How would a Deaf / Mute character communicate in PFS?


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2/5

If there is a character in PFS who cannot speak, how would he go about communicating with fellow players? In a home game I would simply allow everyone to take a rank of Linguistics to learn some sort of sign language, but that falls apart in PFS because 1) There is no 'official' sign language listed in the books, and 2) You are likely to play with a different group of people each time. This causes a lot of problems because communication is key in most games.

I suppose you could write out messages to other players, but this is very much not an option in the heat of combat. You could also say that this is just a penalty that players have to deal with, but that seems unrealistic considering how many alternate forms of communication there are in the real world. I believe it is even mentioned somewhere that the Pathfinders even have there own hand signs; but as this isn't an actual language, can we learn to speak it(and moreover, would party companions speak it?)


Sean H wrote:
If there is a character in PFS who cannot speak, how would he go about communicating with fellow players? In a home game I would simply allow everyone to take a rank of Linguistics to learn some sort of sign language, but that falls apart in PFS because 1) There is no 'official' sign language listed in the books, and 2) You are likely to play with a different group of people each time. This causes a lot of problems because communication is key in most games.

PFS allows "lip reading" as a language as a campaign house rule. That may not help with a mute character, though.

4/5

A point in linguistics allows you to read lips for deaf characters in PFS instead of taking a language. The source of that is one of the FAQ.

For mute characters, not being able to communicate (via Vow of Silence or whatever), I mean, not being able to speak is simply a hindrance. In battle, you could probably get around it with some sort of telepathic communication if it's possible for that character.

I'm unaware of any sort of sign language in PFS, but of course people can make up hand signals.

2/5

hogarth wrote:
Sean H wrote:
If there is a character in PFS who cannot speak, how would he go about communicating with fellow players? In a home game I would simply allow everyone to take a rank of Linguistics to learn some sort of sign language, but that falls apart in PFS because 1) There is no 'official' sign language listed in the books, and 2) You are likely to play with a different group of people each time. This causes a lot of problems because communication is key in most games.
PFS allows "lip reading" as a language as a campaign house rule. That may not help with a mute character, though.

Hmm.... I missed that. Useful. Very useful. So, a deaf character can read lips, but could they then speak? I people who are deaf in real-life have a very difficult time speaking(because they can't hear themselves) but does that apply in PFS?


Slate and chalk. All fixed for a few coppers.

Dark Archive 5/5 5/55/5 *

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Tilnar wrote:
Slate and chalk. All fixed for a few coppers.

That's what my kabuki mime gnome does.

As a player, I have some note cards w/ prepped common phrases & carry a pad of sticky notes to facilitate communication.

5/5 *

Another vote for slate and chalk. We got a player locally whose character had his tongue cut off. They both (the player and the character) carry around a mini whiteboard with dryerase to use at the table.

2/5

CRobledo wrote:
Another vote for slate and chalk. We got a player locally whose character had his tongue cut off. They both (the player and the character) carry around a mini whiteboard with dryerase to use at the table.

I really like the whiteboard/dry erase thing. Don't think it's all that effective in-combat, but I suppose that's not critical if you do enough preparation beforehand.

Shadow Lodge 4/5 5/55/55/55/5 ****

CRobledo wrote:
Another vote for slate and chalk. We got a player locally whose character had his tongue cut off. They both (the player and the character) carry around a mini whiteboard with dryerase to use at the table.

and Pathfinder Agent Wiley E. Coyote is born (Kitsune would probably be the closest match, Vulpine to Canine and all that jazz).

Grand Lodge 4/5

Don't forget the Bluff/Sense Motive for secret messages option, too.

1/5

Message spells.

3/5

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I play a Deaf Oracle (who was born deaf, so she also can't speak) who carries around chalk and a chalkboard in-game. Out of game, I bring a white board/pens/erasers to communicate. She also has a rank in Linguistics for lipreading so understanding others usually isn't a problem for her. It's especially hilarious because she has a fairly high Diplomacy and often ends up making Diplomacy checks, and when so, I write out a message on the board and surround it with hearts, flowers, smiley faces, etc. based on how well I rolled.


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Pathfinder Maps Subscriber

There's a trait, Signaler (Molthune)P
Source Inner Sea Primer 13
By watching Imperial troops, you know how to use flags, smoke signals, and other methods to send secret messages, and gain a +5 trait bonus on Bluff checks to receive secret messages and a +5 trait bonus on Sense Motive checks to intercept messages.

Carry around a set of hand flags. Perform "Wuthering Heights" in Semaphore.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I suspect the OP is considering creating a Deaf Mute character for PFS tables.

I strongly recommend that unless this is a home group game that you reconsider. Convention tables are generally crowded for time, and quite frankly, I can't see how such a character can effectively communicate with strangers who can't be expected to know Sign.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Jen Sweet wrote:
I play a Deaf Oracle (who was born deaf, so she also can't speak) who carries around chalk and a chalkboard in-game. Out of game, I bring a white board/pens/erasers to communicate. She also has a rank in Linguistics for lipreading so understanding others usually isn't a problem for her. It's especially hilarious because she has a fairly high Diplomacy and often ends up making Diplomacy checks, and when so, I write out a message on the board and surround it with hearts, flowers, smiley faces, etc. based on how well I rolled.

Given that a good deal of diplomacy rides on expressive speech, I have a real problem with you making those checks without an effective voice. Quite frankly I'd insist on a fairly heavy penalty, something at least on the order of -10 to -12 where verbal communication is a factor.

In the case of a deaf mute I'd double the penalties or simply rule it impossible.

2/5

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LazarX wrote:

Given that a good deal of diplomacy rides on expressive speech, I have a real problem with you making those checks without an effective voice. Quite frankly I'd insist on a fairly heavy penalty, something at least on the order of -10 to -12 where verbal communication is a factor.

In the case of a deaf mute I'd double the penalties or simply rule it impossible.

That's a pretty severe penalty, especially given the following:

CRB, Diplomacy wrote:
Fail- If you fail the check by 4 or less, the character’s attitude toward you is unchanged. If you fail by 5 or more, the character’s attitude toward you is decreased by one step.

Using the above adjustment, deaf and/or mute characters are twice as likely to be outright attacked when they attempt negotiations! So much for people having pity on the disabled.

Regardless, you are correct. I am thinking about making a deaf character in PFS, specifically an Oracle with the Deaf curse. I know that this will be challenging, but that is why I am looking for ways to help mitigate the penalties so as to not harm the party. I do realize that I will be suffering penalties, and I certainly don't expect to be able to ignore my curse if I bring paper and a pen to the table. Still, this is something I am interested in doing, and I feel I should be able to pull it off if I handle this correctly.

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Pathfinders should just let their swords do the talking. ;)


Pathfinder Maps Subscriber

If there happens to be a Bard in the party who uses Perform(Sing) or Perform(Oratory) for Bardic Performance (Inspire Courage), won't this deaf Oracle miss out on the bonuses ?

2/5

SlimGauge wrote:
If there happens to be a Bard in the party who uses Perform(Sing) or Perform(Oratory) for Bardic Performance (Inspire Courage), won't this deaf Oracle miss out on the bonuses ?

Yes. That is one of the penalties such a character would face. I guess it's a good thing that I am the only one with a Bard character in my region, though I guess I can still miss out if I go to a convention.

RPG Superstar 2013 Top 8

Probably doesn't work RAW but it would be cool to have a parrot or raven familiar that talked for you.

The Exchange 5/5

I resently played with someone running a deaf Oracle. Having the best CHA (and ranks in Diplomacy) he was the "face character". This worked great... until the party encountered someone in a metal box that wouldn't unlock the door until they made the Diplomacy check... "what'd he say?"

Grand Lodge 1/5

I think deaf, mute, blind, only speaks Olde Orcish etc concepts may sound cutesy and fun on paper but they are a **** to interact with and don't make the game fun for the group and for me and the foriegn speaking characters I've generated in other games, paled after about 15 minutes of diminishing fun.

Others milage may vary but PFS can be hard enough to work together, as is, at times and the challenges hard enough to face without additional complications.


Making others learn to read lips, using a sign language or having telepathy would all be options, I'd think.

You could also use Sound-based spells to communicate, perhaps. I forgot which spells I had in mind. I think one was Ghost Sound.

Sczarni 4/5

Mike Bramnik wrote:
CRobledo wrote:
Another vote for slate and chalk. We got a player locally whose character had his tongue cut off. They both (the player and the character) carry around a mini whiteboard with dryerase to use at the table.
and Pathfinder Agent Wiley E. Coyote is born (Kitsune would probably be the closest match, Vulpine to Canine and all that jazz).

Pff Rakshaska heritage tieflings!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Sean H wrote:
LazarX wrote:

Given that a good deal of diplomacy rides on expressive speech, I have a real problem with you making those checks without an effective voice. Quite frankly I'd insist on a fairly heavy penalty, something at least on the order of -10 to -12 where verbal communication is a factor.

In the case of a deaf mute I'd double the penalties or simply rule it impossible.

That's a pretty severe penalty, especially given the following:

It's supposed to be a severe penalty. Being both Deaf and Mute is not exactly what we call a communication enabler. There are people who come up to the table with Diplomacy modifiers of +14 and up and expect to just have to roll dice. That doesn't fly with me. You want that diplomacy roll, you want to assist on that roll, you've got to earn it.

I'd like you to try convincing a total stranger sometime while your ears are stoppered up and your mouth is gagged. You might argue that this is an unfair test given that you don't know sign. Your average NPC won't know it either.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Icyshadow wrote:

Making others learn to read lips, using a sign language or having telepathy would all be options, I'd think.

I had my fill of "telepathic deaf mutes" on WOW RP servers, thank you very much. Besides that's not an option for Society play.

5/5

If a deaf/mute is the one making the diplo checks, there would have to be a penalty ... I think Lazer's penalty may be a bit high but to each their own. The chalkboard and chalk is probably the best idea, and an effective way of communicating to your party memebers. I'd have a hard time as a judge with the whole chalkboard diplo communication with NPCs though.

Spells being generally of the spoken variety wouldn't work either imo


LazarX wrote:
Icyshadow wrote:

Making others learn to read lips, using a sign language or having telepathy would all be options, I'd think.

I had my fill of "telepathic deaf mutes" on WOW RP servers, thank you very much. Besides that's not an option for Society play.

You can get Telepathy with spells. Some creatures are naturally telepathic.

I fail to see why you needed to so aggressively drive your point about penalizing character concepts.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Deaf Oracles aren't the only ones that get a diplomacy penalty issue, at least when I run a table.

If an Oracle has the Haunted Curse and there are loose objects around, I generally impose a -2 to -5 penalty... especially in a china shop.

Wasting comes with it's own built in penalties but an area that's suffered a lot of undead attacks may have situaitional penalties on top of that. Anything like Wolfscarred that gives you a freaky or monstrous appearance is going to level at least a -4 from me as well.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Icyshadow wrote:
LazarX wrote:
Icyshadow wrote:

Making others learn to read lips, using a sign language or having telepathy would all be options, I'd think.

I had my fill of "telepathic deaf mutes" on WOW RP servers, thank you very much. Besides that's not an option for Society play.

You can get Telepathy with spells. Some creatures are naturally telepathic.

I fail to see why you needed to so aggressively drive your point about penalizing character concepts.

No I don't penalize character concepts. I merely enforce the built in penalties that come with them. If you look like a gibbering monster, don't be surprised when I have NPC's react to you like one. If you want to dance on sharp edges, expect to have bleeding feet every now and then.

Again in PFS you don't get to play a creature, and I want you to show me where a player character can get telepathy at low levels.


You know, we aren't all forced to run the game like you are.

Could you stop pretending that we are? It's starting to feel silly.

I was talking more about spells. Also goes to show how well you read my posts.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Icyshadow wrote:

You know, we aren't all forced to run the game like you are.

Could you stop pretending that we are? It's starting to feel silly.

I don't pretend to have the power to enforce anyone. But it does grind my gears to have people who come to the table with afflicted characters and expect to ignore that such things do have two sides to them.

"I want to have this dark and edgy penalty on my character, but I really don't want the penalty." That's pretty much how you're parsing out with those statements.


You can give RP penalties that can escalate into hard number penalties, not just one or the other.

The fact that an Oracle gets a penalty from his/her class is different from a character who is missing an eye because the player wants to be Tange Sazen. If it can work in GURPS (an awesome and underrated game system) with just a minor penalty, then it sure as hell should work just as fine in D&D / Pathfinder.

5/5 *

Sean H wrote:
SlimGauge wrote:
If there happens to be a Bard in the party who uses Perform(Sing) or Perform(Oratory) for Bardic Performance (Inspire Courage), won't this deaf Oracle miss out on the bonuses ?
Yes. That is one of the penalties such a character would face. I guess it's a good thing that I am the only one with a Bard character in my region, though I guess I can still miss out if I go to a convention.

This is a pretty common misconception. A bard doing inspire courage can choose to inspire verbally or visually. This choice is not tied to the Perform (X) skill they have. (At least, not by RAW)

It matters for other types of Bardic Performance (such as Countersong) that require Perform Skill checks, but not inspire courage.

If the Oracle can see him and he is doing a visual performance, he would still get it.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
CRobledo wrote:
Sean H wrote:
SlimGauge wrote:
If there happens to be a Bard in the party who uses Perform(Sing) or Perform(Oratory) for Bardic Performance (Inspire Courage), won't this deaf Oracle miss out on the bonuses ?
Yes. That is one of the penalties such a character would face. I guess it's a good thing that I am the only one with a Bard character in my region, though I guess I can still miss out if I go to a convention.

This is a pretty common misconception. A bard doing inspire courage can choose to inspire verbally or visually. This choice is not tied to the Perform (X) skill they have. (At least, not by RAW)

It matters for other types of Bardic Performance (such as Countersong) that require Perform Skill checks, but not inspire courage.

If the Oracle can see him and he is doing a visual performance, he would still get it.

This is of course dependent on the Bard specifying an appropriate performance. Many Bards use vocal performance because it allows them to melee.

5/5 *

LazarX wrote:
This is of course dependent on the Bard specifying an appropriate performance. Many Bards use vocal performance because it allows them to melee.

Would you point out where visual components prevents melee combat?

PRD wrote:
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.

Nothing there about preventing melee attacks?

4/5

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Just to add my 2 cents.

I agree that some penalties should be involved. At most though they should be the -2 circumstance.

One thing to note though is that in order for the deaf/mute to even be able to use diplomacy by RAW that the gm must determine if the NPC can even understand the deaf/mute character.

Which is probably a worse penalty then any modifier because I haven't seen a NPC in PFS that has read lips as a language.

So then it falls on the deaf/mute character to have to write out everything as I assume NPC's that share a language are assumed to be able to read. Writing every thing out will probably cause time problems that may prevent diplomacy in some time critical situations.

If a deaf/mute character jumps through those communication hoops and the NPC understands them, then really anything more than the normal penalty or bonus for roleplaying is way too much. But the hoops must be jumped through first.

Just my thought.

5/5

CRobledo wrote:
LazarX wrote:
This is of course dependent on the Bard specifying an appropriate performance. Many Bards use vocal performance because it allows them to melee.

Would you point out where visual components prevents melee combat?

PRD wrote:
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Nothing there about preventing melee attacks?

Usually if it's a visual performance it means the bard is dancing or otherwise doing something physicial to "inspire" the other party members. I think it would be hard to dance and still swing a sword and there would be penalities at my table for one who tried to be honest.

The Exchange 5/5

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LazarX wrote:
Sean H wrote:
LazarX wrote:

Given that a good deal of diplomacy rides on expressive speech, I have a real problem with you making those checks without an effective voice. Quite frankly I'd insist on a fairly heavy penalty, something at least on the order of -10 to -12 where verbal communication is a factor.

In the case of a deaf mute I'd double the penalties or simply rule it impossible.

That's a pretty severe penalty, especially given the following:

It's supposed to be a severe penalty. Being both Deaf and Mute is not exactly what we call a communication enabler. There are people who come up to the table with Diplomacy modifiers of +14 and up and expect to just have to roll dice. That doesn't fly with me. You want that diplomacy roll, you want to assist on that roll, you've got to earn it.

I'd like you to try convincing a total stranger sometime while your ears are stoppered up and your mouth is gagged. You might argue that this is an unfair test given that you don't know sign. Your average NPC won't know it either.

bolding mine.

I would like to comment on this view.

My wife is a bit shy. She enjoys playing, and for the right group she can really come out of her shell. When she does, everyone at the table enjoys her PC and her gaming.

Sometimes she plays a Diplomat.
She has practiced the speach "My character is much more diplomatic than I am. I would like her to convense (insert NPC here) to (insert what we need to know here)." She has this speech printed on the back of her table tent where she can read it when she needs to, when she finds herself overcome with shyness.

I've seen judges with the above view "hold her to the task" and say "What EXACTLY does your PC say?" and watch helplessly while a fun game turned into a painful experience for her. Anyone else trying to help her (me, or any other player) was hushed by the judge ("you're character isn't there!") while he stared at her struggle to say anything. Needless to say, we never played for that judge again. Was it you?

This is a lady who can get up in church and sing solo. But, sometimes she is shy, and needs to just roll the dice. Don't penilize her for this, please?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
CRobledo wrote:
LazarX wrote:
This is of course dependent on the Bard specifying an appropriate performance. Many Bards use vocal performance because it allows them to melee.

Would you point out where visual components prevents melee combat?

PRD wrote:
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Nothing there about preventing melee attacks?

What are these visual components? Sounds to me that involves a lot of hand and arm gestures. It has to be a performance and strikingly visual, something more than just raising eyebrows.

The Exchange 5/5

(sarcasm below)
There are people who come up to the table with Climb modifiers of +14 and up and expect to just have to roll dice. That doesn't fly with me. You want that climb roll, you want to assist on that roll, you've got to earn it.

(swap Climb above with one of the following: Acrobatics, Appraise, Disable Device, Escape Artist, Fly, Handle Animal, Heal, Any Knowleges, Linguistics, Perception, Ride, Sense Motive, Slight of Hand , Spellcraft, Stealth, Survival, Swim, Use Magic Device. It still sounds funny right?)

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LazarX wrote:
What are these visual components? Sounds to me that involves a lot of hand and arm gestures. It has to be a performance and strikingly visual, something more than just raising eyebrows.

Clearly, you've never seen what I can do with my eyebrows.

Scarab Sages 5/5

Jiggy, try it like this:
"You want that Perform Erotic Dance roll, you want to assist on that roll, you've got to earn it."

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
nosig wrote:

olding mine.

I would like to comment on this view.

My wife is a bit shy. She enjoys playing, and for the right group she can really come out of her shell. When she does, everyone at the table enjoys her PC and her gaming.

Sometimes she plays a Diplomat.
She has practiced the speach "My character is much more diplomatic than I am. I would like her to convense (insert NPC here) to (insert what we need to know here)." She has this speech printed on the back of her table tent where she can read it when she needs to, when she finds herself overcome with shyness.

I've seen judges with the above view "hold her to the task" and say "What EXACTLY does your PC say?" and watch helplessly while a fun game turned into a painful experience for her. Anyone else trying to help her (me, or any other player) was hushed by the judge ("you're character isn't there!") while he stared at her struggle to say anything. Needless to say, we never played for that judge again. Was it you?

This is a lady who can get up in church and sing solo. But, sometimes she is shy, and needs to just roll the dice. Don't penilize her for this, please?

Circumstances alter cases, my comments are addressed not to special cases like your wife but to the hundreds of others that feel that all they need to do is roll dice. GM's should be preceptive enough to modify their techniques for those times that merit and require doing so.

5/5 *

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Purple Fluffy CatBunnyGnome wrote:
Usually if it's a visual performance it means the bard is dancing or otherwise doing something physicial to "inspire" the other party members. I think it would be hard to dance and still swing a sword and there would be penalities at my table for one who tried to be honest.

Sure, but this is the PFS boards, and by RAW nothing supports that. Can I shoot a bow then? Can I cast a spell with somatic components? Would you penalize me when I cast a spell with verbal components while inspiring with verbal components? What if I had the Spellsong feat?

What about if I was tap-dancing? That pretty much only affects my feet, so my arms should be totally free to swing a sword. I could be belly-dancing between deflecting swords and parrying. Just like a lot of things in Pathfinder, its a game with MAGIC and SORCERY. Some things just work.

I have always thought that a Bard dancing in melee just uses his dance as part of combat, which actually inspired a whole archetype and feat (Dervish Dance)! A Bard's MAIN JOB is to use Bardic Performance to the party's benefits. Gimping this ability is pretty much declining the bard of their main class feature.

Grand Lodge 4/5

Purple Fluffy CatBunnyGnome wrote:
CRobledo wrote:
LazarX wrote:
This is of course dependent on the Bard specifying an appropriate performance. Many Bards use vocal performance because it allows them to melee.

Would you point out where visual components prevents melee combat?

PRD wrote:
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Nothing there about preventing melee attacks?
Usually if it's a visual performance it means the bard is dancing or otherwise doing something physicial to "inspire" the other party members. I think it would be hard to dance and still swing a sword and there would be penalities at my table for one who tried to be honest.

To be honest, IF you apply a circumstance penalty, make sure it is warranted, first.

Would you penalize a Perform: Dance skill used to Inspire Competence? Especially if the Bard also had the Dervish Dance feat, which, explicitly, is used to transform one's ability to dance into combat moves?

@LazarX: Take a few steps back, and consider what you are saying. Right now, you are coming off as a competitive GM, not as the enabler you should be for PFS. Understandably, you are really ticked off by someone coming up with a less than easy RP concept. Remember that, for the most part, you are limited to applying circumstance modifiers, not just an out-and-out "Attack the ugly Pathfinder!" because you find the concept "unplayable".

Do you also run more penalties in on an Oracle with the Tongues curse, than them having limited communications during combat? And, do you still apply penalties if they have teammates who actually speak the same language that the Oracle uses? Or do you force the Oracle to use a language no one on their team knows?

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LazarX wrote:
What are these visual components? Sounds to me that involves a lot of hand and arm gestures. It has to be a performance and strikingly visual, something more than just raising eyebrows.

Seriously though, being a strikingly visual performance doesn't mean it prevents you from fighting. Perhaps you fight with a stunning grace that turns your combat into a deadly ballet. Perhaps you radiate so much confidence that you make it look like you're toying with your prey.

Point is, this is Pathfinder, not 3.5. Bards can fight and Inspire.

Grand Lodge 5/5

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LazarX wrote:

If an Oracle has the Haunted Curse and there are loose objects around, I generally impose a -2 to -5 penalty... especially in a china shop.

Wasting comes with it's own built in penalties but an area that's suffered a lot of undead attacks may have situaitional penalties on top of that. Anything like Wolfscarred that gives you a freaky or monstrous appearance is going to level at least a -4 from me as well.

If you imposed those on me, I'd be leaving your table and having a word with the event organizer.

If the ability itself does not say that it gives a penalty to a skill (such as the Oracle Wasting Curse), you should NOT be automatically just be imposing penalties on rolls just cause you feel it is justified.

5/5 *

Jiggy wrote:
Point is, this is Pathfinder, not 3.5. Bards can fight and Inspire.

TY Jiggy.

Sorry for the derail guys. I have played Bards extensively across all systems, and Pathfinder has truly polished them to what I think is the best iteration of them. I get riled up when they get messed with :P

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Jiggy wrote:
LazarX wrote:
You want that diplomacy roll, you want to assist on that roll, you've got to earn it.

You mean like by investing resources into Diplomacy instead of some other skill? Or by putting points in CHA instead of more CON? Or by picking a race with a Diplomacy bonus instead of a race with some other neat trick?

Never make someone pay for the same thing twice.

No I mean by making the actual effort to interact with NPC's instead of just asking for die rolls.

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