Spell Storing Weapon Questions


Rules Questions

Dark Archive

Pathfinder Rulebook Subscriber

1a) If you have dispel magic contained in a spell storing imparted by one of your spellcaster allies, do you use the caster's info for performing the dispel check?

1b) Can the wielder of the weapon, or the caster choose to do a targeted dispel?

1c) Does that decision have to be made when the spell is stored in the weapon or when the weapon "casts" the spell?

2a) If a character is two weapon fighting with spell storing weapons, both with Bestow Curse contained cast by the same allied caster, can the target get cursed with both curses?

2b) Can the curses be the same (-4 to atk rolls, saves, skill & abi checks applied twice for a -8 total), or do they have to be different (-4 to rolls, and -6 to an ability score)?

2c) What about doing the same stat curse but to different stats? (-6 to wis, -6 to con)

2d) Is the type of curse set when the spell is imparted on the weapon or when the weapon "casts" the spell?

2e) and who chooses the curse type, weapon wielder or caster that imparted the Bestow Curse Spell?

Bestow Curse

Spoiler:
School necromancy [curse]; Level antipaladin 3, cleric/oracle 3, sorcerer/wizard 4, witch 3; Domain curse 3; Bloodline accursed 4

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range touch
Target creature touched
Duration permanent
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
You place a curse on the subject. Choose one of the following.

-6 decrease to an ability score (minimum 1).
-4 penalty on attack rolls, saves, ability checks, and skill checks.
Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.
You may also invent your own curse, but it should be no more powerful than those described above.

The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.

Bestow curse counters remove curse.

Dispel Magic

Spoiler:
School abjuration; Level antipaladin 3, bard 3, cleric/oracle 3, druid 4, inquisitor 3, magus 3, paladin 3, sorcerer/wizard 3, summoner 3, witch 3; Domain magic 3; Bloodline arcane 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Target or Area one spellcaster, creature, or object
Duration instantaneous
Saving Throw none; Spell Resistance no

DESCRIPTION
You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can't be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells. The effect of a spell with an instantaneous duration can't be dispelled, because the magical effect is already over before the dispel magic can take effect.

You choose to use dispel magic in one of two ways: a targeted dispel or a counterspell.

Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

For example, a 7th-level caster casts dispel magic, targeting a creature affected by stoneskin (caster level 12th) and fly (caster level 6th). The caster level check results in a 19. This check is not high enough to end the stoneskin (which would have required a 23 or higher), but it is high enough to end the fly (which only required a 17). Had the dispel check resulted in a 23 or higher, the stoneskin would have been dispelled, leaving the fly intact. Had the dispel check been a 16 or less, no spells would have been affected.

You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect.

If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.

If the object that you target is a magic item, you make a dispel check against the item's caster level (DC = 11 + the item's caster level). If you succeed, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional opening (such as a bag of holding) is temporarily closed. A magic item's physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.

You automatically succeed on your dispel check against any spell that you cast yourself.

Counterspell: When dispel magic is used in this way, the spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, dispel magic may not work; you must make a dispel check to counter the other spellcaster's spell.

Spell Storing

Spoiler:
Price +1 bonus
Aura strong evocation and varies; CL 12th; Weight —

DESCRIPTION

A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it. A randomly rolled spell storing weapon has a 50% chance of having a spell stored in it already. This special ability can only be placed on melee weapons.

A spell storing weapon emits a strong aura of the evocation school, plus the aura of the spell currently stored.

CONSTRUCTION REQUIREMENTS

Craft Magic Arms and Armor, creator must be a caster of at least 12th level; Cost +1 bonus


1a) the person who cast the spell into it, there isn't another spellcaster level option for you to use.
1b) the only option with dispel magic is targeted dispel, you cannot counterspell with a weapon attack, since you cannot attack a spell with a weapon. although that would be cool.
1c)i believe all choices made would use the same rules as wands, any choices are made when it is activated, not when it is initially put into the item.
2a)as long as you choose 2 different options from the curse, yes.
2b)you cannot, however give them -6 stat twice to get -12. they would just get a -6 and another -6 that wouldn't stack, so it would be wasted.
2c)that would work
2d)like 1c, the choice is made when it is activated.
2e)same as above

Dark Archive

Pathfinder Rulebook Subscriber

1b) Oh, i meant a targeted dispel to Dispel "freedom of movement" or "fly" or some such other annoying spell the target has that you want to get rid of.

Thanks for all the help Asthyril!


Most spells need to be countered as they are being cast, not after they have started their duration.

Dark Archive

Pathfinder Rulebook Subscriber

I was referring to this part of dispel magic:

"You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect."

If you have dispel magic in a spell storing item and strike the target, can the wielder of the weapon, (or the one that imparted dispel in the weapon), target a specific spell affecting the target for dispel, such as Freedom of Movement?


One might argue the Dispel Magic functions at the caster level of the Spell Storing weapon (usually 12), I mean it says "the weapon can immediately cast the spell." This interpretation seems to me to be RAW, although it leads quickly to shennanegins, mostly involving intensified shocking grasp and mid-level parties.

Grand Lodge

Raising the dead; What happens with a spell that was not used in a +1 spell storing bodywrap of mighty strikes when it uses its usages per round? It vanishes or remain in the item?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Veldebrand wrote:

I was referring to this part of dispel magic:

"You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect."

If you have dispel magic in a spell storing item and strike the target, can the wielder of the weapon, (or the one that imparted dispel in the weapon), target a specific spell affecting the target for dispel, such as Freedom of Movement?

Nope. it's an auto-fired spell with no means of control over it. It's why most uses of spell-storing weapons are for damage.

Sovereign Court

Im partial to blind

Grand Lodge

asthryil wrote:
1a) the person who cast the spell into it, there isn't another spellcaster level option for you to use.

Arguably, you should use the CL of the weapon (12th) for any spell cast from it. But it's very unclear.


Markov Spiked Chain wrote:
asthryil wrote:
1a) the person who cast the spell into it, there isn't another spellcaster level option for you to use.
Arguably, you should use the CL of the weapon (12th) for any spell cast from it. But it's very unclear.

Given that spells cast from a ring of spell storing are at minimum CL for the spell, that is what I would go with personally. Many GMs also rule minimum DC. This is why Frigid Touch and Vampiric Touch are good options, both have no saves and are ok even at minimum CL.


Veldebrand wrote:

1a) If you have dispel magic contained in a spell storing imparted by one of your spellcaster allies, do you use the caster's info for performing the dispel check?

The item indicates It casts the spell, therefor RAW, CL is 12. RAI, it is often house ruled various ways. Ask the GM.

1b) Can the wielder of the weapon, or the caster choose to do a targeted dispel?
The weapon casts, but the wielder activates. I would go with the wielder sets the parameters, including targeted dispells. Note, that the spell is cast on that creature, so that limits options.

1c) Does that decision have to be made when the spell is stored in the weapon or when the weapon "casts" the spell?
I would say at time of casting, as the target varies based on what is hit.

2a) If a character is two weapon fighting with spell storing weapons, both with Bestow Curse contained cast by the same allied caster, can the target get cursed with both curses?
Yes.

2b) Can the curses be the same (-4 to atk rolls, saves, skill & abi checks applied twice for a -8 total), or do they have to be different (-4 to rolls, and -6 to an ability score)?
As any second casting of Bestow Curse, you cannot duplicate and get better. [It would, however, require two Break Curse spells to clear.]

2c) What about doing the same stat curse but to different stats? (-6 to wis, -6 to con)
Different stats are different, so both go down.

2d) Is the type of curse set when the spell is imparted on the weapon or when the weapon "casts" the spell?
At casting time.

2e) and who chooses the curse type, weapon wielder or caster that imparted the Bestow Curse Spell?
Wielder.

/cevah


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I think that people are getting a bit hung-up on the language that says that the item 'casts' the spell, considering that the entire premise of a Spell Storing weapon is that an actual spellcaster has cast a given spell into the weapon in the first place.

In other words, the spell being cast from the Spell Storing weapon already has all the relevant statistics; by definition, the weapon is simply storing the spell that was cast into it, and that's the spell that it then casts itself (by mimicking the original casting). It's much stranger to think that the weapon absorbs a spell that was literally already cast, and then changes that spell's details when it spits it out.

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