Flowing Monk and Styles


Advice


So it seems like with a Flowing Monk, Panther style just doesn't function well until you can take Panther Claw (making your retaliations free actions instead of swift) otherwise you would use your Swift action for the turn as part of your redirection wouldn't you?

This is for an Aaasimar Monk so no 1st level bonus feat... Oh He'll also have Master of Many Styles applied so can he can Fuse styles.

1-Combat reflexes, (bf)Improved Trip
2-1 level dip (bf)Fighter Vicious Stomp
3- back to monk (bf)Panther Style, Panther Claw
5 Crane Style
6 (bf)Crane Wing
9 Crane Riposte

We don't play much over 10th so this is about as far as he's going to get.
What do you all think?

This guy gets into the middle of things and provokes while tripping and damaging bad guys...


I can't think of a problem off-hand. What stats are you looking at?


GM is running a Demi-god campaign so roughly 20 in all stats except Chr which is 26


Then stats are, essentially, a non-issue. The 26 Cha will be kind of wasted on a Monk, but you'll at least have better base intimidate/bluff without having to invest skill points into them.

Dark Archive

Pathfinder Rulebook Subscriber

I'm not sure if Flowing Monk and Master of Many Styles stack since both archetypes replace monk bonus feats. I hope i'm wrong because i REALLY want to make a flowing monk/master of many styles myself.

I like where you are going with the build, and I hope your DM plays along and lets you get good use out of Panther Style.

Yes, you want panther style and panther claw together if you can because you need your immediate / swift actions for things like Ki abilities and redirection. Starting a style is also a swift action. Combat style master would let you start combat in a style, and activate another as a free action. It's probably a great feat to have, but I don't see room for it in your build.


Flowing and MoMM is sort of a corner case. MoMM's Bonus Feats is different from the standard Monk's bonus feats. Flowing just trades out your bonus feat at lvl 2 for Unbalancing Counter. So you could say that since MoMM's feats are still "bonus feats" you just lose the second one from that. Aside from that matter, they don't conflict with any other abilities.

Dark Archive

Pathfinder Rulebook Subscriber

Do you think it's legal for Pathfinder Society play?


It should be... nothing is being replaced twice. That's the requirement.


BltzKrg242 wrote:
It should be... nothing is being replaced twice. That's the requirement.

Are you sure?

Flowing Monk: "A flowing monk replaces the normal monk bonus feats with the following"
Master of Many Styles: "This ability replaces a monk’s standard bonus feats."

It's not just the level 2 bonus feat, it is the entire bonus feat pool.


Sadly, they both replace the standard feat list. If it was just the 2nd level one, they would be fine. If either of them said "adds to the list of bonus feats", they would be fine.

Flowing Monk:

Bonus Feat: A flowing monk replaces the normal monk bonus feats with the following: Agile Maneuvers, Combat Reflexes, Deflect Arrows, Dodge, Improved Reposition, Improved Trip, Nimble Moves, and Weapon Finesse. At 6th level, the following feats are also available: Acrobatic Steps, Bodyguard, Improved Disarm, Improved Feint, Ki Throw, Mobility, Second Chance, and Sidestep. At 10th level, the following feats are added: In Harm's Way, Repositioning Strike, Snatch Arrows, Spring Attack, and Tripping Strike.

Master of Many Styles:

Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style's feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style's feat path. This ability replaces a monk's standard bonus feats.


Im actually blending the same monk types together, but I'm using Panther Style, Panther Claw, Snake Style, Snake Fang, Dragon Style, Dragon Ferocity and if I can ever fit it after I get Mobility, Imp Trip, and Vicious Stomp... Boar Style.

With those and a high number of AoO and Retaliatory strikes from a high wisdom bonus, you can run across four or five guys, provoke AoO's from them and (if you have a decent to hit after all this) strike each of them twice before making your standard action on your target. Plus one of those targets you pass that attacks could either as an immediate action, be tripped or struck a third time from Snake Fang.

I was also thinking of possibly Janni Style and Janni Tempest to get a +4 to the trip attempt.


Yeah, like Max said it doesn't look like Flowing Monk and Master of Many Styles can be stacked by the rules.

I think if you buttered up your GM a little bit he'd probably allow it though. Maybe tell him you're going to limit yourself to only drawing form the MoMS bonus feat list instead of trying to dip both? Because other than that I think they're compatible.


yeah.. that sucks.


@ fast, I actually had a build for panther/crane/snake like that... 12 AoOs a round but only 2 attacks on my own turn... it was pretty wicked so long as there were multiple mobs... sadly much too MAD for PFS play but fantastic in a Homegame.


Yeah, that's really the only problem. The MaD.

Sovereign Court

I like Crane Style.

Silver Crusade

Flowing Monk + Crane Style = Awesome Sauce

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