Opposition Schools vs. Arcane Gun vs. Multiclass


Rules Questions

Dark Archive

1 person marked this as FAQ candidate.

Arcane Gun (Su): "A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun."

In accordance with the rulings on Sorcerer Arcana (namely Orc + Dragon and/or Primal Elemental) "any [...] spells" means *any* spells, so that should mean any spell you've got regardless of class.

Arcane School: "A wizard who prepares spells from his opposition schools must use two spell slots of that level to prepare the spell."

Given that this says "A wizard who prepares spells [...]" rather than a character who prepares spells leads me to believe this affects only wizard spells, rather than any spells prepared by a character who has wizard levels with opposition schools.

It just feels weird that what's good for the geese isn't good for the gander. I want it to work this way, I just am not convinced that it's the case.

Basically, I want to make a Spellslinger Wizard 1/Magus X that can shoot spells from a gun, without having to be a Myrmidarch (and who can also shoot *all* the rays from a Scorching Ray through his gun for example). Seems like this is going to be the closest I can get to a gunmage (a la Iron Kingdoms)

Silver Crusade

Unmitigated wrote:

Arcane Gun (Su): "A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun."

In accordance with the rulings on Sorcerer Arcana (namely Orc + Dragon and/or Primal Elemental) "any [...] spells" means *any* spells, so that should mean any spell you've got regardless of class.

Yep, using spells from other classes is legal with the spellslinger's ability. Are you playing in PFS ?

If you don't mind houserules, feel free to check my Gunmage, it receives a full magus progression without requiring multiclassing, and adds the most important gun-based spells to his spell list. You basically trade the high potential crit multiplier and extended spell list from the official spellslinger, for versatility and full class progression.

Dark Archive

Maxximilius wrote:
Unmitigated wrote:

Arcane Gun (Su): "A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun."

In accordance with the rulings on Sorcerer Arcana (namely Orc + Dragon and/or Primal Elemental) "any [...] spells" means *any* spells, so that should mean any spell you've got regardless of class.

Yep, using spells from other classes is legal with the spellslinger's ability. Are you playing in PFS ?

If you don't mind houserules, feel free to check my Gunmage, it receives a full magus progression without requiring multiclassing, and adds the most important gun-based spells to his spell list. You basically trade the high potential crit multiplier and extended spell list from the official spellslinger, for versatility and full class progression.

I considered it for PFS - instead I'm playing a cackling Vanilla Witch/CB Sorcerer/DC Oracle so I can use slumber on vermin and former-humanoid undead, as well as force rerolls on it.

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