Wielding multiple wands


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Is there anything in the rules that would prevent a character from wielding (and using) multiple wands in a single hand?

Came up today when a character used a swift action to draw out a wand from a spring-loaded wrist sheathe, then used a free action to draw out a second wand into the same hand from a glove of storing.

When I looked up the rules, I could find anything specifically preventing it. Wands are pretty small, and I can picture someone holding quite a few simultaneously.


Ravingdork wrote:
Is there anything in the rules that would prevent a character from wielding (and using) multiple wands in a single hand?

Infact you can use and hold multiple wand, but activate one of them is a standard action, so you can only use one of them each round

Ravingdork wrote:
Came up today when a character used a swift action to draw out a wand from a spring-loaded wrist sheathe, then used a free action to draw out a second wand into the same hand from a glove of storing.

You can't use more then one swift action each round.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I thought using a glove of storing was a free action. *checks*

Yep, I'm right. The combo is perfectly legal.


Ravingdork wrote:
Yep, I'm right. The combo is perfectly legal.

Nothing wrong with taking a handful of wands and tying them into a bundle to make storage and retrieval (and sunder) easy. But, I'd rule you can only activate one at a time. If it isn't a rule, it would be a house-rule for me. Otherwise things get out of hand.

Eg, why buy a wand of cure moderate wounds (2d8+3) for 4500 when a bundle of two cure light wounds with the same command word heals 2d8+2 for 1500? That would be too easy to abuse.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Just to be clear, I never said anything about activating multiple wands simultaneously.

Simply having them out at the ready, giving you more than one or two options.

Grand Lodge

Nope, holding multiple wands is legit.

Activating multiple wands in single round, not doable.

That's all she wrote.


One thing that gets a little dicey if if multiple wands (or any other word activated magic item) had the same command word. I'd roll randomly in that case, and only permit one to activate in a round.

If your shocking longsword, and your bundle of wand of lightning bolt and wand of cure critical wounds all activated on "Shazaam!", bummer for you.

Shadow Lodge

Spring Loaded Wrist sheath is a swift action to draw

I use something similar to this ...

Cast Weapon Wand ... Eject wand of true strike - swift action ... Insert wand into weapon - Spell completion

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