Ways to temporarily give a property to a weapon?


Advice


Are there any ways to temporarily give a property like flaming or ghost touch to a weapon, that do not relie on a class feature like the paladins bonded weapon?
My players are going to have to deal with some ghosts soon and since one of them actually tends to do some pre-adventure research, they'll want to have ghost touch weapons, preferrably without having invest a ton of money to buy fully enchanted ones.

Is this possible via magic weapon or greater magic weapon? The spell description only talks about the enhancement bonus, not about properties.

Dark Archive

There is an item called Ghost salt weapon blanch, that would do what you are asking for. It is kind of expensive at 200gp, but surely cheaper than enchanting a weapon. However, it only applies to one hit and has to be prepared ahead of time.

Edit: The bonuses from magic weapon and greater magic weapon can only be an enhancement bonus and not a special ability.


Kalridian wrote:

Are there any ways to temporarily give a property like flaming or ghost touch to a weapon, that do not relie on a class feature like the paladins bonded weapon?

My players are going to have to deal with some ghosts soon and since one of them actually tends to do some pre-adventure research, they'll want to have ghost touch weapons, preferrably without having invest a ton of money to buy fully enchanted ones.

Is this possible via magic weapon or greater magic weapon? The spell description only talks about the enhancement bonus, not about properties.

Note: Many people playing PF miss that change so I bring this up.

Have you and your players noticed that incorporeal works differently in PF? There is no 50% miss chance to each attack. Instead the damage from non-force sources are halved as long as they are magical in some may, so (greater) magic weapon turns weapon that inflicts 0 damage to ghost into weapon that inflicts 1/2 damage.

I recall that 3.5 had a spell that granted ghost touch property to weapon and I have feeling that there similar spell somewhere in Pathfinder (it might have been third party product, however).


The players could use Ghostbane Dirge, which is a great debuff that can be used by clerics (which know all their spells) as well as the other divine casters, plus the bard.


Ghostbane Dirge requires the target to fail a Will save. That requires high Wisdom and with Clerics being MAD, their save DC's are usually -average- at best.

[I'm looking for ways to by-pass Cold Iron, Adamantine and Alignment DR when using Natural weapons - and not having much success!]

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