Quick question about Blade Bound Magus?


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Grand Lodge 4/5 *

Pathfinder Adventure, Adventure Path, LO Special Edition, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

How do people handle the ego on the black blade? Last table I ran I guess I pretty much ignored it...is that what others do? Or do you make the Magus make will saves when appropriate?

Dark Archive 3/5

I think in PFS it should be largely ignored. The onus is on the player to inform the GM of things that are pertinent to his character. Otherwise every GM will have his or her own idea of what the 'mission' and personality should be.

2/5 *

In PFS, GMs generally don't have time to do stuff like that. Like Dezhem said "The onus is on the player to inform the GM of things that are pertinent to his character.". Then it's GM discretion if she has time.


The blade has the same alignment, and is assumed to be after the same goals as the Magus.

I can't see how there will be many ego issues.

Grand Lodge 4/5 *

Pathfinder Adventure, Adventure Path, LO Special Edition, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Thefurmonger wrote:

The blade has the same alignment, and is assumed to be after the same goals as the Magus.

I can't see how there will be many ego issues.

Agreed I was just wondering if I was doing it right since I largely ignored it, it is one of the things that makes the class unique and I guess could be considered a detriment..sort of like the Oracles curse.

Dark Archive 4/5

Slamy Mcbiteo wrote:
Thefurmonger wrote:

The blade has the same alignment, and is assumed to be after the same goals as the Magus.

I can't see how there will be many ego issues.

Agreed I was just wondering if I was doing it right since I largely ignored it, it is one of the things that makes the class unique and I guess could be considered a detriment..sort of like the Oracles curse.

Well I have to remind the GM about my oracle's curse when I play too. In organized play, self-policing is pretty necessary for things like that. The GM doesn't have time to go around the table finding out every strength and weakness of each player's character.

5/5

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I played with a blackblade magus at PaizoCon. As it turned out, her blade did have slightly different goals than she did. She was sent by the Pathfinder Society to stop a person that happened to be a worshipper of Asmodeus. The spirit in her blade has the purpose to protect worshippers of Asmodeus.

Mark Moreland happened to be walking by as this was happening, and the player asked him what he thought. He said he would have the magus make a will save (vs. the blade's ego) every round to see if it would actually attack this particular enemy. As it turned out, the combat was completed at range, so the magus didn't have any problems in this regard, but it was interesting none the less.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

PFS does a lot of hand waving since it's not a consistent home campaign. I don't generally do anything on it unless I can wield it into the scenario with the minimum amount of disruption.

Scarab Sages 5/5 **

I let the GM know I'm a Bladebound Magus and if he has anything he wants to add to the flavor of the character, he can, but I usually just describe it as "you see an Elf in a trench coat with a cane and every once in a while you hear him talking to himself." This definitely gets some funny stares at the table when you start talking to yourself about the "silly barbarian and his stench being an OK person to be with."

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Anyone remember The Bowler from Mystery Men? ;)

Shadow Lodge 5/5

Jiggy wrote:
Anyone remember The Bowler from Mystery Men? ;)

if only the blade bound could be a bludgeoning weapon ... catch off guard and carry around a small boulder


Myron Pauls wrote:
He said he would have the magus make a will save (vs. the blade's ego) every round to see if it would actually attack this particular enemy.

A successful save (or a failed save) should last one for 24 hours..

-James

Shadow Lodge 4/5

james maissen wrote:
Myron Pauls wrote:
He said he would have the magus make a will save (vs. the blade's ego) every round to see if it would actually attack this particular enemy.

A successful save (or a failed save) should last one for 24 hours..

-James

Or until another "critical situation" occurs. Got to read the whole sentence there. Of course, it does say the item only refuses to strike opponents in "extreme circumstances".

Grand Lodge 4/5

Not that the Will save is ever going to be much more than pro forma, unless the Magus dumps Wisdom entirely.

At 3rd level, the Ego of the BlackBlade is 5.
Magus, at third level, has a +3 class Will save. A Wisdom of 12 or a +1 Cloak of Resistance means that he only fails the Ego test on a 1. Without the Cloak, and with a Wisdom of 7, it gets a bit more difficult, he needs to roll a 4 or better, rather than just miss the auto-fail.

At 12th level, the Ego of the Black Blade is up to 14.
Magus, at 12th level, has a +8 class Will save. Wisdom 12 gives +1. Add in a Cloak of Resistance of +3, only 9K gp, and the Magus still only needs to roll a 2 or better, and a 1 would be an auto-fail, anyhow.
That Wisdom 7 Magus will have a tougher time, but can probably boost it a bit by spending a bit more on that Cloak, making it +4, so his total bonus for Will saves would be +10, needing a 4 or better, which is actually the same as he would have needed at 3rd level.

Levels | Ego | Base Save
03-04 | 05 | 03/04
05-06 | 08 | 04/05
07-08 | 10 | 05/06
09-10 | 12 | 06/07
11-12 | 14 | 07/08

Nothing terribly threatening, really, unless you dump Wisdom and avoid the Cloak of Resistance and related items, and avoiding the saving throw boosters is likely to have way worse consequences than just blowing an Ego check...

Liberty's Edge 5/5

As a point of curiosity, what would peoples thought be if the blade had different interests that maybe aligned with a different faction. And so a player, if agreed to it, might have to pursue two faction quests. Of course only getting credit for the faction the player is aligned to. But in theory it might lead to interesting RP opportunity. I would imagine this might only work in a home game type setting rather than a Con. But interested to hear if that might be a feasible way to approach a situation like that.

Shadow Lodge 4/5

J-Bone wrote:
As a point of curiosity, what would peoples thought be if the blade had different interests that maybe aligned with a different faction. And so a player, if agreed to it, might have to pursue two faction quests. Of course only getting credit for the faction the player is aligned to. But in theory it might lead to interesting RP opportunity. I would imagine this might only work in a home game type setting rather than a Con. But interested to hear if that might be a feasible way to approach a situation like that.

Interesting idea, but how would the sword know what the other faction's mission was?

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