[Abandoned Arts] PDF Giveaway!


Product Discussion

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RPG Superstar Season 9 Top 32

Hi, folks.

Abandoned Arts wants to know what sorts of products you'd like to see published. Archetypes? Class options? Bestiary products? Pregenerated NPCs? Pregenerated encounters? Magic items? Cursed items? Artifacts? Feats? Spells? Races? Adventure paths? Campaign worlds?

Tell us what you'd like to see, and the first 100 eligible posters will receive a free copy of one of the following Class Acts PDFs, from Abandoned Arts:

Class Acts: Fighters
Class Acts: Clerics
Class Acts: Rogues
Class Acts: Wizards
Class Acts: Barbarians
Class Acts: Druids
Class Acts: Rangers
Class Acts: Witches

In order to be "eligible" for your free PDF you simply need to have been a forum member for at least as long as this thread has been around (i.e. you must have a post history predating this thread). Author a post describing the sorts of products you'd like to see and the free PDF (from the list above) that you'd like to receive.

Abandoned Arts' administrative demigoddess Rielle Gordon will be monitoring the thread (and so will I) and issuing your PDFs. Allow at least a few days for Rielle and the Paizo staff to get your item out to you.

Daron Woodson
Abandoned Arts

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I'm down with pregen NPCs and encounters. There are enough items and spells and feats and classes and races out there that I don't have time to use them all. And there are plenty of modules and adventure paths to cover most sessions. What would be most useful to me are fleshed out characters and single encounters I can drop into the cracks between each module.


Did you want to skip out of your free pdf? Your choices are listed above.

Rielle Gordon
Abandoned Arts

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Oh, sorry! Let me try the Barbarian one, I'm curious about the Wave totem.


A line of Multiclass PrCs- along the Eldritch Knight/Rage Prophet/Battle Herald/Arcane Trickster/Mystic Theurge, lines, I mean: PrCs meant to fuse two classes in one. I myself created a Druid/Barbarian PrC for the next Wayfinder (if it gets published).
Send me Cleric please? ^^


TriOmegaZero- Great!

Bardess- Sure thing!

Thanks : )

Rielle Gordon
Abandoned Arts


I'd love to see pregen encounters of various levels/environments, possibly broken down by CR and monster type i.e. CR3 undead, CR4 magical beast, etc.

Put me down for Druids please.


Laruuk- I've got you down for Druids. Thanks for the input.

Rielle Gordon
Abandoned Arts


While I'd agree that more pregen encounters would be nice to have (and certainly make my life easer as a GM), what I would really like to see is some more cursed Items.

Idealy not with curses that kill the characters using them, but rather something thats still a bit useful, but with a dark twist. Examples of what I mean would be the "Ring of bureaucratic wizardy (still granting you the extra spells, but forcing you to fill out paperwork that magically appears in your hand whenever you try to cast a spell) or the "Runestone of Answers" (with a 50% chance to give good Advice, but forcing a Will save with constantly increasing DC to not ask the runestone for Advice before every action).

Put me down for the Witches Class Act please.

Silver Crusade

Let's see, things I'd spend money on.

Archtypes (and to a lesser extent prestige classes). Ways to build characters not yet supported by existing rules, or that are highly sub-optimal with the current ruleset.

For example a monk/magus hybrid, utilizing no armor and unarmed fighting with spellcasting.

Clerics that aren't in full plate and focus more on spellcasting.

Alternate ability scores for classes, similar to the sorc archtypes that use int and wis.

Maybe even alternate systems for classes.

I just like having options for character creation.

Organizations

Having a premade organization you can drop anywhere, particularly with named NPCs, organization structure, HQ maps. That kind of thing. Knightly Orders, Thieves Guilds, Cults, Mercantile companies, Druidic circles, Wizard Academy. I love to create them, but sometimes I hit mental roadblocks on them.

Towns

Small towns that can be interspersed here and there, or a place to call home. The same with a few named NPCs and such, but in this type of thing a list of observed festivals would be great. Or other important holidays, even if not used can be a great springboard.

Those are just a few. Druid for me.


These days I find that there are more than enough feats, spells, and magic items to fill several campaigns.

What I would like to see would be:

1) terrain options (or templates) for making combat more interesting, perhaps weather templates too.

2) lists of the existing feats and spells organized by race or nation

3) archetypes still work for me

4) don't forget the psionic classes, its ogl so you can do it if you really want to

5) favored class options or favored archtype options

I choose witches for the pdf.

Sczarni RPG Superstar 2014 Top 16

I agree that there tend to be enough player options (feats, spells, magic items) for most people. There are two things I would be interested to see:

1) Cursed items. But not just -5 swords of stabbing. Actual cursed items that the Party might use because even though they can be annoying they are worth it. The Hat of Disguise that makes a character's hair grow 1 inch per hour. The Potion of Glibness that also makes it impossible for a character to *stop* talking for more than one round. That sort of thing.

2) One of my players mentioned that there really is no shapeshifter base class. You can use a Druid or Ranger and focus on shapeshifting, but especially at the low levels, there's not much there to work with. A class that is specifically designed around alternate forms sounds like it would be fun!

For the PDF, I think the Rangers one looks cool :-)

Thanks!

Dark Archive

Pathfinder Roleplaying Game Superscriber

Things on the list and that others have said I would like to see.

Archetypes
Class Options - (iconic things like fighting styles, Cav Orders, Hexes, Rogue tricks etc)
PrC's - if they have a interesting theme to them.
Magic Items/Cursed Items - ones that are unique and interesting, that go beyond the mundane.
Spells - especially if they are iconic to a certain class and made just for them to make classes stand apart more. Or take existing spells and tweak them and rename them the same way. Like take Infernal healing and make it Trolls Blood spell(same spell effect though takes a drop of trolls blood to work) with some minor tweaks and give it to witches and druids.
Races - I would like to see someone do more race build options for the ARG book. To give more options to build custom races.

Organizations/Towns - would be interesting
Terran - that would be cool to give more details about terrain. Such as arctic forest etc. As there is more terrain types than those listed.

I'll try rogues, one of the few of those I don't have yet.


Thanks for the input, everyone. We will be directing the Paizo staff to issue the pdfs on a daily basis. Please remember that Monday is a holiday in the States, so we would appreciate your patience. : )

Rielle Gordon
Abandoned Arts


Xzaral wrote:


Archtypes (and to a lesser extent prestige classes). Ways to build characters not yet supported by existing rules, or that are highly sub-optimal with the current ruleset.

For example a monk/magus hybrid, utilizing no armor and unarmed fighting with spellcasting.

I'm going to have to second the above. That sounds intriguing to me.

I also would like to see something with a rogue / gunslinger hybrid, too.

Because of that, I'd like to get the Ranger one you have offered.


Here's a few thoughts for you.

1) Expand the word casting ideas presented in Ultimate Magic.

2) Do something interesting with True Name Magic, archetype or class or prestige class or something.

3) We have some shadow caster options, how about something that focuses on light as the antithesis of shadow casters.

Anyway, my two cents on the subject. Thanks for listening.

I'd like to try the Ranger one if you please.

Thanks.


I definitely get the most use out of new archetypes, feats and class options from 3PPs. This is followed closely by great bestiaries and little GM like towns, NPCs or small self contained adventures or encounters.

I'd like to see the Barbarian supplement, I think.


Gotta go with Magic Items. No matter how many there are, there are always niche markets that could stand to be populated with cheap but randomly effectual magic items, or hordes that would be better served by something just -different- and new. I say this as someone who plays with people who pretty much have the general "standard list" of magic items down pat, and so something to spice that up (without letting them make up their own game-breaking items) would be delightful.

Put me in for clerics if this opinion is valid enough.


Pathfinder Rulebook Subscriber

I'd personally like to see pregen NPCs - especially if they came scaled to several different power levels (say at 3rd, 6th, 9th and 12th levels). That way they could be introduced as recurring baddies.

Also, pregened encounters would be fun (also possibly scaled a bit, even if the scaling is only "add three of these mooks and one more of these other lieutenants to make this a CR XX encounter"). With a pregened encounter I'd particularly like to see the encounter area detailed with a map - possibly with interesting environmental effects and the like.

Thanks for the offer - I'd like the Class Acts on Rogues please.


Abandoned Arts wrote:


Abandoned Arts wants to know what sorts of products you'd like to see published. Archetypes? Class options? Bestiary products? Pregenerated NPCs? Pregenerated encounters? Magic items? Cursed items? Artifacts? Feats? Spells? Races? Adventure paths? Campaign worlds?

Personally, I would like to see cursed items that are both useful and cursed. Both mechanically or in terms of role playing. Like an ankh that's a Amulet of Natural Armor, but when you wear it, your character doesn't think he or she needs any more protection or clothes then that (stolen suggestion from another GM). Though that may not help your bottom line. ^^;

If you want my suggestion to help that, then archtypes. My players and I find that what's there are nice, but there aren't enough good or even decent ones that give a variety of options that the Core doesn't give.

I'll ask for the Rogue Class Arts. If I can't get that, Ranger would do nicely.


I'd be interested in details regarding Numeria and the alien technologies, preferably as actual tech rather than magic items with chrome bits. Though I am well aware that a lot of players dislike technology in their fantasy setting, so I'll suggest a few more archetypes as being a welcome idea. I love the mechanics of the Inquisitor, and seeing an alternate class for them that isn't as bound to serving a church would be really nice.

Edit: Forgot to ask for Class Acts: Witches


Thank you, everybody. I've added you all to the list for free Class Acts. : )

Rielle Gordon
Abandoned Arts

Grand Lodge

Honestly, I would like to see what Abandoned Arts would do with a adventure path or it's own campaign setting.

Edit: A war themed adventure path...

Silver Crusade

I'd like to see more Beastiary lines that feed into the core setting. I especially like templates. I find monsters are easiest to integrate into any campaign.

I'd also like to see original campaign settings.

(I would like CA Ranger)

Liberty's Edge

Adventure Path(s). Nothing better than that.


GarnathFrostmantle: Thanks for the input, but you never mentioned which free Class Acts product you would like. Wouldn't want to miss out!

Crimson Knight: Thanks : )

Flashohol: Which Class Acts would you like?

Rielle Gordon
Abandoned Arts


I would say aventure paths. There is nothing cooler than an inovative aventure path.

Or if the Ap is to much then i would like to see ideas for really cool encounters.

And I would like CA Rogues.


I like the idea of pregenerated characters and single encounters. I very fondly remember the old D&D book of lairs. I would find something along those lines quite useful. I homebrew so more complex adventures such as modules or adventure paths are significantly less useful to me.

I would like class acts wizards.


I'd love to see more adventures that have non-combat options included. Things that take diplomacy or sense motive into account. I'd really love to see some chase scenes utilizing the chase rules from the game master guide. How about encounters that give advantages to characters that have ranks in certain craft, profession, or performance skills. Combat is still great, just have non-combat stuff, too, or non attack options for overcoming encounters. Encounters based on intrigue would be great to see, as well.

And if this qualifies, I'd be very happy with the wizard book. :)

Liberty's Edge

Tyg-Titter-Tut wrote:

GarnathFrostmantle: Thanks for the input, but you never mentioned which free Class Acts product you would like. Wouldn't want to miss out!

Crimson Knight: Thanks : )

Flashohol: Which Class Acts would you like?

Rielle Gordon
Abandoned Arts

I <3 U Barbarian

Dark Archive

My top two choices would be pregenerated encounters (set-piece or side-quest), and then pregenerated NPCs, preferably single-classed, yet effective.

I'd be interested in taking a look at Class Acts: Clerics, please.


Got it, everybody. Thanks!

Rielle Gordon
Abandoned Arts


There can never be enough prestige classes and archetypes, IMHO. I especially like the PrC's mentioned above for combo classes, like dragon disciple and arcane trickster, etc.

I'd love a copy of the barbarian class acts!


PrCs and Archetypes are both great in abundance! I'd also love Adventure Paths, Pre-Generated NPCs, and PreGen Encounters-- I enjoy DMing, and homebrews are plenty of fun, but the amount of work always makes me sad; PreGen NPCs and encounters that can work basically on their own (and especially ones that can be incorporated into other situations or adventures) can be great for me!

A campaign world would also be cool; however, I'd rather have some sort of definitive book on world-creation, which would be a lot of fun. Something that lays out a good set of steps to take, and maybe includes an example of the creation of a world throughout those steps, would be amazing!

As for the Class Acts, I'd like the Rogue one. Rogues don't get enough love, and I love them for their versatility; more talents=more good!

Grand Lodge

I could use any amount of standalone adventures, locations (settlements, buildings, organisations) and utilities that present core elements in useful forms. You'd have lots of competition for these.

Crunchy stuff like feats, monsters and spells might be good in moderation, if you have a really exciting integrating concept and the rules mastery to make them immediately usable.

(Ranger please)


I think we always need more bestiary critters, pregenerated encounters, and adventure paths... especially from new developers with their own creative spin on it.

Edit: Oops, distracted by a cat needing attention. Could I please have the Class Acts: Witches PDF?


I'd like to see some organisations, with encounters that attempt to further their goals.

Generally, more encounters and short adventures are always good.

Put me down for the druid.

Grand Lodge

Tyg-Titter-Tut wrote:

GarnathFrostmantle: Thanks for the input, but you never mentioned which free Class Acts product you would like. Wouldn't want to miss out!

Rielle Gordon
Abandoned Arts

Oh....um. I'm partial to barbarians. I forgot this was a reward. I just really want to see you all do an AP.


I would like to see useful rules for player character contacts. Not quite followers or cohorts, but reliable and useful NPC's that can be used as resources.

Archetypes that add magic use to fighters for high magic campaigns.

NPC's, short scenarios, side quests, etc that use rules from all paizo books and your own stuff to make high level prep easier.

NPC's built around campaign needs. This guy is likely to kidnap your allies. This guy is a bounty hunter coming after you. This guy is a wizard chased by a demon who needs your protection.

I would love a copy of the fighters PDF.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I'd like to see one about artifacts, presuming that it was done in a good style. To me, artifacts should be like the old 2E Book of Artifacts, with a full-page write-up per artifact, rather than just one or two paragraphs.

I'd love a copy of Class Acts: Witches.

Sovereign Court

Defintiely bestiary additions. One can never have enough beasties.

Edit: clerics, please ;)

Silver Crusade

I agree Bestiary additions!

Druid for me.


tumbler wrote:

I would like to see useful rules for player character contacts. Not quite followers or cohorts, but reliable and useful NPC's that can be used as resources.

Archetypes that add magic use to fighters for high magic campaigns.

NPC's, short scenarios, side quests, etc that use rules from all paizo books and your own stuff to make high level prep easier.

NPC's built around campaign needs. This guy is likely to kidnap your allies. This guy is a bounty hunter coming after you. This guy is a wizard chased by a demon who needs your protection.

I would love a copy of the fighters PDF.

I like the contacts idea. I'll second that.


I'd love to see some archetypes and Prestige classes! Honestly anything that gets classes more options and flavor is fine by me!

Edit: class barbarian! Pierce the heavens!


The thing I'd really love to see is really well fleshed out pregen encounters that include new treats, in the form of spells, magic items and even PrCs and archetypes that fit that specific encounter. Also, I'd like a little more love given to non-combat scenes and scenarios: puzzles, diplomatic solutions, environmental hazards, traps that are a little more than a set of DCs and a handslap for blowing a roll.

I'd love to see the witch book.


I would like to see a product that explores the idea of reserve feats, like the ones that appeared in a 3.5 splatbook(complete mage?)

also, I'd like to check out the Class Acts:Wizards


Archetypes.

Especially ones that can change the flavor of a class. For instance: I'm not a fan of druids, mostly because of wildshape. However, I've yet to see an Archetype that completely replaces wildshape.

I'm interested in the Class Acts: Rangers pdf.


Thank you for all the timely responses. We really appreciate your help!

Rielle Gordon
Abandoned Arts


As a GM, pre-generated NPCs are a thing I'd LOVE to have more of. I end up needing to stat tons of characters just on the off-chance that my players force into a fight someone who wasn't supposed to go into combat. Having at least a mostly-complete starting point would be a HUGE boon for me.

I'd love to get my hands on Class Acts: Fighters (their versatility is something I love in a class).

Lantern Lodge

I personally would like to see "houserules" that are really well thought out and easy to implement, like the Spell Point system that SGG has done. Other than that I would like to see more Bard Masterpieces and more support for Words of Power.

Interested in: Rangers or Wizards (I will let you pick)

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