Ok I would like a quick critique of this party composition for a 1-10 zombie campaign then switching to a Planar game at level 10 or so.
25 point buy
Core rule, APG, and possibly add one more book at level 10 to modify our character options.
Sorcerer GM will play 1-10th levels
Bad Touch Cleric
Fighter/rogue GM will play 10-20th levels
One gm will run the zombie half. Then another will take over for the planar game.
Thanks for any input.
Thanks gents for the info. I'll pass the zombie links on to our zombie GM. Our Zombie Gm was worried that our planar half of the game would be rough with out an arcane caster. We'll be mostly playing on the second layer of hell. ie DIS.
Our zombie GM probably won't use a lot of traps. Perhaps a few. Our Planar GM is notorious for traps. 17 traps on one chest in a second ed game.