Mithras |
Mithras wrote:Diego, I think you are in error.
The material cost is factored in when determining the basecost(just look at tome of something +x)
You can't take 10 when there is some sort of risk involved - I would say losing the value of magical item when crafting it makes it risky, even if you need to roll 2 to succede.
The later part can be fixed by making a +10 spellcraft (or whatever skill used) magical item.
Rules about base price:
PRD wrote:Magic supplies for items are always half of the base price in gp. For many items, the market price equals the base price. Armor, shields, weapons, and items with value independent of their magically enhanced properties add their item cost to the market price. The item cost does not influence the base price (which determines the cost of magic supplies), but it does increase the final market price.
In addition, some items cast or replicate spells with costly material components. For these items, the market price equals the base price plus an extra price for the spell component costs. The cost to create these items is the magic supplies cost plus the costs for the components. Descriptions of these items include an entry that gives the total cost of creating the item.
Taking 10:
PRD wrote:Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.You can always Take 10 when not in danger or distracted. You are confusing the rules with those for...
I stand corrected - thanks for clearing it up :)
Ashiel |
Efreet as a race have 3 wishes a day, unlimited, and are an entire race. Do they dominate mortal existence?
No.
Having unlimited wishes and abusing it is a great way to bring in some real powerful forces to smack you down.
I'd be more amused when the staff gets stolen from him, and someone starts misusing his staff to create all sorts of havoc.
Imagine a sorceror with the staff casting ability blowing 15 wishes a day or something, and how rapidly things could get out of hand, all because of that staff. Especially if he's a follower of Rovagug and trying to raise up the FIrewalker, or something.
==Aelryinth
Not to mention that wish is not what it used to be. In Pathfinder, it is basically inherent modifiers (not a biggie) and copying lower level spells. Honestly, I think any magic item that casts wish is more or less a horrible waste of money; including this one. :P
Kevin Andrew Murphy Contributor |
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For both aesthetics and metaphysics, the second spell in the staff should be Limited Wish, since Wish and Limited Wish make a logical pair.
Beyond that, the easiest and best havoc to play with such an item, apart form it just getting stolen, is to have gremlins come to curse it because what self-respecting gremlin wouldn't want to create an endless source of cursed wishes?
Tandriniel |
Tandriniel wrote:Discussions about custom made items are often moved under Homebrew or Suggestions, as custom made magical items are GM territory.I do however object against placing this thread under Houserules.
It is a question about RAW.
Is that RAW? I would believe creating items with item creation rules would fall under RAW, not houserules.
Diego Rossi |
Tandriniel wrote:Is that RAW? I would believe creating items with item creation rules would fall under RAW, not houserules.There aren't any item creation rules, only item creation guidelines.
Edit: Maybe the potion/scroll/wand items have rules. Maybe.
As long as someone isn't trying to get a discount brewing a "potion of fly" that only work for rogues or a wand of fireball that only work for wizards and not for sorcerers or magus. Then they become an homebrew.
@Tandriniel. Crafting anything that isn't a printed magic items is GM territory, even if it follow verbatim the crafting guidelines.
Actually following verbatim only some of the guidelines while forgetting that:
Not all items adhere to these formulas. First and foremost, these few formulas aren't enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staves follow the formulas closely, and other items require at least some judgment calls.
can generate some of the most unbalancing items possible.
Aelryinth RPG Superstar 2012 Top 16 |
Diego Rossi wrote:Is that RAW? I would believe creating items with item creation rules would fall under RAW, not houserules.Tandriniel wrote:Discussions about custom made items are often moved under Homebrew or Suggestions, as custom made magical items are GM territory.I do however object against placing this thread under Houserules.
It is a question about RAW.
All magic items not in core are subject to DM adjudication. Otherwise, you get things like swords of true strike and rings of constant cure light wounds, 'by the rules.'
Ergo, always considered home brew, even if you follow the rules to the letter...because the letter can be hugely and savagely abused.
==Aelryinth
Viktyr Gehrig |
"Not all items adhere to these formulas. First and foremost, these few formulas aren't enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staves follow the formulas closely, and other items require at least some judgment calls."
http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Gold-Piece-Values
So how much does a Staff of Omnipotence (wish, limited wish and prestidigitation) cost? All of the precious metals on your planet plus one copper piece, that's how much. With an exotic material component of "bite me".
Mind if I use this question for my column?