Pathfinder Adventure Path #193: Mantle of Gold (Sky King’s Tomb 1 of 3)

3.90/5 (based on 9 ratings)
Pathfinder Adventure Path #193: Mantle of Gold (Sky King’s Tomb 1 of 3)
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Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan’s eclectic guests explore every corner of the metropolis to build their own legends. Yet when these budding celebrities find a relic linked to one of dwarvenkind’s greatest heroes, they’re drawn into a mysterious ancient urban intrigue that kicks off a deadly treasure hunt.

Mantle of Gold is a Pathfinder adventure for four 1st-level characters. This adventure begins the Sky King’s Tomb Adventure Path, a three-part monthly campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king’s tomb, seek subterranean treasures, and heal millennia-old injustices—all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a detailed look at lost dwarven treasures, tricks for adventuring in the dark, potent relics, and several monsters to threaten underground explorers.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: John Compton, Crystal Frasier, and Caryn DiMarco.

ISBN-13: 978-1-64078-530-4

The Sky King's Tomb Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (833 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys

*While supplies last.

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Mediocre Adventure with Massive Published Mistakes

2/5

The print version of the AP went out with a MASSIVE screwup for Chapter 2. If you're a PDF owner, lucky you. If you're a print owner, well then you're a sucker for overpaying because this is a waste of your money.

The AP also insults your intelligence as an adult capable of dealing with complex historical issues, despite the author's comments that he wanted "you to decide", before stacking the deck with the most childish description of a major historical event I've ever had the displeasure of having to read. Fine, whatever, dwarves are evil stand-ins for colonizers But I'm not going to waste my time having my players do history homework in a library in this polemic masquerading as an adventure. Half the content in this AP is skippable, as either side-questing that doesn't drive the story forward (basically the entirety of chapter 1) and the Festival and Library (which are really just massive exposition dumps). That leaves chapter 2 and the tail end encounter. Not a lot of meat on these bones.

(One of my players actually said in character "Oh thank the gods, something I can shoot" when the statues come to life in Chapter 3, signaling just how bored she was by the entire Ancestors Walk section)

This isn't a knee-jerk reaction to "woke content" or some schtick like that. I like grey areas in my AP's, but Compton is not up to the task of trying to set up a scenario like that. It's simply said that Dwarves committed warcrimes and were in the wrong motivated by religious zealotry and covered it up. Despite claiming on the forums that he wanted "the audience to decide for themselves", he simply says dwarves are at fault, and leaves you to either accept or decline the premise rather than deciding for yourself. He might as well have started the AP with "The AP starts out with the players having just decided to stop committing spousal abuse" for how rigged it is.

I've gotten a good nose for predicting future Paizo behavior (they keep living down to my expectations) -- if the AP continues in this track, I suspect it is going to start insulting people with a condescending message of "Faith is bad". I don't even think this AP can be rehabilitated with rewriting certain parts.

Avoid.




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1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This is a very promising start to this AP! I love the balance of combat and social encounters, the look at dwarven history (it turns out that the dwarves weren't just bad to the orcs during the Quest for Sky), the hints that the metaplot will advance, and the looks at what the Rivethun could be mechanically. The NPCs are engaging, and the political commentary is both welcome and on point. I can't wait for the rest of it. Well done!

Director of Marketing

3 people marked this as a favorite.

The video trailer looks complete and we should release it to you early this week on the AP landing page and YouTube.


Is there a reason why the blurb to the book says "Written by: John Compton, Crystal Frasier, and Caryn DiMarco" but the cover attributes it solely to John Compton?

Not a criticism, just interested.

Director of Marketing

2 people marked this as a favorite.
Mythraine wrote:

Is there a reason why the blurb to the book says "Written by: John Compton, Crystal Frasier, and Caryn DiMarco" but the cover attributes it solely to John Compton?

Not a criticism, just interested.

Generally, the "blurb" is a solicitation to the industry written about 9 months before the product goes live. It is an idea rather that a product. The final cover should reflect who actually did the writing. Specifically, in this case, I don't know. I'll ask.

Paizo Employee Creative Director

8 people marked this as a favorite.

Traditionally, we only give cover credit for an Adventure Path to the author of the adventure. That's because there's not enough room in many cases to list ALL of the authors who worked on that volume, but also because the adventure author is the one who wrote the majority of the book and thus did the most work of all the authors.

For non-cover credits, like you see on this page, we're increasingly trying to be more inclusive of all of the writers who contribute to each volume, be it a single monster or a backmatter article or whatever.


3 people marked this as a favorite.
James Jacobs wrote:


If folks want us to do more 6-part Adventure Paths... PLEASE let us know! The 3 part ones seem to be engaging people more and allow for more stories to be told in a year, and I'm hoping that we'll be able to settle into a rhythum that allows for more frequent higher level 3 part arcs, but if people do still want 6 part ones... we need to know. (And that includes seeing evidence in sales and reviews and the like for parts 4–6 of those Adventure Paths, not just requests at the front end.)

I know this was almost a year ago but as a mate who can only find complete (but wonderful) newbies for potential campaigns- the shorter campaigns were all much more attractive to my family members, as they were all pretty intimidated by the length of the longer adventures.


I'm unsure if there is something that's in the works because a ton of posts here, but is there going to be a foundry premium for this as the other ones?

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
MAGDrop wrote:
I'm unsure if there is something that's in the works because a ton of posts here, but is there going to be a foundry premium for this as the other ones?

Yes. They are still doing one for evey new AP books. That have not changed yet. :3

They have said these have worked very well, and now it's not a question if they do them anymore for some times.


Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber

Having read through Book 1 I'm very excited to get the ball rolling on a campaign, it will be interesting to see how the next book takes the reigns on this one.


Hi, does anyone know if there has been an update on the ETA for the Foundry module for this?

Pre-release the advice was 'usually within a day or two of the AP release', but that obviously hasn't happened and I haven't seen anything since.

I'm not stressed about it, just wondering for planning purposes.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

It might take a little longer this time because of GenCon.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

BTW, was this ap going to be in roll20 once all parts are out?


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
James Jacobs wrote:
silversarcasm wrote:

Oooooooh im so excited, i was talking recently about how excited I was a certain story thread form legends was brought up again in Impossible Lands and now it seems we're getting a whole ap about it? Lets gooooo

Am sad to see its not a 6 parter though, hope they havent been completely abandoned!

If folks want us to do more 6-part Adventure Paths... PLEASE let us know! The 3 part ones seem to be engaging people more and allow for more stories to be told in a year, and I'm hoping that we'll be able to settle into a rhythum that allows for more frequent higher level 3 part arcs, but if people do still want 6 part ones... we need to know. (And that includes seeing evidence in sales and reviews and the like for parts 4–6 of those Adventure Paths, not just requests at the front end.)

Even though this is an older post, put me down for still hoping to see 6-part APs in the future. I have appreciated the story and theme variety afforded by the 3-parters, but I do miss the epic feel of the longer, carefully crafted, interconnected stories. Personally I am more likely to be interested and invest in a 6-part AP than a 3-part, though I recognize that I might be the exception. I'm going to second earlier suggestions that you guys try to do a little of both if you can; the 2 3-part, 1 6-part a year rhythm seemed to be working ok.


1 person marked this as a favorite.
Aristophoenix wrote:
James Jacobs wrote:
silversarcasm wrote:

Oooooooh im so excited, i was talking recently about how excited I was a certain story thread form legends was brought up again in Impossible Lands and now it seems we're getting a whole ap about it? Lets gooooo

Am sad to see its not a 6 parter though, hope they havent been completely abandoned!

If folks want us to do more 6-part Adventure Paths... PLEASE let us know! The 3 part ones seem to be engaging people more and allow for more stories to be told in a year, and I'm hoping that we'll be able to settle into a rhythum that allows for more frequent higher level 3 part arcs, but if people do still want 6 part ones... we need to know. (And that includes seeing evidence in sales and reviews and the like for parts 4–6 of those Adventure Paths, not just requests at the front end.)
Even though this is an older post, put me down for still hoping to see 6-part APs in the future. I have appreciated the story and theme variety afforded by the 3-parters, but I do miss the epic feel of the longer, carefully crafted, interconnected stories. Personally I am more likely to be interested and invest in a 6-part AP than a 3-part, though I recognize that I might be the exception. I'm going to second earlier suggestions that you guys try to do a little of both if you can; the 2 3-part, 1 6-part a year rhythm seemed to be working ok.

I agree, 3 parters are nice but should not replace 6 partners? CAn you comprise and do a split of 3 and 6 parters? I mean some stories are EPIC and need the room to be told. The rules are what drew me to Pathfinder but the AP's are what keep me in the end.


1 person marked this as a favorite.
SatiricalBard wrote:
Hi, does anyone know if there has been an update on the ETA for the Foundry module for this?

Update: Foundry module is LIVE!


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Aaron Shanks wrote:
Mythraine wrote:

Is there a reason why the blurb to the book says "Written by: John Compton, Crystal Frasier, and Caryn DiMarco" but the cover attributes it solely to John Compton?

Not a criticism, just interested.

Generally, the "blurb" is a solicitation to the industry written about 9 months before the product goes live. It is an idea rather that a product. The final cover should reflect who actually did the writing. Specifically, in this case, I don't know. I'll ask.

I'm a bit confused now. Who ARE the authors of this product? The credit here (on the website) says John Compton, Crystal Frasier, and Caryn DiMarco. But the actual adventure (at least the physical copy I have) lists:

AUTHOR
John Compton
ADDITIONAL WRITING
Caryn DiMarco and Vanessa Hoskins
DEVELOPERS
John Compton, Adam Daigle, and Vanessa Hoskins

Silver Crusade

1 person marked this as a favorite.

John Compton wrote the adventure, and the others wrote the articles and bestiary entries.

Grand Archive

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Rysky wrote:
John Compton wrote the adventure, and the others wrote the articles and bestiary entries.

I think the confusion come from the web page saying Crystal Frasier, and the book saying Vanessa Hoskins.

And it's not talking about main writers for future books, as they are Scott D. Young and Jessica Catalan.


It is possible the article on darkness in the players guide was meant to be in the book proper at one point, since I believe Crystal wrote that.

Director of Marketing

1 person marked this as a favorite.

The newer, in print, info is correct.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'm reading through the physical book at the moment and getting confused by the Guldredge section. The workshop heights and lower Guldredge maps as they appear in the back cover don't seem to align with the descriptions in the text. It almost reads like the map labels are backwards.

Anyone else experiencing this challenge?


2 people marked this as a favorite.

I believe the two maps for F - Workshop Heights and G - Lower Guldrege, are labelled in reverse and incorrectly numbered. Reading this chapter is breaking my brain. Two silos clearly seem to be G3 - G4, Thenur's home is most likely G5-G7. But I can't make sense of the G2 buildings on the map.

Mapping Lower Guldrege isn't any easier, as the AP only describes G1 to G4, and except for maybe G2 and G3 don't quite seem to map to visual cues of F1-F4 on the map. G5 through G7 aren't mentioned at all.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
NocteDraco wrote:

I'm reading through the physical book at the moment and getting confused by the Guldredge section. The workshop heights and lower Guldredge maps as they appear in the back cover don't seem to align with the descriptions in the text. It almost reads like the map labels are backwards.

Anyone else experiencing this challenge?

Yep, I also noticed that. It's not just the physical book, the pdf has the same maps. Hopefully they can provide corrections (are maps errata a thing?) in a blog post or something.


1 person marked this as a favorite.
Pathfinder Adventure Path, PF Special Edition Subscriber
Jarvis125 wrote:

I believe the two maps for F - Workshop Heights and G - Lower Guldrege, are labelled in reverse and incorrectly numbered. Reading this chapter is breaking my brain. Two silos clearly seem to be G3 - G4, Thenur's home is most likely G5-G7. But I can't make sense of the G2 buildings on the map.

Mapping Lower Guldrege isn't any easier, as the AP only describes G1 to G4, and except for maybe G2 and G3 don't quite seem to map to visual cues of F1-F4 on the map. G5 through G7 aren't mentioned at all.

Yea, this one seems pretty severe


1 person marked this as a favorite.

Adding to the above comments about the upper and lower Guldredge maps being reversed, but not in a simple way where we can just swap F and G every time - eg. I think the Hunger Stone marked as G1 in the book is meant to be F4 on the map, while locations marked on the map as F5-F7 are entirely undescribed, as are the two buildings marked as G2 on the map, as Jarvis125 notes.

It is also left completely unclear HOW one moves between Workshop Heights and Lower Guldredge.

Incidentally, the Foundry module maker said on discord that they spoke to Paizo and got it fixed for the module, so Paizo is aware of the problem. Hopefully they can let us all know the corrections soon :-)


Pathfinder Adventure Path Subscriber
SatiricalBard wrote:

Adding to the above comments about the upper and lower Guldredge maps being reversed, but not in a simple way where we can just swap F and G every time - eg. I think the Hunger Stone marked as G1 in the book is meant to be F4 on the map, while locations marked on the map as F5-F7 are entirely undescribed, as are the two buildings marked as G2 on the map, as Jarvis125 notes.

It is also left completely unclear HOW one moves between Workshop Heights and Lower Guldredge.

Incidentally, the Foundry module maker said on discord that they spoke to Paizo and got it fixed for the module, so Paizo is aware of the problem. Hopefully they can let us all know the corrections soon :-)

I'm glad to hear they are aware. Also good to know one of the formats is already fixed.

Looking forward to an update! Thanks for the info.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I just got to Guldredge section a couple days ago while reading and was confused about the maps as well. Funny that this conversation started around the same time.


2 people marked this as a favorite.

Can someone at Paizo please escalate the map issue and get back to us with a timeline for errata?


1 person marked this as a favorite.

I have attempted to streamline the plot of Mantle of Gold for conversion to Savage Worlds;

:
PCs in dwarven city of Highhelm.
PCs meet furtive/hooded dwarf Elbert Glassgrinder (WC), who wants to mount expedition to recover Skysunder (long lost clan dagger of First King Taargick) from the Darklands.
(Elbert is really Krohan Veldollow, who was previously exiled for stealing - and losing - the dagger. He hopes returning the relic will end his long banishment).
Elbert believes the lost dagger is located in the abandoned gnome enclave of Guldrege, which was abandoned after being destroyed by a giant crimson worm.

A dwarven patrol recently went missing near the ruins of Guldrege, the gate guards ask the PCs to keep an eye out.
Krohan provides a giant beetle to serve as a pack animal.
The way to Guldrege is blocked by a fungal forest, the party can press on (A), or seek another path (B);

A: fungi release poisonous/mind-altering spores. Most of the missing patrol have been turned into fungal zombies (2x per PC, plus 2). Fungal zombies explode when they die.

B: Survival rolls to navigate winding tunnels and remain on course (Dramatic Task). Success results in an uneventful journey to Guldrege. Failure results in the party getting lost, consuming their rations and arriving in Guldrege Fatigued.

The ruins of Guldrege surround a gaping hole in the floor.
A tribe of troglodytes (4x per PC, spread out among the ruins) have claimed the ruins as an outpost, who sacrifice prisoners by tossing them into the pit. The dagger is in the possession of troglodyte priest Hhrulkaz (WC), and has become tainted by its use in sacrificial rites.
Captain of the missing patrol Elga Longbraids is chained to a rock, pending sacrifice.
A basilisk nests nearby and occasionally prowls the outskirts of Guldrege for an easy meal.

Before anything else, the cursed relic must be cleansed. Elbert knows a young priest called Heldin who can perform the necessary rites. During the ceremony, vengeful spirits (1x per PC + 1) emerge from the blade and try to disrupt the ritual. Elbert is possessed, as are any PCs who fail to resist.

After cleansing the relic, the party should present themselves before High King Borogrim the Hale. Elbert reveals his true identity and asks for his long exile to be ended. The PCs (and Elga Longbraids) may speak up to sway the King's decision.
High King Borogrim leads party into highly secure vault full of dwarven artifacts. They present the dagger to statue of First King Taargick, which animates and instructs them to find his lost tomb.

The party need a guide to help them find Zogototaru the Avernal Worm, who will lead them to King Taargick's lost tomb. The only guide mad enough to brave the crimson worm's tunnels is a deep gnome called Jirelga. Unfortunately, she is currently in the clutches of the Black Noon Thieves Guild after she attempted to rip them off. The guild is lead by tattooed brute Tuom Molgrade (WC), and consists of many Black Noon Thieves (3x per PC, spread across the area). The guild have set up shop in an abandoned foundry.

I am curious how Jirelga is supposed to know the whereabouts of the Avernal Worm though. Is it a case of "Hey, this thing ate you once, where is it now??" I'm guessing it'll be some kinda 'the trauma of being eaten alive formed a strong mental bond with the beast' nonsense, but I suppose we'll find out next week when the PDF drops.

Director of Marketing

1 person marked this as a favorite.
SatiricalBard wrote:
Can someone at Paizo please escalate the map issue and get back to us with a timeline for errata?

Please let us know at customer.service@paizo.com.


1 person marked this as a favorite.
Pathfinder Adventure Path, PF Special Edition Subscriber
Aaron Shanks wrote:
SatiricalBard wrote:
Can someone at Paizo please escalate the map issue and get back to us with a timeline for errata?
Please let us know at customer.service@paizo.com.

Appreciate everything you do Aaron. I understand the desire to push folks to customer service, but that ultimately results in a 1 on 1 conversation with whomever submitted the ticket, leaving the rest of the community wondering what's happening.

Would it possible for Customer Service or a Social Media person to be tagged in the forums or have a CS/SM rep keeping an eye on the product threads so that the community at large can be informed of things instead of specific individuals?

I believe this is fairly common practice in other places / industries.


3 people marked this as a favorite.
Aaron Shanks wrote:
SatiricalBard wrote:
Can someone at Paizo please escalate the map issue and get back to us with a timeline for errata?
Please let us know at customer.service@paizo.com.

I did, and got a reply that "After discussing the Mantle of Gold issue with our Art Team, they confirmed the maps are indeed correct."

With the greatest respect to them, this is ridiculously false.

I am replying to customer service with an extremely detailed listing of the problems. But this is really basic stuff, that we should not need to do. I cannot imagine how the very talented people at Paizo could look at this section and claim, as was done in the reply from customer service to me, that "we can assure you that the adventure and maps are correct."

Curmudgeonly wrote:

Appreciate everything you do Aaron. I understand the desire to push folks to customer service, but that ultimately results in a 1 on 1 conversation with whomever submitted the ticket, leaving the rest of the community wondering what's happening.

Would it possible for Customer Service or a Social Media person to be tagged in the forums or have a CS/SM rep keeping an eye on the product threads so that the community at large can be informed of things instead of specific individuals?

I actually asked Customer Service to have a response posted right here, for that reason.

Customer Service Representative

3 people marked this as a favorite.

We're looking into this issue, but it seems to be more complex of an issue than it first appears. Rest assured that it is now on the relevant folks' radar and we'll post here when we've come to a resolution.

Director of Marketing

4 people marked this as a favorite.
Curmudgeonly wrote:
Aaron Shanks wrote:
SatiricalBard wrote:
Can someone at Paizo please escalate the map issue and get back to us with a timeline for errata?
Please let us know at customer.service@paizo.com.

Appreciate everything you do Aaron. I understand the desire to push folks to customer service, but that ultimately results in a 1 on 1 conversation with whomever submitted the ticket, leaving the rest of the community wondering what's happening.

Would it possible for Customer Service or a Social Media person to be tagged in the forums or have a CS/SM rep keeping an eye on the product threads so that the community at large can be informed of things instead of specific individuals?

I believe this is fairly common practice in other places / industries.

There is not a way to tag Paizo Staff in our current Forums. We are looking into new Forum software. We'll put it on the discussion list.

We are also talking internally about the ways CS should or should not be involved in the Forums.


1 person marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

If you decide that CS should not be involved in the Forums, then you've reduced us to one way -- email -- to connect with them. That's probably a bad idea.

Liberty's Edge

2 people marked this as a favorite.
Ed Reppert wrote:
If you decide that CS should not be involved in the Forums, then you've reduced us to one way -- email -- to connect with them. That's probably a bad idea.

It has been this way for some time now.

Email-only helps immensely with Ticketing, which is the modern efficient way to deal with receiving many many customers' varied requests.


1 person marked this as a favorite.
The Raven Black wrote:
Ed Reppert wrote:
If you decide that CS should not be involved in the Forums, then you've reduced us to one way -- email -- to connect with them. That's probably a bad idea.

It has been this way for some time now.

Email-only helps immensely with Ticketing, which is the modern efficient way to deal with receiving many many customers' varied requests.

Some kind of web based interface would help even more.

It's long frustrated me that we can start subscriptions through the store, but have to email to stop them.

Liberty's Edge

thejeff wrote:
The Raven Black wrote:
Ed Reppert wrote:
If you decide that CS should not be involved in the Forums, then you've reduced us to one way -- email -- to connect with them. That's probably a bad idea.

It has been this way for some time now.

Email-only helps immensely with Ticketing, which is the modern efficient way to deal with receiving many many customers' varied requests.

Some kind of web based interface would help even more.

It's long frustrated me that we can start subscriptions through the store, but have to email to stop them.

IIRC a new website is coming. We can hope.


Pathfinder Adventure Path, PF Special Edition Subscriber
Aaron Shanks wrote:
Curmudgeonly wrote:
Aaron Shanks wrote:
SatiricalBard wrote:
Can someone at Paizo please escalate the map issue and get back to us with a timeline for errata?
Please let us know at customer.service@paizo.com.

Appreciate everything you do Aaron. I understand the desire to push folks to customer service, but that ultimately results in a 1 on 1 conversation with whomever submitted the ticket, leaving the rest of the community wondering what's happening.

Would it possible for Customer Service or a Social Media person to be tagged in the forums or have a CS/SM rep keeping an eye on the product threads so that the community at large can be informed of things instead of specific individuals?

I believe this is fairly common practice in other places / industries.

There is not a way to tag Paizo Staff in our current Forums. We are looking into new Forum software. We'll put it on the discussion list.

We are also talking internally about the ways CS should or should not be involved in the Forums.

Great, thank you!


1 person marked this as a favorite.
mikeawmids wrote:
I am curious how Jirelga is supposed to know the whereabouts of the Avernal Worm though.

Oh. Ok. She "heard about [it]". Wow.

*'It' being the titular Worm Cult from book 2.


1 person marked this as a favorite.
Jackson Wood wrote:
We're looking into this issue, but it seems to be more complex of an issue than it first appears. Rest assured that it is now on the relevant folks' radar and we'll post here when we've come to a resolution.

I was emailed by someone in customer service about the errata 3 days ago and immediately replied asking them (again) to also post the information here. Could you please post the corrections here? I mean, I can do it, but I think people would prefer such information coming directly from Paizo.


Pathfinder Adventure Path, PF Special Edition Subscriber
SatiricalBard wrote:
Jackson Wood wrote:
We're looking into this issue, but it seems to be more complex of an issue than it first appears. Rest assured that it is now on the relevant folks' radar and we'll post here when we've come to a resolution.

I was emailed by someone in customer service about the errata 3 days ago and immediately replied asking them (again) to also post the information here. Could you please post the corrections here? I mean, I can do it, but I think people would prefer such information coming directly from Paizo.

Yes, would be good for the community at large to be informed :)

Customer Service Representative

7 people marked this as a favorite.

I am sorry no one posted those notes here when they were made. As has been noted, Customer Service doesn't spend much time in the forums currently so I was personally unaware that something was not posted here for folks. You can find those notes on the FAQ page located here: https://paizo.com/pathfinder/faq down near the bottom.

For ease, I have copy/pasted that information in a spoiler below for folks just as it is a decently sized list.

Spoiler:
Some areas of the Workshop Heights and Lower Guldrege maps do not match their descriptions in the text of the adventure. Make the following adjustments:

The map labeled "Lower Guldredge" actually portrays Workshop Heights, and vice versa.
F2 is the area in Lower Guldrege where the Workshop Heights are located.
F3 is G3: The Stonemaker's Shrine.
F4 is G2: Sacrifice Point.
F5 is G4: Xulgath Camp.
F6 is G1: The Hunger Stone.
F7 has been cut.
G1 is actually F1: Crumble Yard.
The G2 areas are just empty spaces.
G3 and G4 are actually F3: Coal Silo and F2: Ore Silo.
G5 is actually F5: Living Quarters.
G6 is actually F6: Workshop.
G7 is actually F7: Annex.
Toppled Entrance is supposed to be the door into Living Quarters. The PCs have to unearth the way into Thenur's home.


Pathfinder Adventure Path, PF Special Edition Subscriber
Jackson Wood wrote:

I am sorry no one posted those notes here when they were made. As has been noted, Customer Service doesn't spend much time in the forums currently so I was personally unaware that something was not posted here for folks. You can find those notes on the FAQ page located here: https://paizo.com/pathfinder/faq down near the bottom.

For ease, I have copy/pasted that information in a spoiler below for folks just as it is a decently sized list.

** spoiler omitted **

Thank you!

Will the PDF be updated by chance?


1 person marked this as a favorite.
Mika Hawkins wrote:
Announced for July! Product image and description are not final and may be subject to change.

The Player's Guide is still not listed on the AP page listing (https://paizo.com/store/pathfinder/adventures/adventurePath/skykingstomb). I had to google it to find the blog that had it.

Director of Marketing

KawasakiNinja wrote:
Mika Hawkins wrote:
Announced for July! Product image and description are not final and may be subject to change.
The Player's Guide is still not listed on the AP page listing (https://paizo.com/store/pathfinder/adventures/adventurePath/skykingstomb). I had to google it to find the blog that had it.

Thanks, we'll get that added.

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Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #193: Mantle of Gold (Sky King’s Tomb 1 of 3) All Messageboards

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