Matthew Downie |
You'd use the animated object rules; it would vary according to the size of the tree.
Kimera757 |
You'd use the animated object rules; it would vary according to the size of the tree.
I know that part. I was specifically talking about the Con score, which animated objects don't have.
Matthew Downie |
I see: It's based on a Construct (meaning it has no Con score), but gains the Plant type (which means it needs a Con score).
The Construct rules say: "Any DCs or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty)."
So I'd suggest that the Awakened tree should default to a Con of 10.
Kimera757 |
I see: It's based on a Construct (meaning it has no Con score), but gains the Plant type (which means it needs a Con score).
The Construct rules say: "Any DCs or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty)."
So I'd suggest that the Awakened tree should default to a Con of 10.
That sounds like the right answer... though shockingly low for a giant animated tree.