amir90 |
Hey guys!
I was originally going to ask how to advance monster levels, but it seems that was easily found out through google.
However, the scenario I have set up involves 4 mites on an upper ground (the players can climb up to them), while a spider swarm and a big spider distracts them on the ground, this is against six level 3 characters, most of them are min/max. Whenever a whole round is finished, I roll a d4 to calculate how many mites will spawn at the beginning of the following round.
Any interesting way to make them more powerful? Other than giving them +2 on atk/dmg. (which would make them CR 1.3?
Doom seems pretty cool, but also a bit too difficult for the party, if the DC is increased too high?
Thanks for the future answers :)
Knight Magenta |
1 person marked this as a favorite. |
Just add more mites :)
You could give the little buggers stingchucks Its thematically appropriate; targets touch AC, so they will be effective, but shouldn't bee too overwhelming.
I'd limit the number of stingchucks to 1 or 2 per mite, otherwise, they might quickly snowball into a silly number of d6s.
Also, I suggest d3+1 mites, rather than d4, since if you get a couple of rounds of rolling 1s or 2s, your PCs may destroy the encounter too soon.
Lord Tsarkon |
Just add more mites :)
You could give the little buggers stingchucks Its thematically appropriate; targets touch AC, so they will be effective, but shouldn't bee too overwhelming.
I'd limit the number of stingchucks to 1 or 2 per mite, otherwise, they might quickly snowball into a silly number of d6s.
Also, I suggest d3+1 mites, rather than d4, since if you get a couple of rounds of rolling 1s or 2s, your PCs may destroy the encounter too soon.
Haha... Stingchucks....
What about Giant Ticks? (Small Size... 3 feet long and weigh 50 pounds) Mites can ride ticks and even control vermin. Tick can drain CON so be careful about how mant Ticks you put out...
CR 1/4 Mite |
Just add one of our Pugwampi "friends" and we might just pull a TPK on your six friends...
http://www.d20pfsrd.com/bestiary/monster-listings/fey/gremlins/gremlin-pugw ampi
Make use of the height advantage, and the mites climb speed. Rickety ladders and tight openings work well for mites, less so for larger races.
Also, giving a few mites a level or two of rogue, druid, cleric, or whatever will go a long way toward making it an exciting combat.
Finally, go crazy with the alchemical items. Tanglefoot bags, thunderstones, acid flasks, etc.
amir90 |
Just add more mites :)
You could give the little buggers stingchucks Its thematically appropriate; targets touch AC, so they will be effective, but shouldn't bee too overwhelming.
I'd limit the number of stingchucks to 1 or 2 per mite, otherwise, they might quickly snowball into a silly number of d6s.
Also, I suggest d3+1 mites, rather than d4, since if you get a couple of rounds of rolling 1s or 2s, your PCs may destroy the encounter too soon.
Why is it a touch attack? Why does the table say 1d3 , is that for getting hit by the head and 1d6 for the things that spill out?
I might give them vermin mounts.
A pugswampi leader for the mites sound cool :)