Class Customization


Pathfinder Online


As of right now, according to the blog, that you can mix and match your class up to level 20, and that if you level (say a rogue) to level 20 you get a ability that only a level 20 of that class can get.

My question is, can you later on change your classes instead of being stuck at a 'level 20 rogue'.

Can I level a rogue to 20, then later on say I don't want to be just a rogue, and change myself to a level 15 rogue (lose all the abilities of those 5 levels and level 20 ability), and level up 5 levels of a sorcerer or after that change it again to maybe 15 rogue, 2 sorcerer, 3 ranger for example (and we of course would have to spend the time to level them up).

According to the blog, it says that the plan is make it take 2-3 years for someone to reach the 20th level, and that's a long time and many people might have second thoughts later on about their class and wouldn't want to start all over with a new character just to switch a few stats/levels.

Basically, my question in a nut shell is:
"Are we stuck at level 20 with what we picked, or are we going to be able to switch in and out our classes and stats (str agl cha sta) if we want to try new abilities or make a more custom class?"

Thank you for your time, and I look forward to every bit of new news that comes out.

Goblinworks Executive Founder

No, you cannot lose the skills you have trained. Yes, you can train skills for another archetype.

Attributes will affect skill training times, and possibly saving throws or something analogous. Attributes will not directly affect the effectiveness of abilities.

The relevant dev blog post is Your Pathfinder Online Character. Saving throws came up in one of Ryan's posts in the last week or so, I think.

EDIT: Here is the post

Ryan Dancey wrote:
...Your attributes will have some effect on your saving throws, so that is a mechanical benefit, but the effect will be on the margin and not the majority of the bonus/penalty mix for most characters against most saves.

Goblin Squad Member

xDialtone wrote:

As of right now, according to the blog, that you can mix and match your class up to level 20, and that if you level (say a rogue) to level 20 you get a ability that only a level 20 of that class can get.

My question is, can you later on change your classes instead of being stuck at a 'level 20 rogue'.

Looks like you are missing a few concepts here.

1. There is no clear defined class, IE a rogue can take wizard skills etc...
2. There is no cap, IE you can max both the rogue and wizard skills all you want.
3. Attributes, do not actually effect how you use the skills, just how long it takes to train them. IE if you made a 18 str, 10 int fighter, and jim made a 18 int, 10 str wizard. Fast foward 2.5 years, you now have 20th merit badge fighter, jim has 20th merit badge wizard. Fast foward another 3 years or so, where you have been training wizard, jim has been training fighter (attributes are the same)

Taking the badges in the classes opposed to your attributes, will take longer to train them, lets say for hypothetical pulling numbers out of my rear end instead of taking 2.5 years like your class that was in your stat favor, it takes 3.5 years. But the end result is the same

the 10 str fighter will do the exact same damage with the merit badges he has as your 18 str fighter, likewise jim's 10 int wizard's spells will be just as strong as the 18 int wizard, just take longer to get there.

Goblin Squad Member

xDialtone wrote:
Can I level a rogue to 20, then later on... change myself to a level 15 rogue... and level up 5 levels of a sorcerer...

It sounds like you believe the "cap" of level 20 is across all classes. That's not true.

You can definitely get to level 20 as a Rogue, then without giving up any Rogue levels also level to 20 as a Wizard. Then start leveling up as a Druid, where you'll also be able to get to level 20, again without losing any of your levels in the other classes.

Grand Lodge Goblin Squad Member

I think the main misconception here is that, while you would not lose any levels or abilities in general for whatever "class" archetype you choose to progress in, you will lose out on that archetype's unique capstone ability. So if you were to level, say, every archetype to 19? You wouldn't be losing out on anything but the time it takes to level. If you were to exclusively level a Rogue to 20, without training multiple archetypes, you would gain a unique capstone ability, and that would be all you lose when you choose to train another archetype, or class.

Goblin Squad Member

I'm pretty sure Ryan has said that you must get level 20 in an archetype to get the capstone, but the capstone doesn't go away if you then start another archetype.

Grand Lodge Goblin Squad Member

Kryzbyn wrote:
I'm pretty sure Ryan has said that you must get level 20 in an archetype to get the capstone, but the capstone doesn't go away if you then start another archetype.

From what I understood in the blog, gaining a capstone ability required not training in more than one archetype. I'm sure I could be wrong, but if that's true it takes away some of the impact of actually reaching a capstone in my opinion. =( Either way, I'm just going by what the blog said.

Goblin Squad Member

Kryzbyn wrote:
I'm pretty sure Ryan has said that you must get level 20 in an archetype to get the capstone, but the capstone doesn't go away if you then start another archetype.

Also worth noting, Ryan has never implied the capstone as a super powerful ability to make the class, more a minor perk to show your commitment to the archtype, he even mentioned the possibility of capstone skills being purely cosmetic (IE the exact same effects as an existing skill, but with a flashier animation).

Goblin Squad Member

I think he meant for 20 levels. Once you have it (the capstone), and you can not progress anymore in that archetpye, then you can start another.
Yeah it was supposed to be more of a minor perk reward that other members of that archetype may not be able to do, but it wasn't supposed to be epic or anything.

Goblinworks Executive Founder

Shicil wrote:
Kryzbyn wrote:
I'm pretty sure Ryan has said that you must get level 20 in an archetype to get the capstone, but the capstone doesn't go away if you then start another archetype.
From what I understood in the blog, gaining a capstone ability required not training in more than one archetype. I'm sure I could be wrong, but if that's true it takes away some of the impact of actually reaching a capstone in my opinion. =( Either way, I'm just going by what the blog said.

GAINING the capstone requires going the entire distance in a go, but once earned you keep it.

Goblin Squad Member

Yeah, that's what I got from it too.


Kryzbyn wrote:
I think he meant for 20 levels. Once you have it (the capstone), and you can not progress anymore in that archetpye, then you can start another.

This pretty much sums up everything as well as a few others posts, thank you everyone for posting and giving their information, I was confused about how it generally worked. I'm sorry about giving the misunderstanding of 'levels', I knew there was no actual leveling system persay, but there were 'level milestones' for archetypes.

I will just have to wait and see what these capstones might be or wait for a 'character builder' before I start actually building my character.

I typically go for a 'NightBlade' type custom archetype in any game I play that allows customization or some sort of multiclass system.
http://elderscrolls.wikia.com/wiki/Nightblade

Just going to have to wait for more information :)

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