Mark Sweetman |
Career: Initiate
Talent Sockets: 1 Focus, 1 Faith
Career Skills: Charm, Education, First Aid, Intuition, Invocation, Piety
25 Creation Points to spend
Str: 2
Tough: 2 inc to 3 = 3 pts
Agi: 2
Int: 2
Will: 2 inc to 4 = 7 pts
Fellow: 2 inc to 4 = 7 pts
Action Cards: Assess the Situation, Guarded Position, Melee Attack, Perform a Stunt, Ranged Attack, Block
Wealth: 1 pt = Poor (durable robe, rucksack, quarterstaff, 50 silver)
Zyren - do I need to pay for the 'focus' and 'faith' card? or just choose an appropriate one?
I'm still tossing up how much to spend on actions / skills / etc.
Zyren Zemerys |
@ Mark:
I'd put one more point into agility just to have a second active defense - relying only on block could be risky (I'M not even sure you intend to use a shield? Quarterstaff is two-handed).
The faith card is free, the focus talent not.
During creation I would always take characteristics over action cards - later on characteristics are mega hard to increase.
Mark Sweetman |
Career: Initiate
Talent Sockets: 1 Focus, 1 Faith
Career Skills: Charm, Education, First Aid, Intuition, Invocation, Piety
25 Creation Points to spend
Str: 2
Tough: 2 inc to 3 = 3 pts
Agi: 2 inc to 3 = 3 pts
Int: 2 inc to 3 = 3 pts
Will: 3 inc to 5 = 9 pts
Fellow: 3 inc to 4 = 4 pts
Action Cards: Assess the Situation, Guarded Position, Melee Attack, Perform a Stunt, Ranged Attack, Block, Dodge, Curry Favor
Extra Actions: Blessing of Health - 0 pts
Talents: Faith - Morr - 0 pts
Skills: Piety, First Aid, Invocation = 2 pts
Wealth: 1 pt = Poor (durable robe, rucksack, quarterstaff, 50 silver)
How does that look now Zyren? - this is my first time building in Warhammer 3rd so I'm not 100% on what would be a reasonable build or not.
Zyren Zemerys |
@ Mark:
- You also have access to the basic priest action cards (not just blessing of health) which are(minor blessing and minor ward)
- Your skills: you train first aid for one time, but you only acquire (allowed to make rolls) invocation and piety. I would recommend putting another point in invocation to train it.
Otherwise everything looks good.
Veshly |
The group so far I think.
Fetharn-Dwarf-Apprentice Runesmith. Career requires Dwarf according to RAW.
Mark Sweetman-Human-initiate of Morr. Career requires Human according to RAW.
Spazmodeus- Human-Zealot of Morr. Career requires Human according to RAW.
Bilbo Bang Bang- ??? Ratcatcher. Career requires Human or Dwarf according to RAW.
This seems to be the group so far. I'll see what I can come up with, I'll almost certainly be human.
I have a few questions.
I can't see my friend for a couple of days, (he's busy) so could you scan the pistolier career card and carrer skill and send it to me? I think he has Omens of War but I not positive. If you PM me I'll give you my Email address, if you want to do it that way? This is the class I'd like to think about, but I need more info.
Are you going to track corruption; I don't see it on your sample character sheet?
How are you treating the initial wealth buy? I see some people going low and that can be bad in a game where the initial wealth in Char Creation fixes your social status.
Typical breakdown of social tiers:
0 points -Broke- scum, slave, wanted criminal, outlaw, known chaos friend. Serfs spit on you.
1 points- poor- Brass tier- peasant, common trash. Most people, small folk that know their place and are put in it daily.
2 points- moderate wealth -Silver tier - Gentlemen, or the better sort of commoner, yeoman, small merchants, shopkeepers, guards, etc, that serve the nobles.
3 points - Wealthy- Gold tier -Nobles and wealthy merchant princes. Better than everyone else and know it, all others know it too or regret it.
Will financial rewards for the adventures be unequally divided among players by social status in a way that reflects the Empire's social structures? Or will it not be the point at all?
I've noticed some D20 thinking going on. Traditional roles in a d20 group don't apply quite as much, WFRP can be play D&D style but as written it's more like Call of Cthulhu than any D20 game. I'll use the face to face game I'm in to make my point.
A party of three:
High Elf Envoy, face guy with a superior bow, elven noblity, strong social, medium range combat, good at noticing things.
Human Zealot of Stigmar, tough guy, not strong or well armored, but takes a beating physical, mental, or spiritual, nothing stops him. Intimidates well.
Human Pit fighter. Strong guy, key melee warrior, not nice, also good at Intimidation.
Top to bottom they are gold, silver, brass tier. What little money we saw went to the top guy because he's the top guy, as it is he's really very poor for a noble and it's hurting him, he needs more money (like gold by the bucket full) to maintain his status.
Also there's no healer in our group, the zealot in more than half the sessions went to battle with one or more critical wounds, we have finished our first careers and he still has one critical. I'm the pit fighter, I have an insanity that may last for months or years. It's a grim and gritty world and even magical healing doesn't alway fix things, high valued criticals are hard to cure.
So are you easing off on the grim and gritty aspects of the Empires setting, or keep it harsh, but maybe survivable, or go grimdark? You seem to want the lighter side but it's hard to be sure. I'm good with however you want to play it, I just recommend, strongly, that you make your intended style and approach known to the players in advance.
I'd never would recommend someone going in broke, just not a good idea, brass at lowest, and silver better, unless it won't matter after a few sessions.
I think the pistolier career favors gold tier but I'd like to read the career card, and it's associated skill before choosing it.
Sorry to hit you with such a barrage and thank you taking this on and letting me play.
Mareike |
Zyren,
Here's the crunch for Mareike, my Zealot.
No possessions or fluff yet, want to make sure i've got the mechanics down.
Here's a breakdown of creation points (25) spend:
4 +1 to toughness
3 +1 to strength
3 +1 to Agility
4 +1 to Willpower
2 Wealth to Comfortable
3 Skills 4 + 2 specializations
2 Talents 2
4 Actions 3
Bilbo Bang-Bang |
I was thinking about taking the Commoner career this time for a real whack at it, but Ratcatcher can't just be wasted. That and dwarf is not a possiblity.
How is are party looking by the way? I know that Warhammer is not a concerned about party make up as other games are, DMZZ was saying we needed to jell.
Zyren Zemerys |
@ All:
Veshly has asked me a number of important questions I would like to answer
1. Pls add "Corruption" to your sample sheet. I just forgot to mention it.
2. Social tiers - the Old World is divided in the following social tiers
Typical breakdown of social tiers (cited from Veshly :):
0 points -Broke- scum, slave, wanted criminal, outlaw, known chaos friend. Serfs spit on you.
1 points- poor- Brass tier- peasant, common trash. Most people, small folk that know their place and are put in it daily.
2 points- moderate wealth -Silver tier - Gentlemen, or the better sort of commoner, yeoman, small merchants, shopkeepers, guards, etc, that serve the nobles.
3 points - Wealthy- Gold tier -Nobles and wealthy merchant princes. Better than everyone else and know it, all others know it too or regret it.
Now, what meaning do they have for you? #I expect from you that right after creation you roleplay your character according to your social tier - but with the influx of money, power, etc. you may change that. An initiate starting broken who rises to the rank of Theogonist will change his demeanour accordingly.
So don't worry too much about your starting wealth level, but also don't totally ignore its implications - a good example for how that influences a character is Felix Jaeger who after years of adventuring still sometimes thinks like a merchant and hates the nobility^^
3.Healing
WHFRP is not very forgiving. And it is by no means as easy to heal wounds/insanities/critiacal wounds/diseases/mutations etc. :) as in a D&D game. So you have to be careful - especially in a fight. Healing is expensive and often doesn't function very good.
You will encounter an Old World that is as deadly, grim and dark as it is protrayed in most of its novels.
A good message is: Real death is something that normally happens only by a TPK. If your character has no wounds left he becomes unconscious and one of his normal wounds is converted into a critical - should your critical ever exceed your toughness you're really dead.
Mark Sweetman |
I don't think the starting wealth is as restrictive as stated. Sure it restricts how much cash you have initially - but as Zyren states it can be overcome over time. I'd dispute it is related to your actual social 'tier' / standing explicitly.
Zyren - the only action card I bought was Blessing of Health, the rest are all freebies?
Franz Flechter |
Veshly here with my character.
@ Mark, it's a matter of considerable debate. The problem is that all other character creation aspects have at least moderately lasting effects, charateristics are really important and hard to improve, skills are limited in advancement, a talent or action is relatively easy to get, but mostly results in a modest improvement of the character. The Empire as presented is based on late medieval Germany, you were born to your social status and money does not grow on trees. So allowing people to use wealth as a "dump stat" does not reflect the society and is somewhat unbalancing in terms of making characters. My point to the GM though was not how he should handle it, just that we should know, up-front, how he does intend to handle it.
@GM - Almost complete character, need to pick action card. Can I trade the Healing draft for some shot and powder? Do you ahve any other questions or comments?
Zyren Zemerys |
Take some shot and powder for free (maybe include the reason for it in your background) you will need all healing drafts you can get your hands on :)
@ Mark: Blessing of health is also free - it's a basic priest action.
@ Social tier debate:
As I said, it will have some influence (starting as a noble for example will surely help getting along with other nobles). But depending on how you expand your career this might change over time.
@ Franz:
Looks very good - I will write a short introduction on how everyone happened to visit Ubersreik.
Bilbo Bang-Bang |
I think that I am going to switch to one of the careers in the core set book. It will be easier for me to keep track of for now. Was the Bounty Hunter in the core set? The Rat Catcher looks pretty cool, but it seems that it would be necessary to have the Toolkit to advance properly without asking for help all the time, lol.
[Edit]
Actually, I got to thinking about it and was wondering if you could draw one card from the core book and I will stick with what ever it happens to be. I like the gamblers luck of it. If you'd prefer not to, then I will choose from the drawn cards. They all had promise.
Veshly |
The Bounty Hunter: Anyone may look, just the basic stuff for one.
Character Name:
What ever you want.
Race:
Human, Dwarf, Wood or High Elf
Career Name:
Bounty Hunter / Basic
Career Traits:
Basic, Combat, Rural, Urban
Primary Characteristics:
Agility, Intelligence
Career Skills:
Ballistic Skill, Intuition, Observation, Ride, Stealth
Advances:
2 Action, 2 Talent, 1 Skill, 1 Fortune, 1 Conservative, 1 Reckless, 2 Wounds
Talent Slots:
Tactics , Reputation
Career Card:
Once per session, you may name one adversary as your quarry. Add a Expertise die to all Observation, Intuition, Melee Attack and Ranged Attack
checks targeting your quarry for the remainder of the encounter.
I don't have much more info, except fluff, but if you need anything else Bilbo, just ask, I'm sure someone will answer.
Mark Sweetman |
@ Mark, it's a matter of considerable debate. The problem is that all other character creation aspects have at least moderately lasting effects, charateristics are really important and hard to improve, skills are limited in advancement, a talent or action is relatively easy to get, but mostly results in a modest improvement of the character. The Empire as presented is based on late medieval Germany, you were born to your social status and money does not grow on trees. So allowing people to use wealth as a "dump stat" does not reflect the society and is somewhat unbalancing in terms of making characters. My point to the GM though was not how he should handle it, just that we should know, up-front, how he does intend to handle it.
I can see some of your points - though not all. Not all of the character creation options need to have lasting effects - and wealth is not a pure dump stat as there are tangible differences to the amount of cash one gets.
I would counter that the base Social standing is more tied to your initial career choice - and is then influenced by how much money you have.
I would agree that you tend to be born to your social status but also remember that no amount of gold can change that. One of the starting careers in the base set is Commoner - even if you spent three creation points in making him rich, he is still a commoner. Similarly if you work as a ratcatcher - no amount of money is going to make you welcome in the upper social tiers by those who hold their nose high.
Zyren - I'll double check character creation tonight to see where I've gone right and wrong.
feytharn |
A few questions:
- The character card here shows no dedicated talents and both slots are for focus talents. So I can purchase focus talents provided I invested character creation points, right?
- Is there a reasonable way to chose these talents, the actions and the stances for my character before my books and cards arrive? If not, are you all willing to wait for that?
feytharn |
Once I turn in my first draft, I will put 'dwarf related', 'runesmith related' etc in the respective line and would appreciate your help.
Tow more questions:
- Did I understand it correctly, that I cannot 'train' a career skill but rather activate it with the first training point? Can I specialize in a non trained but activated career skill?
- I might have missed it (or it might have to do with the cards which I don't have, yet) but what do the career traits mean?