Enemies of the Society


Pathfinder Society

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Sovereign Court

see orcs need love! also the dwarves. though i have stated in greater detail earlier. i get the burn out from other games, but i like the story given on both and would love to see more done. i am looking forward to delving into chelix terror-tory this season :-) the original post put up.should be asked again at the end of the season 4 :-)

Grand Lodge

I would also through out that the collection of knowledge seems to SCREAM for the followers of Norgorber to try and destroy it. I mean.. think about it.. you got a cult of people who are into HIDING knowledge and a society like the Pathfinders who are folks who bring hidden knowledge out for everyone. I could definitely see a cult of them burning down a lodge. Or ten.


Thomas Graham wrote:
I would also through out that the collection of knowledge seems to SCREAM for the followers of Norgorber to try and destroy it. I mean.. think about it.. you got a cult of people who are into HIDING knowledge and a society like the Pathfinders who are folks who bring hidden knowledge out for everyone. I could definitely see a cult of them burning down a lodge. Or ten.

Wait, the Pathfinder Society is sharing knowledge with people? I thought they were filling Warehouse 23 and then making a profit selling penny-novels about the suckers who go get the stuff they stick in the warehouse! (i.e. Chronicles)

Edit: Maybe a series of adventures about ousting the Norgorber cultists from the upper echelon of the PFS!


Share the chronicles?! Ridiculous!

An interesting twist might be to try to retrieve a relic with knowledge of Desna's otherwise unknown history and having to contend with some of her followers.

This makes me think it would be a good background plot to learn something about one of the more mysterious gods which ultimately leads to actual changes in the cosmic balance. Of course it would have to be planned alongside the world timeline of the APs, but I think it would add another dimension to the story of Golarion. Perhaps a way is found to help Desna finally corner Ghlaunder, resulting in a final confrontation or even just help her reconcile with Naderi.

Grand Lodge

Odea wrote:
Thomas Graham wrote:
I would also through out that the collection of knowledge seems to SCREAM for the followers of Norgorber to try and destroy it. I mean.. think about it.. you got a cult of people who are into HIDING knowledge and a society like the Pathfinders who are folks who bring hidden knowledge out for everyone. I could definitely see a cult of them burning down a lodge. Or ten.

Wait, the Pathfinder Society is sharing knowledge with people? I thought they were filling Warehouse 23 and then making a profit selling penny-novels about the suckers who go get the stuff they stick in the warehouse! (i.e. Chronicles)

Edit: Maybe a series of adventures about ousting the Norgorber cultists from the upper echelon of the PFS!

Don't the Pathfinders publish SOME of their chronicles? I thought they did.


Thomas Graham wrote:
Odea wrote:
Thomas Graham wrote:
I would also through out that the collection of knowledge seems to SCREAM for the followers of Norgorber to try and destroy it. I mean.. think about it.. you got a cult of people who are into HIDING knowledge and a society like the Pathfinders who are folks who bring hidden knowledge out for everyone. I could definitely see a cult of them burning down a lodge. Or ten.

Wait, the Pathfinder Society is sharing knowledge with people? I thought they were filling Warehouse 23 and then making a profit selling penny-novels about the suckers who go get the stuff they stick in the warehouse! (i.e. Chronicles)

Edit: Maybe a series of adventures about ousting the Norgorber cultists from the upper echelon of the PFS!

Don't the Pathfinders publish SOME of their chronicles? I thought they did.

Yes they do, you can even buy them I believe.

Liberty's Edge

1) Dragons - I love the idea of more dragons, my main character finally got to go toe-to-toe with one in a scenario last week. It was clearly an adult dragon and it was questionable whether defeating it was within the capabilities of our group or if we should negotiate with it. The tension at the table made it very exciting.

2) Goblins – I personally love Goblins! I don’t think I could really ever get sick of these little heathens.

3) Orcs – More Orcs would be awesome as well. They’re iconic enemies of humanity and also usually a very good challenge.

4) Drow – I’m indifferent on these guys, if more are featured fine, but I won’t be disappointed if they aren’t.

5) Dinosaurs – I could do without dinosaurs at all. They’re cool, but not really what I’m looking for in PFS.

6) Undead – Oh man am I sick of undead, seems like a constant opponent of the Society. I understand why from a writing perspective, there’s only so many things that can be locked down in a tomb for a thousand years and still be there to put up a fight when the Society busts in. As someone earlier mentioned, if you’re going to use them, give them some class levels or something to make them more interesting.

7) Swarms – Eh, maybe a bit overdone, but any resourceful pathfinder can typically find a way to deal with these. I rarely find them an interesting part of the story.

8) Outsiders - Outsiders are very cool and it would be a fun opponent. Just be careful with trying to squeeze them into low level scenarios. They usually have DR of some sort and spell resistance, which can be tough to overcome for a group of young Pathfinders.

9) Humanoid NPCs – Keep them coming, as mentioned there is such a variety here that they don’t feel like repeats. I love scenarios with the Aspis in them, the PFS storyline has done a great job creating an enemy worth hating.

Grand Lodge

For the people not seeing the 'Angels as enemies' line, the issue is not so much whether the conflict is caused by the Pathfinder Organisation's neutral alignment. It's about whether a primarily human organization would be allowed by the higher races to have some many highly magical artifacts in one place.

It'd be like you're seven years old at the park and you find a BB gun just lying there. You pick it up and grin, thinking of the fun you can have. A kid who is 13 sees you, sees what you're holding and acts accordingly. Conflict ensues.

Good intentions can have terrible consequences, especially when one side thinks they know best.
Also, I just really want to see Aram Zey getting taken away by Lhaksharuts for 'questioning.'

Silver Crusade

If they don't intervene at the Worldwound or when we have Tar Baphon in action, I can't see them hitting the Society. And there are organizations that have more power than the Society, and misuse said power.

The Exchange

2 people marked this as a favorite.

reading this I got a flash on an adventure

Late one evening, as you arrive a the Grand Lodge from a long trip, in rushes Aram Zey in a panic. Seeing your team he say, "You lot, come with me!"
He leads you quickly out of the Grand Lodge, past the statue of Durvin Gest and into the Training Arena, briefing you along the way. "After long negotiations Grazz'ic has been convensed to be was kind enoungh to loan us one of her treasures for study, a jewel encrusted tome of Thassilonian origin. She flew it here herself not twenty minutes ago. It is only one of several items she has that we would like to study more in detail." You enter the arena, and rush right up to the massive figure of a dragon. Which you only just now realize is a real dragon, and not some illusion cast by Aram as some sort of a joke. And judging from the lashing of her tail she appears to be greatly upset as she gazes intently at a storm drain. Aram continue "No sooner did she pass the tome over to us, setting it on the table there, than it disappeared from sight."
The Dragon interrupts at this point. "I thought it was one of yours' Aram. I'm still not sure this isn't some type of trick. You lot have been recruiting the vermin, so I figured it was one of those - how was I to know you couldn't see the pest."
Aram finishes "It appears the tome was grabed by an invisible goblin, who ducked down the drain before we could act. I need you to get that tome!"
Grazz'ic reaches out a clawed forearm and rips open the stone drain, revealing a 5' wide drainage tunnel. Turning her eyes to you she says "That's one of MY things. I'll wait a little while, but if you take too long I'll just dig out the rest of the path to get it back."


There you go, Dragons, Goblins and Thassilonian treasures - all in one adventure

Silver Crusade

^^^ WANTS.

Casts Summon Dennis Baker IX

Dark Archive

Pathfinder Adventure Path Subscriber

My 3 cp

1) Dragons: I’m all for these beasties being rare near mythological creature. When encountered they should definitely generate an ‘Oh sh*&^%’ respose. I believe their frequency so far is good.

2) Goblins: These are great low level challenges and add some craziness to the scenarios that they are in. Paizo’s ‘reimagining’ of the goblin is great and they should be ever present in Society scenarios.

3) Orcs: I don’t think that there has been enough true blood orcs in society scenarios. They are an iconic bad guy from day one, though their faces have changes : )

4) Drow: Another good bad guy race, although not as easy to pitch against the Society unless there is a quest to delve into the darklands. It was mentioned earlier that the Drow and the Society probably wouldn’t cross paths too often. There could be more encounters with drow but I think they should be sparse.

5) Dinosaurs: I was never a big fan of dinosaurs. Outside of a typically very narrow niche I find it hard to justify their being a part of a scenario.

6) Undead: I love them. They can be a dungeon creators best friend, although they can be a crutch at the same time. Most of them live forever without food or maintenance. Therefore not as much thought needs to explain how they have survived said dungeon. Also they easily fall into the black and white categories of morality. Most of the time justification is not required to kill/destroy them first and ask questions later. Many scenarios can have an undead encounter or two to fill out the acts without bending the ‘realm of reality’ too much. I believe that their appearance ration is good.

7) Swarms: An absolute pain for an unprepared party. I agree that they are a good addition to an encounter and often appropriate. Another creature that leaves morality at the back door. These guys seemed to have a period where every scenario seemed to have to have at least 1 swarm encounter, sometimes more. Outside of that their frequency is OK.

8) Outsiders: Considering that one nation has extensive dealing with outsiders they could have a larger appearance ratio. Not just devils and demons, everyone expects them. Specific regions in Golarion will vary, but I think that they should be a little more frequent than the drow.

9) Humanoids: Although I have often read a new scenario and signed when all of the bad guys were popular common humanoids, I admit that this should be the bulk of the Society’s enemies.

Others to consider:

10) Giants: There are virtually no giant races represented, to include trolls and ogres. They have appeared occasionally and there is a recent scenario focusing on a tribe of giants. But there should be more. This is another iconic race that has been largely overlooked. It would be great to have a scenario focusing on the iconic relationship between dwarves and giants.

11) Monsters: IMHO this includes any critter that does not normally develop an extensive society, typically eats you first and foremost and rarely has another purpose in the game than to be killed and provide loot. This could include most magical beasts and aberrations and some outsiders. As I recall the early days of fantasy roleplaying were all about delving into the dungeon to kill wondrous monsters and take their stuff. I don’t think scenarios should go over board with them but more would add some nice flavor. Critters like Owlbears, Chimeras, Manticores and Ropers.

12) Fey: There are occasional hits at the relation of Golarion and the First World. This could be very fruitful for the Society to explore. Fey tend to take responsibility for watching over nature, passively for the good fey and aggressively for the evil fay. There could definitely be more fey types.

that’s all for now.. .. ..

Scarab Sages

I must agree with the majority of posters with one exception: dinosaurs can have almost always a great flavor and challenge for the pcs. Books and movies like Jurassic Park sell for a good reason. And it would be an error not to use these iconic creatures and the supporting npcs they make possible.
Although adversaries that can offer tempo and terror such as these I have seen a bit cheated in previous scenarios. I think it is definitely a pervasive problem in the writing of most scenarios. Usually only relying on the gm's imagination to preface the acts for any foreshadowing or atmosphere. Perhaps its because I haven't read all the scenarios.

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