Whips?


Rules Questions


In the description for the whip it says:
"A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher"

So basicly anything that wears padded armor won't take damage. I see that it's main purpose most likely is to have a 15 ft reach weapon that can disarm and trip, which is quite nice I guess.

But does having an enhancement bonus or anything like that on the whip get passed this "no damage" clause?


Quatar wrote:

But does having an enhancement bonus or anything like that on the whip get passed this "no damage" clause?

Not that I know of... Though these bonus will add to the trip roll... And whip do non-lethal damage...

If you want a more damaging whip you have to look for Scorpion whip... ;)

Scorpion Whip:
Whip, Scorpion

This whip has a series of razorsharp blades and fangs inset along its tip.

Description: A scorpion whip deals lethal damage, even to creatures with armor bonuses. If you are proficient with whips, you can use a scorpion whip.

Weapon Feature(s): disarm, reach, trip

Source Adventurer's Armory, Legacy of Fire Player's Guide


Oh... it's right under the whip in the list and I missed it. Embarassing.

Yeah, guess that's exactly what I was looking for.

Not that a whip deals much damage to start with, but every bit helps :)

Hm, would the paragraph about weapon finesse working with whips also apply to the scorpion whip?


Quatar wrote:
Hm, would the paragraph about weapon finesse working with whips also apply to the scorpion whip?

I'm not sure but since it will not break anything in the game(remember : you can't AoO with a whip and you provoke if you use it ) I would allow it... ;)


Since scorpion whip and normal whip use the same proficiency it should be finessable.

If you want lethal damage on a normal whip you could give it some elemental enchantments (flaming whip :3) or give it the vicious enchantment.


If you are interested in whip use, I strongly recommend you check out [url = http://paizo.com/store/byCompany/s/superGeniusGames/pathfinderRPG/geniusGuides/archetypes/v5748btpy8go6]The genius guide to martial archetypes[/url]. It has an archetype in there, the blacksnake which can be applied to any class and offers quite a bit of whip specialty.


Depending on the class you are using with the Whip (Scorpion) it may actully be better to not Fineness. For example if this is going on a Combat Maneuver based fighter higher Str

Whips are 1-Handed Wepaons not Light. You can use them in two hands for increase strength damage and power attack.

Higher strength also increases your CMB for Trips and Disarms.


One other thing I'll recommend if you have it is there are rules for Mighty Whips and something like the scorpion whip in the Sword and the Fist (D&D 3.0 Fighter guide) The mighty allows you to impart your strength bonus which helps and the other whip has better damage (d6) and doesn't read that it has the old problem of not damaging things with the natural armor/+3 bonus.

I allowed those for a ranger with 2 weapon fighting but left in that you still provoke Attacks of Opportunity when using the above whips. Don't know if this will help or not though.


Jaboui wrote:

One other thing I'll recommend if you have it is there are rules for Mighty Whips and something like the scorpion whip in the Sword and the Fist (D&D 3.0 Fighter guide) The mighty allows you to impart your strength bonus which helps and the other whip has better damage (d6) and doesn't read that it has the old problem of not damaging things with the natural armor/+3 bonus.

I allowed those for a ranger with 2 weapon fighting but left in that you still provoke Attacks of Opportunity when using the above whips. Don't know if this will help or not though.

In 3.x and pathfinder a whip is treated as a melee weapon. You dont need a special kind of whip to add strength to damage, you already do like any one handed melee weapon.

As for provoking that still happens, which si why I recommend the super genius blacksnake archetype if you allow 3rd party material as it gives a number of whip specialized bonuses, including eliminating the attack of oportunity, in exchange for a set of class features from any of the base classes.


Dorje Sylas wrote:
Depending on the class you are using with the Whip (Scorpion) it may actully be better to not Fineness.

One upshot for finesse is you qualify for the Serpent Lash feat. Free attack when you trip someone, free drag them 5' (or more with a high CMB roll) which causes them to provoke. Or do a disarm and possibly catch the item.


Kolokotroni wrote:
If you are interested in whip use, I strongly recommend you check out The genius guide to martial archetypes. It has an archetype in there, the blacksnake which can be applied to any class and offers quite a bit of whip specialty.

Ah thanks for the link, don't know that book yet.

If you have it, could you just tell me what it would replace for a Bard?

Not the exact rules, I know the book's not expensive, but buying it just to realise it replaces something for this archetype that I definitely don't want to lose would be a waste. So just what I would give up for it?


Quatar wrote:
Kolokotroni wrote:
If you are interested in whip use, I strongly recommend you check out The genius guide to martial archetypes. It has an archetype in there, the blacksnake which can be applied to any class and offers quite a bit of whip specialty.

Ah thanks for the link, don't know that book yet.

If you have it, could you just tell me what it would replace for a Bard?

Not the exact rules, I know the book's not expensive, but buying it just to realise it replaces something for this archetype that I definitely don't want to lose would be a waste. So just what I would give up for it?

The bard gives up essentially either it's performance ability or its spells. In exchange it gets whip profficiency(though the bard already has that) and doesnt provoke when using a whip, as well as the ability to deal lethal damage with a whip, and get through armor/natural armor.

In addition to that every 2nd level you get a lash talent, of which can allow you to do classic whip things like manipulate objects at your whips reach, swing around on a whip, a bonus to disarm, the ability to threaten with your whip (and it scales up to 10 and then 15ft of threatened space). You can also choose from several thematic bonus feats for a talent, and there are a couple others.


By performance ability you mean the entire bardic performance line?

Thanks, I'll think about it, but it might be an archetype that's better with other classes.


Quatar wrote:

By performance ability you mean the entire bardic performance line?

Thanks, I'll think about it, but it might be an archetype that's better with other classes.

Yes the whole bardic performance line. Its definately alot to give up, and it seems like the bard or inquisitor take the bigest hit from the archetypes, but again, if you want to be a whip specialist it is a huge boon.


Dorje Sylas wrote:
Whips are 1-Handed Wepaons not Light. You can use them in two hands for increase strength damage and power attack.

I don't think you can uses a whip two handed. I didn't think you could uses any one handed weapon two handed.


thebluecanary wrote:
Dorje Sylas wrote:
Whips are 1-Handed Wepaons not Light. You can use them in two hands for increase strength damage and power attack.
I don't think you can uses a whip two handed. I didn't think you could uses any one handed weapon two handed.

From the Prd Equipment Section:

One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder's Strength bonus to damage rolls for melee attacks with a one-handed weapon if it's used in the primary hand, or 1/2 his Strength bonus if it's used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character's Strength bonus to damage rolls.

The whip is a onehanded weapon and treated as a melee weapon. There is no mechanical reason you cant use it in 2 hands.


so if i take the feat precise shot will that take away the aao that the enemy gets? or is there a way to take away the aoo?

Liberty's Edge

However, the idea of using a whip in two hands is silly. I mean, just picture it.


Lobolusk wrote:
so if i take the feat precise shot will that take away the aao that the enemy gets? or is there a way to take away the aoo?

a whip is a melee attack. Precise shot has no impact on it at all.


Kolokotroni wrote:
Lobolusk wrote:
so if i take the feat precise shot will that take away the aao that the enemy gets? or is there a way to take away the aoo?
a whip is a melee attack. Precise shot has no impact on it at all.

is there a feat or a way to take away the aoo?

it says you get it like you were using a ranged weapon up close? so can that translate to range weapon feat that will take away the aoo is what i am askig? because your argument could be taken the same way the whip is a melee weapon why does it suffer as it was a ranged weapon?


DOn't get me wrong i once played a amazing bard/fighter whip master i had to scour book after book until i found the "daggerwhip" the whip is alot like getting a body kit on a crappy honda, it doesn't really do anything it just looks cool. and you can spend that money on way better things like exhaust, engine rebuild ect. but a man has a right to a little style!! and nothing screams "COMMENAYEAHHHHAAA" like a flaming dagger whip.


Lobolusk wrote:
Kolokotroni wrote:
Lobolusk wrote:
so if i take the feat precise shot will that take away the aao that the enemy gets? or is there a way to take away the aoo?
a whip is a melee attack. Precise shot has no impact on it at all.

is there a feat or a way to take away the aoo?

it says you get it like you were using a ranged weapon up close? so can that translate to range weapon feat that will take away the aoo is what i am askig? because your argument could be taken the same way the whip is a melee weapon why does it suffer as it was a ranged weapon?

To my knowledge there is no such feat because it is a corner case, only something designed specifically for whip use will work. The argument cant be taken both ways, because the attack of opportunity is an exception to the rules, and doesn't fit in with other ranged attacks. The whip is treated as a melee weapon, all the basic rule interactions follow that basis. The provoking an attack is specific rule for that weapon. Unless something specifically mentions whips (like the blacksnake genius archetype) it isnt going to work for the whip.


Precise shot doesn't take away the AoO for ranged weapons either, it just makes the -4 penalty for shooting INTO melee disappear.

Why would it suddenly make something for a melee weapon that it doesn't even do for a ranged one? (Also notice that the whip does not have that penalty in the first place, being a melee weapon)

What you mean is probably Point Blank Master, which requires Weapon Specialisation as pre-req.
I see no problem allowing that to work for whips as well, if you meet the pre-reqs, but that's definitely houserule territory, so ask your DM.

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