WHFRP 3rd Edition interest check


Recruitment

51 to 100 of 160 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Right-o then, one Initiate of Morr coming up :P


Morr? nice, I've only seen Ulric, Sigmar and Shalya in action by now

@ Spaz: You may choose it


Sure steal my thunder Mark, was thinking of making my zealot a follower of More :D

Zyren, I don't seem to have any listings of insanities. Could you help out with that ?


Mhm...I have a full box of them^^ I could draw like five for you and you choose on?


Ok


Character Creation Started:
Race: Reikland Human
Career: Initiate

Talent Sockets: 1 Focus, 1 Faith

Career Skills: Charm, Education, First Aid, Intuition, Invocation, Piety

25 Creation Points to spend

Str: 2
Tough: 2 inc to 3 = 3 pts
Agi: 2
Int: 2
Will: 2 inc to 4 = 7 pts
Fellow: 2 inc to 4 = 7 pts

Action Cards: Assess the Situation, Guarded Position, Melee Attack, Perform a Stunt, Ranged Attack, Block

Wealth: 1 pt = Poor (durable robe, rucksack, quarterstaff, 50 silver)

Zyren - do I need to pay for the 'focus' and 'faith' card? or just choose an appropriate one?

I'm still tossing up how much to spend on actions / skills / etc.


I apologize, but I'm gonna have to withdraw from this. My eyes were bigger than stomach as far as learning another new system goes. I just don't have the time at the moment. Hope you guys can still work things out. Again, sorry. Best of luck!


@Zyren- With DM Jelani's withdrawal do you wish me to step in for my restrictive participation?

Just let me know how you want to handle it.


Yeah surely, if you are still up for it, I would hope you take his place - I will modify the Hunting Lodge part then.


@ Mark:

I'd put one more point into agility just to have a second active defense - relying only on block could be risky (I'M not even sure you intend to use a shield? Quarterstaff is two-handed).

The faith card is free, the focus talent not.

During creation I would always take characteristics over action cards - later on characteristics are mega hard to increase.


Zyren, I found a reference for the insanity cards. hmmm, there are some doozies in there :)


Yeah-but don't forget that you quite often suffer from the bad effects :) Look for good RP otions!


Updated Character Building:
Race: Reikland Human
Career: Initiate
Talent Sockets: 1 Focus, 1 Faith

Career Skills: Charm, Education, First Aid, Intuition, Invocation, Piety

25 Creation Points to spend

Str: 2
Tough: 2 inc to 3 = 3 pts
Agi: 2 inc to 3 = 3 pts
Int: 2 inc to 3 = 3 pts
Will: 3 inc to 5 = 9 pts
Fellow: 3 inc to 4 = 4 pts

Action Cards: Assess the Situation, Guarded Position, Melee Attack, Perform a Stunt, Ranged Attack, Block, Dodge, Curry Favor
Extra Actions: Blessing of Health - 0 pts

Talents: Faith - Morr - 0 pts

Skills: Piety, First Aid, Invocation = 2 pts

Wealth: 1 pt = Poor (durable robe, rucksack, quarterstaff, 50 silver)

How does that look now Zyren? - this is my first time building in Warhammer 3rd so I'm not 100% on what would be a reasonable build or not.


@ Mark:
- You also have access to the basic priest action cards (not just blessing of health) which are(minor blessing and minor ward)
- Your skills: you train first aid for one time, but you only acquire (allowed to make rolls) invocation and piety. I would recommend putting another point in invocation to train it.

Otherwise everything looks good.


Roger that - I suppose I'll drop his wealth back to 0pts to get the extra creation point I need for the second investment in Invoc.

Much thanks for the build assistance - I'll translate it over to the format you provided earlier later.


I am going to snatch up the Ratcatcher if there are no objections. I am quite fond of the small, but viscious dog.


What has the race selection been upto this point? I am trying to decide between the human and dwarf. Being Warhammer, dwarfs seem to be much closer to each other than in other worlds.


@ Mark: Just for clarification: Because piety and invocation are advanced skills.


Feytharn is surely a dwarf since his career doesn't allow anything else. I guess Mark is human. Spaz and Veshly haven't made up their mind I guess.


I have ordered the Player's Guide, but may need a little assistance till it gets to me. Should be here in a couple of days.


The group so far I think.

Fetharn-Dwarf-Apprentice Runesmith. Career requires Dwarf according to RAW.
Mark Sweetman-Human-initiate of Morr. Career requires Human according to RAW.
Spazmodeus- Human-Zealot of Morr. Career requires Human according to RAW.
Bilbo Bang Bang- ??? Ratcatcher. Career requires Human or Dwarf according to RAW.

This seems to be the group so far. I'll see what I can come up with, I'll almost certainly be human.

@GM:

I have a few questions.

I can't see my friend for a couple of days, (he's busy) so could you scan the pistolier career card and carrer skill and send it to me? I think he has Omens of War but I not positive. If you PM me I'll give you my Email address, if you want to do it that way? This is the class I'd like to think about, but I need more info.

Are you going to track corruption; I don't see it on your sample character sheet?

How are you treating the initial wealth buy? I see some people going low and that can be bad in a game where the initial wealth in Char Creation fixes your social status.

Typical breakdown of social tiers:
0 points -Broke- scum, slave, wanted criminal, outlaw, known chaos friend. Serfs spit on you.
1 points- poor- Brass tier- peasant, common trash. Most people, small folk that know their place and are put in it daily.
2 points- moderate wealth -Silver tier - Gentlemen, or the better sort of commoner, yeoman, small merchants, shopkeepers, guards, etc, that serve the nobles.
3 points - Wealthy- Gold tier -Nobles and wealthy merchant princes. Better than everyone else and know it, all others know it too or regret it.

Will financial rewards for the adventures be unequally divided among players by social status in a way that reflects the Empire's social structures? Or will it not be the point at all?

I've noticed some D20 thinking going on. Traditional roles in a d20 group don't apply quite as much, WFRP can be play D&D style but as written it's more like Call of Cthulhu than any D20 game. I'll use the face to face game I'm in to make my point.

A party of three:
High Elf Envoy, face guy with a superior bow, elven noblity, strong social, medium range combat, good at noticing things.
Human Zealot of Stigmar, tough guy, not strong or well armored, but takes a beating physical, mental, or spiritual, nothing stops him. Intimidates well.
Human Pit fighter. Strong guy, key melee warrior, not nice, also good at Intimidation.

Top to bottom they are gold, silver, brass tier. What little money we saw went to the top guy because he's the top guy, as it is he's really very poor for a noble and it's hurting him, he needs more money (like gold by the bucket full) to maintain his status.

Also there's no healer in our group, the zealot in more than half the sessions went to battle with one or more critical wounds, we have finished our first careers and he still has one critical. I'm the pit fighter, I have an insanity that may last for months or years. It's a grim and gritty world and even magical healing doesn't alway fix things, high valued criticals are hard to cure.

So are you easing off on the grim and gritty aspects of the Empires setting, or keep it harsh, but maybe survivable, or go grimdark? You seem to want the lighter side but it's hard to be sure. I'm good with however you want to play it, I just recommend, strongly, that you make your intended style and approach known to the players in advance.
I'd never would recommend someone going in broke, just not a good idea, brass at lowest, and silver better, unless it won't matter after a few sessions.

I think the pistolier career favors gold tier but I'd like to read the career card, and it's associated skill before choosing it.

Sorry to hit you with such a barrage and thank you taking this on and letting me play.


Zyren,
Here's the crunch for Mareike, my Zealot.
No possessions or fluff yet, want to make sure i've got the mechanics down.
Here's a breakdown of creation points (25) spend:

4 +1 to toughness
3 +1 to strength
3 +1 to Agility
4 +1 to Willpower
2 Wealth to Comfortable
3 Skills 4 + 2 specializations
2 Talents 2
4 Actions 3


Going dwarf. Feytharn is going to need a pal with all those manlings runnin' about. Plus, I hate me some Skaven and can't wait to get musk flowing. ;)


Say Bilbo. Didn't we try this before... Enemy Within 2nd ed... died quite suddenly ?


Indeed we did. I was a Dwarf Soldier. Weren't a farmer or something...haha? Got stuck on the barge with the ox.


I was thinking about taking the Commoner career this time for a real whack at it, but Ratcatcher can't just be wasted. That and dwarf is not a possiblity.

How is are party looking by the way? I know that Warhammer is not a concerned about party make up as other games are, DMZZ was saying we needed to jell.


I was an elf rogue trying to get that guy out of the river :)
Just checked...a whopping 11 posts LOL


Busy today until afternoon - updates follow then


@ All:

Veshly has asked me a number of important questions I would like to answer

1. Pls add "Corruption" to your sample sheet. I just forgot to mention it.

2. Social tiers - the Old World is divided in the following social tiers

Typical breakdown of social tiers (cited from Veshly :):
0 points -Broke- scum, slave, wanted criminal, outlaw, known chaos friend. Serfs spit on you.
1 points- poor- Brass tier- peasant, common trash. Most people, small folk that know their place and are put in it daily.
2 points- moderate wealth -Silver tier - Gentlemen, or the better sort of commoner, yeoman, small merchants, shopkeepers, guards, etc, that serve the nobles.
3 points - Wealthy- Gold tier -Nobles and wealthy merchant princes. Better than everyone else and know it, all others know it too or regret it.

Now, what meaning do they have for you? #I expect from you that right after creation you roleplay your character according to your social tier - but with the influx of money, power, etc. you may change that. An initiate starting broken who rises to the rank of Theogonist will change his demeanour accordingly.

So don't worry too much about your starting wealth level, but also don't totally ignore its implications - a good example for how that influences a character is Felix Jaeger who after years of adventuring still sometimes thinks like a merchant and hates the nobility^^

3.Healing

WHFRP is not very forgiving. And it is by no means as easy to heal wounds/insanities/critiacal wounds/diseases/mutations etc. :) as in a D&D game. So you have to be careful - especially in a fight. Healing is expensive and often doesn't function very good.

You will encounter an Old World that is as deadly, grim and dark as it is protrayed in most of its novels.
A good message is: Real death is something that normally happens only by a TPK. If your character has no wounds left he becomes unconscious and one of his normal wounds is converted into a critical - should your critical ever exceed your toughness you're really dead.

4. PistolierI
PistolierII


I don't think the starting wealth is as restrictive as stated. Sure it restricts how much cash you have initially - but as Zyren states it can be overcome over time. I'd dispute it is related to your actual social 'tier' / standing explicitly.

Zyren - the only action card I bought was Blessing of Health, the rest are all freebies?

Scarab Sages

I found a picture of the skill/characteristcs side of the career card for the Apprentice Runesmith on fantasyflights homepage, so I can continue with the basics of the character before I get my book :-)


Veshly here with my character.

@ Mark, it's a matter of considerable debate. The problem is that all other character creation aspects have at least moderately lasting effects, charateristics are really important and hard to improve, skills are limited in advancement, a talent or action is relatively easy to get, but mostly results in a modest improvement of the character. The Empire as presented is based on late medieval Germany, you were born to your social status and money does not grow on trees. So allowing people to use wealth as a "dump stat" does not reflect the society and is somewhat unbalancing in terms of making characters. My point to the GM though was not how he should handle it, just that we should know, up-front, how he does intend to handle it.

@GM - Almost complete character, need to pick action card. Can I trade the Healing draft for some shot and powder? Do you ahve any other questions or comments?


Take some shot and powder for free (maybe include the reason for it in your background) you will need all healing drafts you can get your hands on :)

@ Mark: Blessing of health is also free - it's a basic priest action.

@ Social tier debate:

As I said, it will have some influence (starting as a noble for example will surely help getting along with other nobles). But depending on how you expand your career this might change over time.

@ Franz:

Looks very good - I will write a short introduction on how everyone happened to visit Ubersreik.


I think that I am going to switch to one of the careers in the core set book. It will be easier for me to keep track of for now. Was the Bounty Hunter in the core set? The Rat Catcher looks pretty cool, but it seems that it would be necessary to have the Toolkit to advance properly without asking for help all the time, lol.

[Edit]

Actually, I got to thinking about it and was wondering if you could draw one card from the core book and I will stick with what ever it happens to be. I like the gamblers luck of it. If you'd prefer not to, then I will choose from the drawn cards. They all had promise.


Yup, bounty hunter is core I think.


I posted and had an answer immediately, lol. Skills.


Quite alot of those drawn are from the core set:

Agent
Navigator
Watchman
Bounty Hunter
Scribe
Forger
Commoner
Thief

Without checking, I think these are.


Zyren Zemerys wrote:

Quite alot of those drawn are from the core set:

Agent
Navigator
Watchman
Bounty Hunter
Scribe
Forger
Commoner
Thief

Without checking, I think these are.

Perfect. Thank you, Z.


What races are open to the Bounty?


Human, Dwarf, High Elf, or Wood Elf


Hmmm, seems that I may need to re-evaluate what race I'll be coming from. I think I am going to write up a background for human and dwarf and see which I like better.


The Bounty Hunter: Anyone may look, just the basic stuff for one.

Name/Race:

Character Name:
What ever you want.

Race:
Human, Dwarf, Wood or High Elf


Career:

Career Name:
Bounty Hunter / Basic

Career Traits:
Basic, Combat, Rural, Urban

Primary Characteristics:
Agility, Intelligence

Career Skills:
Ballistic Skill, Intuition, Observation, Ride, Stealth

Advances:
2 Action, 2 Talent, 1 Skill, 1 Fortune, 1 Conservative, 1 Reckless, 2 Wounds

Talent Slots:
Tactics , Reputation

Career Card:
Once per session, you may name one adversary as your quarry. Add a Expertise die to all Observation, Intuition, Melee Attack and Ranged Attack
checks targeting your quarry for the remainder of the encounter.

I don't have much more info, except fluff, but if you need anything else Bilbo, just ask, I'm sure someone will answer.


Franz Flechter wrote:
@ Mark, it's a matter of considerable debate. The problem is that all other character creation aspects have at least moderately lasting effects, charateristics are really important and hard to improve, skills are limited in advancement, a talent or action is relatively easy to get, but mostly results in a modest improvement of the character. The Empire as presented is based on late medieval Germany, you were born to your social status and money does not grow on trees. So allowing people to use wealth as a "dump stat" does not reflect the society and is somewhat unbalancing in terms of making characters. My point to the GM though was not how he should handle it, just that we should know, up-front, how he does intend to handle it.

I can see some of your points - though not all. Not all of the character creation options need to have lasting effects - and wealth is not a pure dump stat as there are tangible differences to the amount of cash one gets.

I would counter that the base Social standing is more tied to your initial career choice - and is then influenced by how much money you have.

I would agree that you tend to be born to your social status but also remember that no amount of gold can change that. One of the starting careers in the base set is Commoner - even if you spent three creation points in making him rich, he is still a commoner. Similarly if you work as a ratcatcher - no amount of money is going to make you welcome in the upper social tiers by those who hold their nose high.

Zyren - I'll double check character creation tonight to see where I've gone right and wrong.


By the way, the starting year of our campaign will be 2520 and the first installments of the campaign will be set in Ubersreik, Reikland.

Your background does not have to include how you came there, I will prepare a fitting introdution.


Zyren - did you have a chance to look over my zealot-so-far ?


Everything seems correct! Please put the insanity not only under the talent but also under the insanity section.


´@ Mark: I just noticed that you didn't include the free characteristics increase: You receive a free +1 bonus on your two primary characteristics, this happens before you spend any points on the characteristics during creation.

Scarab Sages

A few questions:

- The character card here shows no dedicated talents and both slots are for focus talents. So I can purchase focus talents provided I invested character creation points, right?

- Is there a reasonable way to chose these talents, the actions and the stances for my character before my books and cards arrive? If not, are you all willing to wait for that?


1. Yes, you can buy focus talents for both slots.

2. I could choose some for you if you help me with the direction - like shouldn they be dwarf related, rather offensive or defensive etc.

Scarab Sages

Once I turn in my first draft, I will put 'dwarf related', 'runesmith related' etc in the respective line and would appreciate your help.

Tow more questions:
- Did I understand it correctly, that I cannot 'train' a career skill but rather activate it with the first training point? Can I specialize in a non trained but activated career skill?

- I might have missed it (or it might have to do with the cards which I don't have, yet) but what do the career traits mean?

51 to 100 of 160 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / WHFRP 3rd Edition interest check All Messageboards

Want to post a reply? Sign in.