into him, you will have 42 base strength, but he regenerates 15 hp per round, so you can cut 1 hand per round.

At this point you can create a simulacrum every round.

When you deplete the strength of one (after 3 simulacrum) you can magic jar your body into a new simulacrum at full strength.

Repeat 1,000,000 times to have an army.

And at 42 you only need 9 more strength to have 51 to have free wishes. Only 4 strength if you have 5 inherent bonus after the wishes, that's a bull's strength spell.


This gets pretty broken a lot earlier than Wish. Marionette Possession + Blood Money on a Witch means free Reincarnate until you're a dragon.


One teeeeensy tiny little problem with the Dragon Disciple casting wish is ... they can't. Not from spell slots - they peak at 17th Sorcerer for casting ability, which means they cap out at 8th level spells.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

Unless they join a spellcasting guild and get a Fame score of 35 within it for Esoteric Training.

It's not just for mutliclassed casters you know (which is what really makes it broken if you ask me).

Shadow Lodge

2 people marked this as FAQ candidate.

A great combo with Blood Money was noticed at my table last week: Ray of Enfeeblement. Sounds counterintuitive, but for an odd wording on the ray:

"A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead."

Bolded for emphasis. Does not say "cannot drop below 1 from this spell."

So enfeeble yourself, then cast as much blood money as you like - you'll still be up.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I always liked the blood money + fabricate combo. Hello Mithril chainmail, adamantine sword etc.

The material component for the fabricate spell is the material needed to make the item. Thus blood money allows you to make mithril, adamantine etc items without having anything.


Problem with the infinite Simulacrum idea. Casting time is 12 hours. Blood Money has to be cast in the same round. Maybe if you had access to a Ring of Continuation, but I'm not sure of the legality of that one!


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

Game designers allow for it, but also acknowledge that, that wasn't the intent.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Turin the Mad wrote:


EDIT: blood money "keys" the created material component to a "spell that you currently have prepared". Oh, this is even better - you can nuke yourself into nappy land. When you wake up, you have the costly M component for whatever it is you are going to cast. Weeee!

Still, dragon disciples are pooched on combining this with wish.

Actually no, you must use the component in the same round that blood money is cast. That is why casting blood money is a swift action. If you do not use it the component goes away.


There's a reason Blood Money is only found in one spellbook in the entirety of RotR. In the right hands it's possibly the most broken spell in the game.

Note: Having a 0 Str in and of itself does not kill you.


Banecrow wrote:
Turin the Mad wrote:


EDIT: blood money "keys" the created material component to a "spell that you currently have prepared". Oh, this is even better - you can nuke yourself into nappy land. When you wake up, you have the costly M component for whatever it is you are going to cast. Weeee!

Still, dragon disciples are pooched on combining this with wish.

Actually no, you must use the component in the same round that blood money is cast. That is why casting blood money is a swift action. If you do not use it the component goes away.

That's not what the description I'm looking at says. Did it get changed? Blood Money

Ah, the PF version is a bit different. My mistake.


On topic, get yourself a Greater Ring of Inner Fortitude and now you have 6 more Str to work with.

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