Shar Tahl |
I would say use the table for scaling natural attacks.
Improved Natural AttackAttacks made by one of this creature's natural attacks leave vicious wounds.
Prerequisite: Natural weapon, base attack bonus +4.
Benefit: Choose one of the creature's natural attack forms (not an unarmed strike). The damage for this natural attack increases by one step on the following list, as if the creature's size had increased by one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.
A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.
So the 4d6 would be the huge, with 2d6 being closest to greataxe
Legowaffles |
Medium Damage: 1d12
Large Damage: 3d6
Huge Damage: 4d6
Determined using a combination of the Tiny and Large Weapon Damage Table and the progression stated for the Improved Natural Attack feat.