Brinebrood queen spells


Skull & Shackles


Hi guys,

I'm just preparing the fight with the queen and her son and found this information:

Quote:

During Combat The Queen uses her wand of summon

nature’s ally II to summon an octopus (she never summons
a squid) to attack foes, then casts entangle against groups
and chill metal against any armor-wearing opponents.
Quote:
Underwater, chill metal deals no damage, but ice immediately forms around the affected metal, making it float if unattended.

So, why does she cast a spell that won't work on the party in her room?

And another question - is the barkskin spell she casts before combat already in her stat block?


Tadeus wrote:


So, why does she cast a spell that won't work on the party in her room?

Nobody knows. In part 3 of the AP there's a Naga that casts Invisibility to escape underwater. Just give her Heat Metal (even if it's just half damage underwater) or any other 2nd level spell instead.

Tadeus wrote:


And another question - is the barkskin spell she casts before combat already in her stat block?

Yes!

Sczarni

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Tadeus wrote:
So, why does she cast a spell that won't work on the party in her room?

Because someone forgot that part of chill metal when they were writing her. It's an easy mistake to make.

Some options for you:

1. Giver her a different spell that does something similar. For a close range level 2 druid attack spell, I suggest frost fall.

2. Just have her use chill metal normally. If your players ask, tell them that she's got a special ability that makes it work underwater. Which she does. Since you as the GM gave it to her.


Also keep in mind that any character she does cast chill metal on is then most likely going to be unable to dive down to assist any other PC/NPC that happens to get pulled underwater by the octopus or other means.


tachus wrote:
Also keep in mind that any character she does cast chill metal on is then most likely going to be unable to dive down to assist any other PC/NPC that happens to get pulled underwater by the octopus or other means.

Yeah, well. The description says it happens only if the metal objects are unattended:

Quote:
making it float if unattended.

I guess I will just change it to frost fall, the combat is complex enough without me introducing/changing some rules :)


Sorry to resurrect an old thread but what I ended up doing was changing out Chill metal for Cure moderate wounds which she then used on the Devilfish when it came to join her after being beaten up by the party.


Theres a side effect that's vaguely useful:

You can cast this on a healer or somesuch that is standing back out of danger to bring them into the water - if needed, then grapple them with a summon and so on.

I'd be wary of even letting the devilfish into the encounter, It's probably the most dangerous creature in the first book.


Fortunately, or unfortunately (depending on how you look at it), the party's Witch hit the Devilfish first with Glitterdust followed with a Misfortune hex and the poor creature spent the entire battle flailing around ineffectually. It finally managed to connect with a tentacle just before the party's Fighter landed a crit with his pike, knocking it down to 4 hit points.
As per it's stat block it fled, under cover of it's Unholy Blood, to join with the Queen and the Whale in the Cauldron.

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