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A weapon with called on it can be teleported back to the User when it id with in 100 feet as a swift action.
Returning will return as a free action at the beginning of the users next turn.
To me called is better as I can throw my weapon and call it back as a swift action and then throw it again if my bab allows.
Am I missing something? Both are +1.

Rocky Williams 530 |
I think there are trade offs. Yes, with called you could do the extra attack as you said (I believe, I don't know of a reason why not, but could be wrong) but, if something is stopping you from taking a swift action, or if you want to use that swift action for something else, returning would be better I think. Just a matter of choice I think.
Edit:
Quatar made a good point. I didn't even think of the fact you couldn't get it back after that second attack till the next round. Then you'd be stuck with something just like returning, ie. only coming once a round, but you'd be using a swift action instead of it happening automatically. Quatar made a good point.

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I have a cleric and am only lv 5. I don't have quick draw. I am playing a character who believes he is the god Thor.
I guess I now have 3 options to get his warhammer to return after he throws it.
I'm also looking at the dwarfbond hammer and asking that it be tweaked to Thorbond hammer as that is perfect for him.
That would be 4 options (but he needs to be 7th level to create it)

Atarlost |
Called comes to where you are. Returning returns to where you were when you threw it. If you plan to do a lot of moving called may be better. If you plan to stand in place and full attack returning is okay, but you can't make more than two thrown weapon attacks without quickdraw anyways so the blinkback belt is the way to go.