Ultimate reroll build


Advice


I've been considering a concept for a character who essentially exudes an aura of luck to bend reality to her will. The core idea is to get as many rerolls as I can - forcing rerolls on enemies, and allowing rerolls for allies.

The obvious choices are a cleric (luck and chaos domains) and witch (fortune and misfortune hexes). I'd also probably pick a halfling to take the Lucky Halfling feat. I may also dip into Dual-Cursed Oracle to get rerolls as immediate actions, but am I allowed to take the Misfortune hex and the Misfortune revelation?

Are there any other feats, spells, or class features that allow/force rerolls?


RumpinRufus wrote:

I've been considering a concept for a character who essentially exudes an aura of luck to bend reality to her will. The core idea is to get as many rerolls as I can - forcing rerolls on enemies, and allowing rerolls for allies.

The obvious choices are a cleric (luck and chaos domains) and witch (fortune and misfortune hexes). I'd also probably pick a halfling to take the Lucky Halfling feat. I may also dip into Dual-Cursed Oracle to get rerolls as immediate actions, but am I allowed to take the Misfortune hex and the Misfortune revelation?

Are there any other feats, spells, or class features that allow/force rerolls?

maybe this

http://www.d20pfsrd.com/classes/3rd-party-classes/total-party-kill-games-cl asses/malefactor

Grand Lodge

Actually, a Human PC with the Racial Heritage(Halfling) has access to more reroll and "luck" feats.


Don't forget that for the single low price of 1 lvl you can be a forsight wizard.

Always act in the surprise round and gain a bunch of prescience rolls a day (can be bumped up a lot by being an Elf). Oh yeah...plus some spells and stuff.


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blackbloodtroll wrote:
Actually, a Human PC with the Racial Heritage(Halfling) has access to more reroll and "luck" feats.

Ooh, very nice!

Someone else brought up a great/hilarious idea - if I took the Leadership subdomain, I would get access to the spell Brilliant Inspiration, which is excellent (two dice on all attacks and skill checks for 12 rounds? Yes please!)

As an awesome side effect, this would also give me the leadership feat, which I could use 1) to get a Witch cohort who I could optimize to have a high-DC Misfortune hex and then cackle, cackle, cackle and 2) to get a hoard of followers, probably including one Luck subdomain cleric per party member so everyone has their own personal Bit of Luck monkey, with the rest of the followers being Dual-Cursed Oracles with the Misfortune revelation.

Misfortune revelation is so great - force a reroll as an immediate action with no save?

Now, if only there was any GM ever that would actually even consider allowing this character...


I remember seeing the feat Strong Comeback (+2 on all re-rolls) and thinking 'wow, I would love to make a character based on that'.. but then I did a thorough search of everything that could allow me re-rolls and was very disapointed with how little I could do on a single character...
A lot more options on making OTHER people re-roll than yourself.


This sound like MT to cause Witch, Wizard, Cleric, Orcale.

I would pick 2 classes and run with it. Me Witch 3/cleric 3 MT 10


Destined
Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of your bloodline's origin, you have a great future ahead.

Class Skill: Knowledge (history).

Eldrich Heirage Chain of feats with MT cleric Witch

Destin blood line

Bloodline Powers: You are destined for great things, and the powers that you gain serve to protect you.

Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Fated (Su): Starting at 3rd level, you gain a +1 luck bonus on all of your saving throws and to your AC during surprise rounds (see Combat) and when you are otherwise unaware of an attack. At 7th level and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level.

It Was Meant To Be (Su): At 9th level, you may reroll any one attack roll, critical hit confirmation roll, or level check made to overcome spell resistance. You must decide to use this ability after the first roll is made but before the results are revealed by the GM. You must take the second result, even if it is worse. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day.

Within Reach (Su): At 15th level, your ultimate destiny is drawing near. Once per day, when an attack or spell that causes damage would result in your death, you may attempt a DC 20 Will save. If successful, you are instead reduced to –1 hit points and are automatically stabilized. The bonus from your fated ability applies to this save.


You can't start with it, but once you're a 10th L divine caster, there's divine interference.

-TimD

Silver Crusade RPG Superstar 2014 Top 16

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Tom S 820 wrote:

This sound like MT to cause Witch, Wizard, Cleric, Orcale.

I would pick 2 classes and run with it. Me Witch 3/cleric 3 MT 10

OK, so what I came up with is the following:

Race: Human
Level 1: Cleric 1 with Luck and Leadership domains, gives you one reroll per day and you can grant your allies a +2 insight bonus for several rounds to several rolls.
L1 Feat: Defiant Luck, gives you a reroll per day on a saving throw
Human bonus feat: Strong Comeback, gives you +2 to all rerolls
Level 2: Wizard 1, choose the Foresight subschool, you get Forewarned and Prescience (always act in the surprise round, bonus to Initiative checks, and roll a d20 at the beginning of a turn, allowing you to use that result anytime in the next round)
Level 3: Witch 1, choose Fortune as your hex
L3 Feat: Extra Hex (Cackle)
Level 4-20: Cleric
L5 feat: Inexplicable Luck
L7 feat: Bestow Luck
Level 8: Gain Good Fortune from the Luck domain, gain another reroll, and another one at 14th and 20th level each.
Level 10: Gain Leadership feat from Leadership subdomain, take a Witch or Bard as a cohort
Level 13: Gain access to brilliant inspiration spell through the luck domain, cast it ALL THE TIME

Other Feats to consider: Divine Interference, Second Chance

Important spells to choose: Blessings of Luck and Resolve (check with your GM, since this is technically a halfling spell), Resistance (cantrip), Moment of Greatness (1st level Cleric and Wizard spell), Liberating Command, Aid, Fallback Strategy (check with GM as this was a 3.5 conversion)

Important items: Luck Blade, Fortunate Charm, Dream Journal of the Pallid Seer

Silver Crusade RPG Superstar 2014 Top 16

cartmanbeck wrote:
Tom S 820 wrote:

This sound like MT to cause Witch, Wizard, Cleric, Orcale.

I would pick 2 classes and run with it. Me Witch 3/cleric 3 MT 10

OK, so what I came up with is the following:

Race: Human
Level 1: Cleric 1 with Luck and Leadership domains, gives you one reroll per day and you can grant your allies a +2 insight bonus for several rounds to several rolls.
L1 Feat: Defiant Luck, gives you a reroll per day on a saving throw
Human bonus feat: Strong Comeback, gives you +2 to all rerolls
Level 2: Wizard 1, choose the Foresight subschool, you get Forewarned and Prescience (always act in the surprise round, bonus to Initiative checks, and roll a d20 at the beginning of a turn, allowing you to use that result anytime in the next round)
Level 3: Witch 1, choose Fortune as your hex
L3 Feat: Extra Hex (Cackle)
Level 4-20: Cleric
L5 feat: Inexplicable Luck
L7 feat: Bestow Luck
Level 8: Gain Good Fortune from the Luck domain, gain another reroll, and another one at 14th and 20th level each.
Level 10: Gain Leadership feat from Leadership subdomain, take a Witch or Bard as a cohort
Level 13: Gain access to brilliant inspiration spell through the luck domain, cast it ALL THE TIME

Other Feats to consider: Divine Interference, Second Chance

Important spells to choose: Blessings of Luck and Resolve (check with your GM, since this is technically a halfling spell), Resistance (cantrip), Moment of Greatness (1st level Cleric and Wizard spell), Liberating Command, Aid, Fallback Strategy (check with GM as this was a 3.5 conversion)

Important items: Luck Blade, Fortunate Charm, Dream Journal of the Pallid Seer

Ooh, yeah I would probably try to fit in Eldritch Heritage (Destined) along with that. You could always take the human alternate racial trait that gives you skill focus feats at first level, and just push back the Defiant Luck feat tree by two levels, then take Eldritch Heritage and Improved at levels 9 and 11. :-D

Dark Archive

RumpinRufus wrote:

I've been considering a concept for a character who essentially exudes an aura of luck to bend reality to her will. The core idea is to get as many rerolls as I can - forcing rerolls on enemies, and allowing rerolls for allies.

The obvious choices are a cleric (luck and chaos domains) and witch (fortune and misfortune hexes). I'd also probably pick a halfling to take the Lucky Halfling feat. I may also dip into Dual-Cursed Oracle to get rerolls as immediate actions, but am I allowed to take the Misfortune hex and the Misfortune revelation?

Are there any other feats, spells, or class features that allow/force rerolls?

Level 5 Ki Mystic Ability:
As an immediate action, the monk can spend 2 ki points to grant an ally within 30 feet the ability to reroll a single attack roll or saving throw. The ally must be able to hear the monk to gain the reroll benefit.

It costs 2 Ki but with a Ring of Ki Mastery it only costs 1.

Dark Archive

Interesting concept :)
Have you tried a search on 'reroll' on d20pfsrd.com ? that would save you the trouble of digging through books.

I'd love to see the character that your end up with - I think this could end up being a very memorable boss fight for my players.


Dotty Mc Dotty Dot!


Dot for intrest.

Sovereign Court RPG Superstar 2011 Top 32

Are you going to play in a game using Hero Points? There are a lot of feats/spells that influence those as well.


Dot.

Silver Crusade

I was wondering If you could get access to Adaptable luck through the human racial heritage feat?, It is a alternate racial ability for halflings In advanced race guide. You would have to replace halfling luck, which I do not think you can get through racial heritage feat, but I am not sure.

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