Vitalize that Campaign, you run a great combat but...


Recruitment


This is not a traditional recruitment... there is no new game starting. Just offering my services as a concept.

I'm sure people will feel one way or another, everyone's got an opinion and that's cool.

Now, I'm limiting the scope of this concept to combat scenarios that use a Map and Initiative (turn based combat).

It's real simple: Let me (as someone other than the DM) run the NPCs in combat. NPCs can be goblins, kobolds, bandits, undead, named or plural.

It takes some of the work off the DM, it keeps the PCs on their toes, NPCs aren't "bot'ed" and prevents ruts. The DM is used to the players, the players know the DM. Each side has been conditioned and expects certain actions, movements, tactics, etc... This may be especially true of long time groups and/or table top groups.

This keeps it fresh.

Obviously, the whole premise is to help create or sustain an enjoyable game.

So, I'm not here to disrupt or PvP or create any sort of ill will. DM indicates what is at my disposal and how hard I should go after (or defend against) the PCs. DM indicates what the encounter is supposed to accomplish. I execute.

I don't get attached to the NPCs, they're not mine, doesn't have to be every encounter, doesn't have to be every NPC in the encounter.

So, who gets the concept, likes the concept, hates it, is too controlling, just doesn't trust it, etc...


Sounds like a neat concept to me, personally. Could really help take the stress of GMs, while keeping NPCs and enemies interesting and well-played.


I definitely like it, is there a limit to the level of encounter you're willing to run?


Thanks for the encouragement, guys.

Whether sensibility or modesty, I should probably start at lower levels, maybe 1-5. Work out any logistics. Remember, I'd only be running the NPC roles... DM still runs the encounter, has final say.

Number and complexity of NPCs might be a better gauge than straight level.

Thanks for the feedback.

Liberty's Edge

sounds like it would be practical for a larger scale game where oversized groups of players fight more organized NPC units. a war-themed game would almost scream for a co-DM to divide the workload.

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