Harrison |
http://paizo.com/forums/dmtz4p7z?Celestial-Disciple-help-please
This thread died back in may, but this thread made me think about it, so I'm posting the link here for record's sake.
That said, I did attempt to balance this out a while back (I think I still have the spreadsheet I was working on, too), without any real success to it, since I wasn't sure how best to proceed with transforming Dragon Disciple into a Celestial equivalent and making them as equal in power as I could manage.
It's not easy, and following the 3.5 homebrew rules for it (linked in the old thread) is horribly broken, due to the reasons I pointed out in post #12.
Finn Killshrike |
I'm currently playing an "Abyssal Disciple" in our Savage Tide play-by-post game.
The GM suggested switching out the Abyssal bloodline powers (Strength of the Abyss and Added Summonings) for the Draconic ones (Breath Weapon and Wings) which is a mixed bag: Strength of the Abyss is awesome, but I'd rather have Wings than Added Summonings.
I think the idea is to keep most of the powers the same, but I don't think anything has been decided about what to do with Dragon Form yet (assuming my PC gets that far, which is not terribly likely).