How did they price this magic item: Boneless Leather


Pathfinder First Edition General Discussion


from:
http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/bonele ss-leather

Boneless Leather:

Aura faint transmutation; CL 3rd
Slot armor; Price 12,160 gp; Weight 15 lbs.

DESCRIPTION
This suit of +1 leather gives its wearer the ability to twist and contort his body in virtually any direction. He gains a +5 bonus on Escape Artist checks, a +5 bonus on Acrobatics checks to reduce damage from falls, a +5 bonus to CMD, and DR 5/piercing or slashing.

The price seems waaaay to low for something this powerful....
the damage reduction itself, I think should cost like 10k gp...
how did they calculated the market price?
as far as I know:
- +1 enhancement bonus: 1000gp
- +5 Escape artist skill: 2500
- +5 Acrobatic Skill: 2500
- +5 CMD: ?
- DR 5: ?

and don't forget that multiple enhancements on the same item should cost +50 for each extra enhancement (which I didn't include above).

Grand Lodge

Pathfinder Companion Subscriber

You are assuming the custom magic item pricing guidelines are the be all and end pricing formula for all items.

This is not true.


Its not a +5 Acrobatics bonus. Its a +5 acrobatics bonus that only works for preventing falling damage. That lowers the cost of that ability.

And the armor does cost 12,160gp. The 6,160gp is the cost to make the item, not the cost to buy it.


+1 enhance - included
+5 escape artist - included
+5 acrobatics - is ONLY for reducing fall damage, nothing else, so not really worth 2500
+5 CMD - pretty good
dr 5/piercing or slashing - dr is always good. But this is easily bypassed most of the time (animals have slashing, a lot of people use slashing or piercing weapons.)


Ironballs wrote:

from:

http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/bonele ss-leather

** spoiler omitted **

The price seems waaaay to low for something this powerful....
the damage reduction itself, I think should cost like 10k gp...
how did they calculated the market price?
as far as I know:
- +1 enhancement bonus: 1000gp
- +5 Escape artist skill: 2500
- +5 Acrobatic Skill: 2500
- +5 CMD: ?
- DR 5: ?

and don't forget that multiple enhancements on the same item should cost +50 for each extra enhancement (which I didn't include above).

Untrue, only enhancement bonuses increase in cost, money value costs like (+X money like +1000 gp) skill bonus are kept seperate unless priced otherwise (shadow enhancement is +3,750 gp).

So Price is 5000 for both skills (technically not full skill bonus because only works for falling)but really 3K, then +1 enhancement, +1 for DR vs Blunt (remember it is only DR vs Blunt, as slash or Pierce bypass) with CMD at discount for 5 K.
+2 armor is 4K, 3K for skills (2.5 escape but only 500 gp for limited arcobat), 5 K for CMD= 12K excactly as price.


DR Piercing or slashing is fairly easy to overcome. Most weapons people use (or natural weapons like claws) are either ones. If anything, I'd see it more as useless except for that one moment when someone uses a club or slams.

Grand Lodge

Pathfinder Companion Subscriber

In fact, pricing custom magic items is more of an art.

You have to accept the fact that there is no exact formula for pricing magic items.

Grand Lodge

Pathfinder Companion Subscriber

Did I mention you are quoting the guidelines?


Very much like the pirate code.


Starbuck_II wrote:


Untrue, only enhancement bonuses increase in cost, money value costs like (+X money like +1000 gp) skill bonus are kept seperate unless priced otherwise (shadow enhancement is +3,750 gp).

So Price is 5000 for both skills (technically not full skill bonus because only works for falling)but really 3K, then +1 enhancement, +1 for DR vs Blunt (remember it is only DR vs Blunt, as slash or Pierce bypass) with CMD at discount for 5 K.
+2 armor is 4K, 3K for skills (2.5 escape but only 500 gp for limited arcobat), 5 K for CMD= 12K excactly as price.

Adding new Abilities:

If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection 2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.

http://www.d20pfsrd.com/magic-items#TOC-Adding-New-Abilities

I'd say that an armor qualifie as "occupies a specific place on the body"


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That's a rule more for combining already existing magic items, like combining an amulet of mighty fists with an amulet of natural armor. Not really for the creation of original magic items.


The downside is you have to wear leather armor. For a dexer you can easily hit the max dex to AC cap without magical aid at level 8, if you can make it out of darkleaf cloth (it would still count as leather armor) then at least you could increase the dex to AC cap from 6 to 8. Even at that point you are still 1 point lower for max AC than with a mithril breastplate.

I'd consider wearing it made out of darkleaf cloth, I'd wear it if I found it, but I doubt I'd buy it as it is.


well adding an ability that increases a skill is considered using those rules, in 3.5 and pathfinder all of the skill increases you can add to armor are 3750. 2500 for the boost, +50% because it isnt taking up an item slot.

but all in all i think it an appropriate price, you are getting a bunch of mediocre abilities in one item, and that item, as previous posters have mentioned, is not very good (lots of better items than +1 leather. +1 mithril chain shirt is far superior in almost all circumstances)


yeah it is neat and a decent deal when a character could first afford it, but +1 leather that can't be upgraded will get outclassed by other armor options.


I would assume that the price is lowered compared to what it might technically amount to for the simple reason that it would otherwise be far too expensive for what it does.

I don't think I'd ever spend 12,000 gp on this item, which is certainly not a sign that it has been underpriced.

As others have mentioned, the DR (the single ability that could be worth that much) is too easy to overcome to be worth it. If it was DR/one of the two, then this would be a great item for its cost. As is, only bludgeoning weapons and bludgeoning natural attacks are reduced by it, which means it's more of an "oh, I finally got to use it" ability than anything else.

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