Increase CR of Mites


Advice


Hey guys!

I was originally going to ask how to advance monster levels, but it seems that was easily found out through google.

However, the scenario I have set up involves 4 mites on an upper ground (the players can climb up to them), while a spider swarm and a big spider distracts them on the ground, this is against six level 3 characters, most of them are min/max. Whenever a whole round is finished, I roll a d4 to calculate how many mites will spawn at the beginning of the following round.

Any interesting way to make them more powerful? Other than giving them +2 on atk/dmg. (which would make them CR 1.3?
Doom seems pretty cool, but also a bit too difficult for the party, if the DC is increased too high?

Thanks for the future answers :)


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Just add more mites :)

You could give the little buggers stingchucks Its thematically appropriate; targets touch AC, so they will be effective, but shouldn't bee too overwhelming.

I'd limit the number of stingchucks to 1 or 2 per mite, otherwise, they might quickly snowball into a silly number of d6s.

Also, I suggest d3+1 mites, rather than d4, since if you get a couple of rounds of rolling 1s or 2s, your PCs may destroy the encounter too soon.


Knight Magenta wrote:

Just add more mites :)

You could give the little buggers stingchucks Its thematically appropriate; targets touch AC, so they will be effective, but shouldn't bee too overwhelming.

I'd limit the number of stingchucks to 1 or 2 per mite, otherwise, they might quickly snowball into a silly number of d6s.

Also, I suggest d3+1 mites, rather than d4, since if you get a couple of rounds of rolling 1s or 2s, your PCs may destroy the encounter too soon.

Haha... Stingchucks....

What about Giant Ticks? (Small Size... 3 feet long and weigh 50 pounds) Mites can ride ticks and even control vermin. Tick can drain CON so be careful about how mant Ticks you put out...


Just add one of our Pugwampi "friends" and we might just pull a TPK on your six friends...
http://www.d20pfsrd.com/bestiary/monster-listings/fey/gremlins/gremlin-pugw ampi

Make use of the height advantage, and the mites climb speed. Rickety ladders and tight openings work well for mites, less so for larger races.

Also, giving a few mites a level or two of rogue, druid, cleric, or whatever will go a long way toward making it an exciting combat.

Finally, go crazy with the alchemical items. Tanglefoot bags, thunderstones, acid flasks, etc.


Knight Magenta wrote:

Just add more mites :)

You could give the little buggers stingchucks Its thematically appropriate; targets touch AC, so they will be effective, but shouldn't bee too overwhelming.

I'd limit the number of stingchucks to 1 or 2 per mite, otherwise, they might quickly snowball into a silly number of d6s.

Also, I suggest d3+1 mites, rather than d4, since if you get a couple of rounds of rolling 1s or 2s, your PCs may destroy the encounter too soon.

Why is it a touch attack? Why does the table say 1d3 , is that for getting hit by the head and 1d6 for the things that spill out?

I might give them vermin mounts.

A pugswampi leader for the mites sound cool :)

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