Alignment question. Planescape. Old schoolers please gather around


3.5/d20/OGL


There is something I'm interested in confirming. I have, a long time ago, read a lot of the planescape rulebooks. I don't have access to them any longer. I'm pretty convinced that SOMEWHERE in one of those books there was a mention of how the true neutral alignment worked differently in the outlands.

The concept was something like: Instead of striving for a balance in all things, people would act in a bipolar manner, regularily flipping between acting good/evil/chaotic/lawful.

Is this correct and if so: where can I read more?


not excatly bipolar.

What monte cook meant was that a true neutral character would act lawfull towards a chaotic character and act shelfish when near a paragon of good. The object was to 'balance out' the other's alignment. I don't think it was supposed to be too extreme, just highlight a different aspect of the True Neutral's personality when faced with extremes.

If you want to know more'I would start with a player's primer to the outlands, which was the PC book in the original boxed set.


The player's primer to the Outland was its own box, the one containing the CD with the mimir speeches.


Thanks for clarification.

The Exchange

Chef's Slaad wrote:

not excatly bipolar.

What monte cook meant was that a true neutral character would act lawfull towards a chaotic character and act shelfish when near a paragon of good. The object was to 'balance out' the other's alignment. I don't think it was supposed to be too extreme, just highlight a different aspect of the True Neutral's personality when faced with extremes.

If you want to know more'I would start with a player's primer to the outlands, which was the PC book in the original boxed set.

This has a lot to do with the fact that if any of the gate towns get too morally or ethically aligned to the connected plane, the town will actually get sucked into the outer planes and vice-versa.

The examples given in the Player's Primer to the Outlands are
1) If Excelsior gets too good and too lawful it will get sucked into Mt.Celestia and
2) that if a paladin made a home for himself in the Abyss, eventually his domain would break off from the Abyss and appear in the Outlands since his alignment is so much different than that of the Abyss.

So, the denizens of the gate towns have to be very careful to keep the balance, which would explain the behavior you mention.

I have actually been working on a Planescape campaign for Pathfinder these past couple weeks. If I find a specific reference the the behavior of neutral characters in the Outlands, I will post the specific reference.

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