paizo.com Recent Posts in Rolling d100?paizo.com Recent Posts in Rolling d100?2022-01-12T08:12:19Z2022-01-12T08:12:19ZRe: Forums: Rules Questions: Rolling d100?Niemand (alias of Azothath)https://paizo.com/threads/rzs2p661?Rolling-d100#452022-01-20T00:53:49Z2022-01-20T00:12:21Z<p>basically it's about 'die-ing twice' <span class=tiny><span class=messageboard-ooc>•dodges spare old stone discuses thrown by pun haters as I rolled <a href="https://youtu.be/-gGiYrS2Y1k?t=68" target="_blank" rel="nofollow">007</a>•</span></span></p>basically it's about 'die-ing twice' *dodges spare old stone discuses thrown by pun haters as I rolled 007*Niemand (alias of Azothath)2022-01-20T00:12:21ZRe: Forums: Rules Questions: Rolling d100?Skullhttps://paizo.com/threads/rzs2p661?Rolling-d100#442022-01-13T09:41:03Z2022-01-13T09:41:03Z<p>This poor thread just wanted some peace after 10 years. lol</p>This poor thread just wanted some peace after 10 years. lolSkull2022-01-13T09:41:03ZRe: Forums: Rules Questions: Rolling d100?bbangerterhttps://paizo.com/threads/rzs2p661?Rolling-d100#432022-01-13T09:38:33Z2022-01-12T18:05:54Z<div class="messageboard-quotee">Unbegreiflich wrote:</div><blockquote> on its face this just won't die </blockquote><p>2012. I remember it like it was 10 years ago.Unbegreiflich wrote:on its face this just won't die
2012. I remember it like it was 10 years ago.bbangerter2022-01-12T18:05:54ZRe: Forums: Rules Questions: Rolling d100?Markon Phoenixhttps://paizo.com/threads/rzs2p661?Rolling-d100#422022-01-12T16:17:20Z2022-01-12T16:17:20Z<p>In CRB Pathfinder 1ed. on page 8 it says:</p>
<div class="messageboard-quotee">Quote:</div><blockquote>"Generally speaking, rolling high is better than rolling low. Percentile rolls are a special case, indicated as rolling d%. You can generate a random number in this range by rolling two differently colored ten-sided dice (2d10). Pick one color to represent the tens digit, then roll both dice. If the die chosen to be the tens digit rolls a “4” and the other d10 rolls a “2,” then you’ve generated a 42. A zero on the tens digit die indicates a result from 1 to 9, or 100 if both dice result in a zero. Some d10s are printed with “10,” “20,” “30,” and so on in order to make reading d% rolls easier. Unless otherwise noted, whenever you must round a number, always round down."</blockquote><p>It would seem that the issue has been resolved. 00 + 0 = 100; 00 + 1 = 1; 10 + 0 = 10; 20 + 0 = 20, etc.
</p>
But, there are people who do not consider this to apply to the second edition and Starfinder.</p>In CRB Pathfinder 1ed. on page 8 it says:
Quote:"Generally speaking, rolling high is better than rolling low. Percentile rolls are a special case, indicated as rolling d%. You can generate a random number in this range by rolling two differently colored ten-sided dice (2d10). Pick one color to represent the tens digit, then roll both dice. If the die chosen to be the tens digit rolls a “4” and the other d10 rolls a “2,” then you’ve generated a 42. A zero on the tens digit die indicates a...Markon Phoenix2022-01-12T16:17:20ZRe: Forums: Rules Questions: Rolling d100?TxSam88https://paizo.com/threads/rzs2p661?Rolling-d100#412022-01-11T18:13:21Z2022-01-11T18:13:21Z<div class="messageboard-quotee">willuwontu wrote:</div><blockquote> <div class="messageboard-quotee">TxSam88 wrote:</div><blockquote><p> the dice with 2 digits creates your 10's digit, the single digit dice creates your 1's digit</p>
<p>this means it can generate numbers from 000 to 99</p>
<p>just ream them as is
<br />
the exception is 00+0 = 100</p>
<p>so 10+1 = 11
<br />
10+0 = 10</p>
<p></blockquote>If you read them the proper way of 00-90 and 1-10, you generate 1-100 without having any special exceptions. </blockquote><p>the proper way is to read them as 00+0 through 90+9 to generate number 00-99, of which 00 is read as 100.
<p>nice and easy, 1 dice is ALWAYS the 10's digit, the other dice is ALWAYS the 1' digit.</p>
<p>It can even be done with single digit dice. 0+0 through 9+9, again digits 00-99, of which 00 is 100. just decide before you roll which is the 10's digit (usually a dice of a different color than the set</p>
<p>It cam also be done with dice numbered 1-10, just treat the 10 as a 0. One dice is still the 1's digit and the other the 10's digit, just treat the 10 as a 0. so 00-99 again, with 00 being 100. when using the dice singly, I.E. just rolling d10 and not d100, then the 10 comes in handy as it's a 10</p>
<p>this isn't a very complicated thing, the key is one dice is the 10's digit, the second the ones. you can even add a third d10, to generate a number from 000-999 and so on. </p>
<p>other game systems do d66, rolling 2 6-sided dice, with 1 dice being the 10's digit, the second being the 1's digit, generating a possible 36 combinations, but strangely numbers 11-16, 22-26, etc.</p>willuwontu wrote:TxSam88 wrote:the dice with 2 digits creates your 10's digit, the single digit dice creates your 1's digit
this means it can generate numbers from 000 to 99
just ream them as is
the exception is 00+0 = 100
so 10+1 = 11
10+0 = 10
If you read them the proper way of 00-90 and 1-10, you generate 1-100 without having any special exceptions. the proper way is to read them as 00+0 through 90+9 to generate number 00-99, of which 00 is read as 100. nice and easy, 1 dice is ALWAYS...TxSam882022-01-11T18:13:21ZRe: Forums: Rules Questions: Rolling d100?Derklordhttps://paizo.com/threads/rzs2p661?Rolling-d100#402022-01-11T17:54:00Z2022-01-11T17:54:00Z<div class="messageboard-quotee">willuwontu wrote:</div><blockquote>If you read them the proper way of 00-90 and 1-10, you generate 1-100 without having any special exceptions.</blockquote><p>Depends on whether your d10 is <a href="https://diceemporium.com/wp-content/uploads/2017/08/10sidednumberdicewhiteblue.jpg" target="_blank" rel="nofollow">1-10</a> or <a href="https://cdn11.bigcommerce.com/s-70184/images/stencil/1280x1280/products/540/7422/d10-blue-dice-chessex__87819.1639526673.jpg" target="_blank" rel="nofollow">0-9</a>. Both versions exist. For the latter version, you either need to interpret the 0 as a 10, or you need a roll under - either one works, but either one is a "special exception". As one of the two creates an exception in 10% of rolls and is more easy to forget, while the other creates an exception in just 1% of rolls and is immposible to forget as it occurs only when adding the dice values together doesn't produce a valid result, I'd use the roll under method.willuwontu wrote:If you read them the proper way of 00-90 and 1-10, you generate 1-100 without having any special exceptions.
Depends on whether your d10 is 1-10 or 0-9. Both versions exist. For the latter version, you either need to interpret the 0 as a 10, or you need a roll under - either one works, but either one is a "special exception". As one of the two creates an exception in 10% of rolls and is more easy to forget, while the other creates an exception in just 1% of rolls and is...Derklord2022-01-11T17:54:00ZRe: Forums: Rules Questions: Rolling d100?Chell Raighnhttps://paizo.com/threads/rzs2p661?Rolling-d100#392022-01-11T17:27:33Z2022-01-11T17:27:33Z<div class="messageboard-quotee">willuwontu wrote:</div><blockquote> <div class="messageboard-quotee">TxSam88 wrote:</div><blockquote><p> the dice with 2 digits creates your 10's digit, the single digit dice creates your 1's digit</p>
<p>this means it can generate numbers from 000 to 99</p>
<p>just ream them as is
<br />
the exception is 00+0 = 100</p>
<p>so 10+1 = 11
<br />
10+0 = 10</p>
<p></blockquote>If you read them the proper way of 00-90 and 1-10, you generate 1-100 without having any special exceptions. </blockquote><p>Part of the confusion people have might come from the fact that there are 3 variations of the d10…
<p>The standard 1-10 d10, the 0-9 d10, and the 00-90 d10. When rolling a “d100” or “d%” you should always use one of the 00-90 d10s plus either one of the other two… depending on which of the other two you use can impact how you read them…</p>
<p>00+0 = 100 or 90+10=100 are both perfectly valid and understandable readings… and for any result other than 10 or 0 on your choice of ones die will always have the same reading regardless of dice choice. 50+1 is always 51. 00+9 is always 9.</p>
<p>However if you own a proper d% set then you should have both a 00-90 and a 0-9 and use the 00+0=100 reading… 90+10 should only ever be used if you lack a 0-9 d10 and are using a standard 1-10 in its place.</p>willuwontu wrote:TxSam88 wrote:the dice with 2 digits creates your 10's digit, the single digit dice creates your 1's digit
this means it can generate numbers from 000 to 99
just ream them as is
the exception is 00+0 = 100
so 10+1 = 11
10+0 = 10
If you read them the proper way of 00-90 and 1-10, you generate 1-100 without having any special exceptions. Part of the confusion people have might come from the fact that there are 3 variations of the d10… The standard 1-10 d10, the 0-9 d10, and...Chell Raighn2022-01-11T17:27:33ZRe: Forums: Rules Questions: Rolling d100?willuwontuhttps://paizo.com/threads/rzs2p661?Rolling-d100#382022-01-11T15:32:12Z2022-01-11T15:32:12Z<div class="messageboard-quotee">TxSam88 wrote:</div><blockquote><p> the dice with 2 digits creates your 10's digit, the single digit dice creates your 1's digit</p>
<p>this means it can generate numbers from 000 to 99</p>
<p>just ream them as is
<br />
the exception is 00+0 = 100</p>
<p>so 10+1 = 11
<br />
10+0 = 10</p>
<p></blockquote><p>If you read them the proper way of 00-90 and 1-10, you generate 1-100 without having any special exceptions.TxSam88 wrote:the dice with 2 digits creates your 10's digit, the single digit dice creates your 1's digit
this means it can generate numbers from 000 to 99
just ream them as is
the exception is 00+0 = 100
so 10+1 = 11
10+0 = 10
If you read them the proper way of 00-90 and 1-10, you generate 1-100 without having any special exceptions.willuwontu2022-01-11T15:32:12ZRe: Forums: Rules Questions: Rolling d100?TxSam88https://paizo.com/threads/rzs2p661?Rolling-d100#372022-01-12T16:11:01Z2022-01-11T14:02:10Z<p>the dice with 2 digits creates your 10's digit, the single digit dice creates your 1's digit</p>
<p>this means it can generate numbers from 000 to 99</p>
<p>just ream them as is
<br />
the exception is 00+0 = 100</p>
<p>so 10+1 = 11
<br />
10+0 = 10</p>the dice with 2 digits creates your 10's digit, the single digit dice creates your 1's digit
this means it can generate numbers from 000 to 99
just ream them as is
the exception is 00+0 = 100
so 10+1 = 11
10+0 = 10TxSam882022-01-11T14:02:10ZRe: Forums: Rules Questions: Rolling d100?Unbegreiflich (alias of Azothath)https://paizo.com/threads/rzs2p661?Rolling-d100#362022-01-10T06:38:34Z2022-01-10T06:37:31Z<p>on its face this just won't die</p>on its face this just won't dieUnbegreiflich (alias of Azothath)2022-01-10T06:37:31ZRe: Forums: Rules Questions: Rolling d100?Markon Phoenixhttps://paizo.com/threads/rzs2p661?Rolling-d100#352022-01-12T08:12:19Z2022-01-09T20:19:48Z<p>It’s a pity that none of Paizo didn’t give an opinion on this issue.
<br />
Because, you can't get by with the banal - "decide it before the game." This is the question that you are faced with in fact, without expecting such a discrepancy. Especially harsh when it affects taking damage :)</p>It’s a pity that none of Paizo didn’t give an opinion on this issue.
Because, you can't get by with the banal - "decide it before the game." This is the question that you are faced with in fact, without expecting such a discrepancy. Especially harsh when it affects taking damage :)Markon Phoenix2022-01-09T20:19:48ZRe: Forums: Rules Questions: Rolling d100?Deadmoon (alias of cbi1972)https://paizo.com/threads/rzs2p661?Rolling-d100#342022-01-14T20:24:35Z2015-01-22T19:00:26Z<p>When rolling 50% miss chance, I state in advance "Odd misses" and then roll.</p>When rolling 50% miss chance, I state in advance "Odd misses" and then roll.Deadmoon (alias of cbi1972)2015-01-22T19:00:26ZRe: Forums: Rules Questions: Rolling d100?KHShadowrunnerhttps://paizo.com/threads/rzs2p661?Rolling-d100#332012-11-20T02:47:07Z2012-11-20T02:47:07Z<div class="messageboard-quotee">Oladon wrote:</div><blockquote> <div class="messageboard-quotee">KHShadowrunner wrote:</div><blockquote> <div class="messageboard-quotee">Ciaran Barnes wrote:</div><blockquote> I can't think of a single situation I have come across in PF where I would need to roll percentils. Even for a 20% or 50% miss chance I prefer to roll 1d10. </blockquote><p>50% miss chance:
<p>1d10 rolls 5</p>
<p>What is 50%? technically a miss if you pick low, technically a miss if you hit high, then you have to roll the 1's</p>
<p>(or, you could just flip a coin) </blockquote><p>Err, no. On a d10, a 5 is here:
<p>1
<br />
2
<br />
3
<br />
4
<br />
5 <—-
<br />
——- (halfway) ——-
<br />
6
<br />
7
<br />
8
<br />
9
<br />
0</p>
<p>Behold the power of even numbers.
<br />
</blockquote><p>The point being, numerically, why would 0 be greater than 9 (or 1 for that matter).
<p>Yes, obv. most people will see the logic and figure it out or plan it ahead of time. :) Just mentioning that it can still be confusing.</p>Oladon wrote:KHShadowrunner wrote: Ciaran Barnes wrote: I can't think of a single situation I have come across in PF where I would need to roll percentils. Even for a 20% or 50% miss chance I prefer to roll 1d10.
50% miss chance: 1d10 rolls 5
What is 50%? technically a miss if you pick low, technically a miss if you hit high, then you have to roll the 1's
(or, you could just flip a coin) Err, no. On a d10, a 5 is here: 1
2
3
4
5 The point being, numerically, why would 0 be greater than 9...KHShadowrunner2012-11-20T02:47:07ZRe: Forums: Rules Questions: Rolling d100?Ciaran Barneshttps://paizo.com/threads/rzs2p661?Rolling-d100#322012-11-19T21:01:49Z2012-11-19T21:01:49Z<p>Is 5 a hit or a miss? Decide at the table and set the standard.</p>Is 5 a hit or a miss? Decide at the table and set the standard.Ciaran Barnes2012-11-19T21:01:49ZRe: Forums: Rules Questions: Rolling d100?Oladonhttps://paizo.com/threads/rzs2p661?Rolling-d100#312012-11-19T19:03:40Z2012-11-19T19:03:40Z<div class="messageboard-quotee">KHShadowrunner wrote:</div><blockquote> <div class="messageboard-quotee">Ciaran Barnes wrote:</div><blockquote> I can't think of a single situation I have come across in PF where I would need to roll percentils. Even for a 20% or 50% miss chance I prefer to roll 1d10. </blockquote><p>50% miss chance:
<p>1d10 rolls 5</p>
<p>What is 50%? technically a miss if you pick low, technically a miss if you hit high, then you have to roll the 1's</p>
<p>(or, you could just flip a coin) </blockquote><p>Err, no. On a d10, a 5 is here:
<p>1
<br />
2
<br />
3
<br />
4
<br />
5 <—-
<br />
——- (halfway) ——-
<br />
6
<br />
7
<br />
8
<br />
9
<br />
0</p>
<p>Behold the power of even numbers.</p>KHShadowrunner wrote:Ciaran Barnes wrote: I can't think of a single situation I have come across in PF where I would need to roll percentils. Even for a 20% or 50% miss chance I prefer to roll 1d10.
50% miss chance: 1d10 rolls 5
What is 50%? technically a miss if you pick low, technically a miss if you hit high, then you have to roll the 1's
(or, you could just flip a coin) Err, no. On a d10, a 5 is here: 1
2
3
4
5 <---
----- (halfway) -----
6
7
8
9
0
Behold the power of even numbers.Oladon2012-11-19T19:03:40ZRe: Forums: Rules Questions: Rolling d100?cmastahhttps://paizo.com/threads/rzs2p661?Rolling-d100#302012-11-19T18:32:27Z2012-11-19T18:32:27Z<div class="messageboard-quotee">Adamantine Dragon wrote:</div><blockquote><p> Any die that divides wholly into 100 can be used as a "percentile die" if the margin of accuracy is above the divisor.</p>
<p>In other words, if you only need 10% accuracy, then a single d10 can be used as "percentile dice". If you need 5% accuracy, then a single d20 can be used. If you only need 25% accuracy, then a d4 can be used.</p>
<p>Mathematically you have the same chance of rolling a 25% chance whether you get a "1" on a d4, a "1 - 3" on a d12, a "1 - 5" on a d20, or a "01 - 25" on a set of "percentile dice".</p>
<p>This is all basic math stuff. In my games we've always used whatever dice make sense. There are some cases where you need 1% accuracy, and in those cases you have to roll the set of percentile dice. But for many, if not most, cases you can get away with rolling a single die after figuring out the roll needed.</p>
<p>In that sense EVERY die roll you make in the game is a "percentile" chance. If you hit with a d20 roll on an 11, then you have a 50% chance to hit and you can resolve the attack by flipping a coin. </blockquote><p>This is a very good point, I think I'd personally be happier rolling a 1d10 and will bring it up with my players.
<p>@Umbranus, agreed, I saw the prices for the d100, it IS ridiculously expensive (especially when most if not all reviewers were saying it's extremely difficult to use).</p>Adamantine Dragon wrote:Any die that divides wholly into 100 can be used as a "percentile die" if the margin of accuracy is above the divisor.
In other words, if you only need 10% accuracy, then a single d10 can be used as "percentile dice". If you need 5% accuracy, then a single d20 can be used. If you only need 25% accuracy, then a d4 can be used.
Mathematically you have the same chance of rolling a 25% chance whether you get a "1" on a d4, a "1 - 3" on a d12, a "1 - 5" on a d20, or a "01...cmastah2012-11-19T18:32:27ZRe: Forums: Rules Questions: Rolling d100?KHShadowrunnerhttps://paizo.com/threads/rzs2p661?Rolling-d100#292012-11-19T18:13:18Z2012-11-19T18:13:18Z<div class="messageboard-quotee">Ciaran Barnes wrote:</div><blockquote> I can't think of a single situation I have come across in PF where I would need to roll percentils. Even for a 20% or 50% miss chance I prefer to roll 1d10. </blockquote><p>50% miss chance:
<p>1d10 rolls 5</p>
<p>What is 50%? technically a miss if you pick low, technically a miss if you hit high, then you have to roll the 1's</p>
<p>(or, you could just flip a coin)</p>Ciaran Barnes wrote:I can't think of a single situation I have come across in PF where I would need to roll percentils. Even for a 20% or 50% miss chance I prefer to roll 1d10.
50% miss chance: 1d10 rolls 5
What is 50%? technically a miss if you pick low, technically a miss if you hit high, then you have to roll the 1's
(or, you could just flip a coin)KHShadowrunner2012-11-19T18:13:18ZRe: Forums: Rules Questions: Rolling d100?Umbranushttps://paizo.com/threads/rzs2p661?Rolling-d100#282012-11-19T17:25:32Z2012-11-19T17:25:32Z<div class="messageboard-quotee">Dr Grecko wrote:</div><blockquote><p> I've used the D100.. It's terrible, I wouldn't wish it on anyone. Another possible way you can simplify the two d10 technique:</p>
<p>Just assume all 0's and 00's are actual zero's. Read the tens die first then the singles die. Add 1 to your roll. You should get all numbers between 1-100 that way.</p>
<p>00 + 0 = 1
<br />
90 + 9 = 100</p>
<p>We personally don't do it this way, but it's a possibility for a simpler readout. </blockquote><p>Why do it in such a strange way when you can just read it as it shows?
</p>
With the normal reading (if you have the right dice) the only part where you have to actually think is 0 on both dice. As you want numbers from 1 to 100 the only number containing to zeros is the 100.</p>
<p>@AD: I never used an actual d100. Too hard to use and too silly expensive.</p>Dr Grecko wrote:I've used the D100.. It's terrible, I wouldn't wish it on anyone. Another possible way you can simplify the two d10 technique:
Just assume all 0's and 00's are actual zero's. Read the tens die first then the singles die. Add 1 to your roll. You should get all numbers between 1-100 that way.
00 + 0 = 1
90 + 9 = 100
We personally don't do it this way, but it's a possibility for a simpler readout.
Why do it in such a strange way when you can just read it as it shows?
With...Umbranus2012-11-19T17:25:32ZRe: Forums: Rules Questions: Rolling d100?Dr Greckohttps://paizo.com/threads/rzs2p661?Rolling-d100#272012-11-19T16:02:24Z2012-11-19T16:02:24Z<p>I've used the D100.. It's terrible, I wouldn't wish it on anyone. Another possible way you can simplify the two d10 technique:</p>
<p>Just assume all 0's and 00's are actual zero's. Read the tens die first then the singles die. Add 1 to your roll. You should get all numbers between 1-100 that way.</p>
<p>00 + 0 = 1
<br />
90 + 9 = 100</p>
<p>We personally don't do it this way, but it's a possibility for a simpler readout.</p>I've used the D100.. It's terrible, I wouldn't wish it on anyone. Another possible way you can simplify the two d10 technique:
Just assume all 0's and 00's are actual zero's. Read the tens die first then the singles die. Add 1 to your roll. You should get all numbers between 1-100 that way.
00 + 0 = 1
90 + 9 = 100
We personally don't do it this way, but it's a possibility for a simpler readout.Dr Grecko2012-11-19T16:02:24ZRe: Forums: Rules Questions: Rolling d100?Adamantine Dragon (alias of brassbaboon)https://paizo.com/threads/rzs2p661?Rolling-d100#262012-11-19T15:27:16Z2012-11-19T15:27:16Z<p>Umbranus, I would have to be very firmly convinced that a 100 sided die could possibly be made with any true randomness. With that many sides the margin of error for a particular side to have some divot or bulge which would affect its precision would be unbelievably small. Even most d20s have some problems with true randomness. I would probably stick to the two d10s before I relied on a die that could become unreliable simply by falling off a table and hitting a "corner" on a tile floor.</p>Umbranus, I would have to be very firmly convinced that a 100 sided die could possibly be made with any true randomness. With that many sides the margin of error for a particular side to have some divot or bulge which would affect its precision would be unbelievably small. Even most d20s have some problems with true randomness. I would probably stick to the two d10s before I relied on a die that could become unreliable simply by falling off a table and hitting a "corner" on a tile floor.Adamantine Dragon (alias of brassbaboon)2012-11-19T15:27:16ZRe: Forums: Rules Questions: Rolling d100?Umbranushttps://paizo.com/threads/rzs2p661?Rolling-d100#252012-11-19T15:18:39Z2012-11-19T15:18:39Z<p>There are 100sided dice btw. But they are large, can only be used on really flat surfaces and often roll off the table if you don't pay attention.</p>There are 100sided dice btw. But they are large, can only be used on really flat surfaces and often roll off the table if you don't pay attention.Umbranus2012-11-19T15:18:39ZRe: Forums: Rules Questions: Rolling d100?Adamantine Dragon (alias of brassbaboon)https://paizo.com/threads/rzs2p661?Rolling-d100#242012-11-19T15:12:29Z2012-11-19T15:12:29Z<p>Any die that divides wholly into 100 can be used as a "percentile die" if the margin of accuracy is above the divisor.</p>
<p>In other words, if you only need 10% accuracy, then a single d10 can be used as "percentile dice". If you need 5% accuracy, then a single d20 can be used. If you only need 25% accuracy, then a d4 can be used.</p>
<p>Mathematically you have the same chance of rolling a 25% chance whether you get a "1" on a d4, a "1 - 3" on a d12, a "1 - 5" on a d20, or a "01 - 25" on a set of "percentile dice".</p>
<p>This is all basic math stuff. In my games we've always used whatever dice make sense. There are some cases where you need 1% accuracy, and in those cases you have to roll the set of percentile dice. But for many, if not most, cases you can get away with rolling a single die after figuring out the roll needed.</p>
<p>In that sense EVERY die roll you make in the game is a "percentile" chance. If you hit with a d20 roll on an 11, then you have a 50% chance to hit and you can resolve the attack by flipping a coin.</p>Any die that divides wholly into 100 can be used as a "percentile die" if the margin of accuracy is above the divisor.
In other words, if you only need 10% accuracy, then a single d10 can be used as "percentile dice". If you need 5% accuracy, then a single d20 can be used. If you only need 25% accuracy, then a d4 can be used.
Mathematically you have the same chance of rolling a 25% chance whether you get a "1" on a d4, a "1 - 3" on a d12, a "1 - 5" on a d20, or a "01 - 25" on a set of...Adamantine Dragon (alias of brassbaboon)2012-11-19T15:12:29ZRe: Forums: Rules Questions: Rolling d100?Umbranushttps://paizo.com/threads/rzs2p661?Rolling-d100#232012-11-19T15:06:18Z2012-11-19T15:06:18Z<div class="messageboard-quotee">Zauath wrote:</div><blockquote> <div class="messageboard-quotee">Erikkerik wrote:</div><blockquote><p> 00 + 6 = 6</p>
<p>30 + 1 = 31</p>
<p>90 + 10 = 100</p>
<p>———— </blockquote><p>This is how I do my d% rolls also.
<p>00 + 0 = 10; since ingame d10's only go from 1 to 10
<br />
</blockquote><p>00+0=100
</p>
01+10=10</p>Zauath wrote:Erikkerik wrote:00 + 6 = 6
30 + 1 = 31
90 + 10 = 100
--------
This is how I do my d% rolls also. 00 + 0 = 10; since ingame d10's only go from 1 to 10
00+0=100
01+10=10Umbranus2012-11-19T15:06:18ZRe: Forums: Rules Questions: Rolling d100?Umbranushttps://paizo.com/threads/rzs2p661?Rolling-d100#222012-11-19T15:04:10Z2012-11-19T15:04:10Z<div class="messageboard-quotee">Erikkerik wrote:</div><blockquote><p> 00 + 6 = 6</p>
<p>30 + 1 = 31</p>
<p>90 + 10 = 100</p>
<p>————</p>
<p>00 + 1 is 1</p>
<p>00 + 10 is 10 </blockquote><p>90 + 10 in this case would be = 90 because the 10 on the one-digit-die is the zero. Top get 100 you need to roll the 10 (or 00) on both dice.
</p>
The idea is that you generate numbers from 1 to 100. Therefore the 00+0 or 00+10 is the 100.
<br />
But using a + sign is somewhat misleading in this case because normally you use the + to sum up stuff.</p>Erikkerik wrote:00 + 6 = 6
30 + 1 = 31
90 + 10 = 100
--------
00 + 1 is 1
00 + 10 is 10
90 + 10 in this case would be = 90 because the 10 on the one-digit-die is the zero. Top get 100 you need to roll the 10 (or 00) on both dice.
The idea is that you generate numbers from 1 to 100. Therefore the 00+0 or 00+10 is the 100.
But using a + sign is somewhat misleading in this case because normally you use the + to sum up stuff.Umbranus2012-11-19T15:04:10ZRe: Forums: Rules Questions: Rolling d100?Zauathhttps://paizo.com/threads/rzs2p661?Rolling-d100#212012-11-19T14:09:48Z2012-11-19T14:09:48Z<div class="messageboard-quotee">Erikkerik wrote:</div><blockquote><p> 00 + 6 = 6</p>
<p>30 + 1 = 31</p>
<p>90 + 10 = 100</p>
<p>———— </blockquote><p>This is how I do my d% rolls also.
<p>00 + 0 = 10; since ingame d10's only go from 1 to 10</p>
<p>And when it comes to a % roll with a 0 on the end, I too roll one d10 or a d% to get the total to. Makes it easier as well</p>Erikkerik wrote:00 + 6 = 6
30 + 1 = 31
90 + 10 = 100
--------
This is how I do my d% rolls also. 00 + 0 = 10; since ingame d10's only go from 1 to 10
And when it comes to a % roll with a 0 on the end, I too roll one d10 or a d% to get the total to. Makes it easier as wellZauath2012-11-19T14:09:48Z