Anachronistic Adventurers: The Luminary (PFRPG) PDF


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Now available!

Super Genius Games

Thanks Liz!


2 people marked this as a favorite.

Picked this up and going through it. So far it is a real good addition the the Anachronistic Adventurers series.


2 people marked this as a favorite.

I wouldn't be surprised if this was the PDF that caused D_M to break her reviewing hiatus. :)

Scarab Sages

Thanks for the kind words folks. With this, I'm 5/6 of the way through the first wave of Anachronistic Adventurer materials I planned out way back in 2010.

Description:
“I threaded a sufficient number of loops, trying the length over the edge. Then I said to Elsie, who sat cowering, propped against the crag, ‘You must come and look over, and do as I wave to you. Mind, dear, you must! Two lives depend upon it.’
‘Brownie, I daren’t? I shall turn giddy and fall over!’
I smoothed her golden hair. ‘Elsie, dear,’ I said gently, gazing into her blue eyes, ‘you can always be brave, where those you love are concerned; and I believe you love me.’ I led her, coaxingly, to the edge. ‘Sit there,’ I said, in my quietest voice, so as not to alarm her. ‘You can lie at full length, if you like, and only just peep over. But when I wave my hand, remember, you must pull the rope up.’
She obeyed me like a child. I knew she loved me.”

—Lois Cayley, Miss Cayley’s Adventures, Grant Allen

The luminary is an object of constant attention, and often fame. Through force of personality and the ability to read the strengths and weaknesses of those around her, the luminary can bring out the best in her allies and befuddle and vex her foes. A luminary may seem to be little more than a cheerleader or mascot, but her power to control and alter the morale and inspiration of those around her allows the allies of a luminary to do far more with her than on their own, even if they never realize how crucial her presence is to their success.

Since a luminary’s force of personality is hard to miss, many take roles that suit the constant attention they inevitably attract. The most well-known luminaries are performers and celebrities, but people with the ability to influence and inspire others can be found in many walks of life. A luminary may be a natural born leader, possibly even a military commander, rebel organizer, or rabble-rouser. Some luminaries work behind the scenes, acting as deal-makers, radio news announcers, extremist writers, or salacious pleasure-providing criminals. More rarely a luminary may even use her power of gaining attention work to “hide in plain sight,” allowing a spymaster to pose as something innocuous, ranging from a rich playgirl to a vapid celebrity famous only for being famous

Included in this 20 page book are three new archetypes: the celebrity, headliner, and fixer as well as rules expanding the use of the Diplomacy skill to allow characters to influence the attitude of entire groups, be that as small as a gathering on a corner or as large as an entire nation. Finally we touch on the idea of Progress Levels (PL), a simple way to determine the general technological advancement of a campaign (and outlined in more detail in Anachronistic Adventurers: The Enforcer).


*sighs* Yet another one that I've Just Got to Get. I so love this series.

By the way, who's the lady on the cover?

Scarab Sages

Eric Hinkle wrote:
*sighs* Yet another one that I've Just Got to Get. I so love this series.

Obviously that's always great to hear!

Eric Hinkle wrote:
By the way, who's the lady on the cover?

Well that's always the question, isn't it? Like many luminaries, she's whoever she needs to be. :D

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

Is this one not being added to Dungeon-A-Day?


Kvantum wrote:
Is this one not being added to Dungeon-A-Day?

Discussion over on SGG page on Facebook last night. It is supposed to be. Owen or one of the other Genius' was looking into why it wasn't on there.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

Ah. Shows what I get for not checking Facebook.

(FWIW, the latest What's In My Pocket did post, just not this one.)

Scarab Sages

Kvantum wrote:

Ah. Shows what I get for not checking Facebook.

(FWIW, the latest What's In My Pocket did post, just not this one.)

We'll get it up on DaD, I promise. Sometimes we have odd things happen where we can see of access things as administrators, but for some reason patrons can't. We'll work it out.


I do have this one and i love it, but i have a question.

When using the group Diplomacy rules to influence a town or city's attitude, do you always have to use some mechanism to get their attention? The rules for debates and rallies are cool, but I couldn't decide if they were mandatory, and if not when you have to use them?

Super Genius Games

Kvantum wrote:
Is this one not being added to Dungeon-A-Day?

It's now there. :)


R. Hyrum Savage wrote:
Kvantum wrote:
Is this one not being added to Dungeon-A-Day?
It's now there. :)

Yes. Yes it is!

Thanks guys.

Scarab Sages

Dungeon Grrrl wrote:
When using the group Diplomacy rules to influence a town or city's attitude, do you always have to use some mechanism to get their attention? The rules for debates and rallies are cool, but I couldn't decide if they were mandatory, and if not when you have to use them?

You can make a group Diplomacy check anytime the majority of the group can hear you. If the members of the Honorable Order of the Jackalope are all gathered at their meeting hall and your character is there, you can make a check to influence their attitude. It's only if you know you need to sway the HOotJ's group opinion and they aren't all together that you need to worry about the attention-getting options.

Obviously the bigger the group the less likely it is they'll all gather in one place, which is why things like debates, rallies, and people carrying your message by proxy are presented as Attention Getting Mechanisms.


And reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Scarab Sages Contributor; Developer, Super Genius Games

As always, many thanks for the review End!


More coming on Sunday, time willing!


Headliner, Trick Shot: What is the deal here? Using a longbow to halt bleeding and shuriken to blast locks?

Scarab Sages Contributor; Developer, Super Genius Games

RJGrady wrote:
Headliner, Trick Shot: What is the deal here? Using a longbow to halt bleeding and shuriken to blast locks?

You've never seen a western where someone heats a knife and sticks it against a wound? You should be able to do the same this with an arrowhead.

And if you are using a shurkin against a lock, chances are it sticks in the lock mechanism and opens or destroys those sensitive parts (thus opening and/or destroying the lock).

Given that a lock is logically an iron or steel object, and thus has hardness 10 and at least 30 hp, the idea that a 3rd level gunslinger can automatically destroy it in one shot with a pistol that deals 1d8 (thus not even getting past the lock's DR on max damage) is already weird. I actually have less trouble seeing a trick performer having found ways to do such things, since their entire shtick is do do things so amazing that watching it is entertaining.

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