Fly usefulness for a Rogue?


Rules Questions


I currently play an Aasimar (Musetouched) Rogue. And I noticed I could get some nice wings using the Angelic Blood and Angel Wings feats.

But I am wondering what would be the real advantage of this? Especially in Combat.

I am thinking not many, besides the fact that it looks cool.


Well are you playing a Melee rogue or a ranged rogue staying within 30ft of your enemies.

If you are playing the latter, you can easily fly above them if there is room, and really mess with them. Especially if your wings allow you to hover (I don't know much about the angelic wings feat)

As a melee rogue, it won't help as much as far as I can tell.


Lauraliane wrote:

I currently play an Aasimar (Musetouched) Rogue. And I noticed I could get some nice wings using the Angelic Blood and Angel Wings feats.

But I am wondering what would be the real advantage of this? Especially in Combat.

I am thinking not many, besides the fact that it looks cool.

It would be fantastic! It gives many opportunities for flanks (diagonal in three dimensions, for example). The movement allows you to skip over any pressure-plate traps, water, chasms, cliffs, etc. Mobility in general is one of the most underlooked aspects of Pathfinder (and other D&D variants), but getting more and better movement modes is always a good choice.

Also, the prerequisite feat is pretty good. As a rogue, you are vulnerable (melee + low hit points and only decent AC), so you are likely to go unconscious at least sometimes. Bonuses on stabilize checks and against evil spells (unholy blight is mean) are solid. Not to mention that Angelic Flesh is a really good feat that you can also get from taking Angelic Blood.


Flying is always useful. Especially since you are a non-spell caster. No more pit traps, no more climb checks, and best of all, no more standing around like a fool when the opponent is flying and you're a non-ranged rogue. Take your dual wielding fight to the creature instead of being on the ground taking tail spikes or breath weapons or arrows or whatever.


at some level every character starts to really need some method of getting flight - either class abilities, spells or magic items. If you don't invest feats into getting flight - then you will probably have to invest gold - limited perhaps by what your DM makes it possible buy (or get crafted for you). But at some point (around level 10 if not sooner) flight becomes really important as many monsters start to operate in 3 dimensions.

My 10th level cleric has helped many parties "walk" all over various high level PFS scenarios through careful use of Communal Air Walk - having melee types who can CHARGE a flying creature (assuming they are far enough away to charge w/o going at too steep of an angle) is pretty impressive - so to is avoiding all kinds of ground based traps and monsters.

Not to mention that melee attacks from above get a nice little bonus (+1) and there are some fun feats to consider to get even bigger bonuses if you can reliably get flight on a regular basis.

That said you will likely need to think about investing a few skill points into Fly so you can easily do flying maneuvers such as hovering and tracking position in 3D can require some coordination at the play table (I recommend some method of tracking how high up every character is - remembering as well that you can well be flying above others on the battlefield occupying the "same" square some times - keeping track of threatened squares etc can be tricky.

Even in a relatively low ceiling dungeon or building flight can still offer lots of advantages for the creative player especially of a rogue - fly out a window, hide-in-shadows in the rafters etc.


Ok I just noticed that I could get the feat Metallic Wings too:

Metallic Wings

Am I crazy or would that gives me two additional attack with sneak attack?

That would be freaking nice and I don't see anything preventing it.

As a full round attack it seems it would give me two additionals attack for 1D4 dmg + sneak attack if applicable at -5 to hit since they are secondary naturals attacks.

Also Angelic Flesh is a prerequisite and if I select "steel", my wings attack will be Cold Iron to bypass DR and I heard there is plenty of feys in Kingmaker, which I'm playing now.


Lauraliane wrote:


Am I crazy or would that gives me two additional attack with sneak attack?

Assuming you meet the criteria to sneak attack, that sounds about right.

Also, Rycaut's post is right on the money. In the back 10 levels, it's important for everyone to have access to flight, especially the melee.

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