How can I take an anime character to become like a Pathfinder character to role play?


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The Exchange

Howdy Fellow Gamers,

Any of you watch any anime. There is an anime movie call Claymore. My question is I would like to try to take the character that roles on Claymore to from to a PF character. How could I make a character. what class build would work. example: would a paladin and sorc combine? I don't know what fits. last thing what race would you select from all races out of the Advacned race book? Please lets ponder on this.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Quite frankly, Pathfinder or D20 in general, is not the game suited to the anime feel.

But if you're determined to hammer a round hole into a square peg, look up the D20 version of Big Eyes Small Mouth.

The Exchange

LazarX wrote:

Quite frankly, Pathfinder or D20 in general, is not the game suited to the anime feel.

But if you're determined to hammer a round hole into a square peg, look up the D20 version of Big Eyes Small Mouth.

No no no... Just Pathfinder Please. I dont want it to anime rpg, just able to convert the claymore to a pathfinder character. Also what type of race to fit(remember any out of Adv race guide). I know it wouldn't be a true human maybe a demon?

Silver Crusade

I've only seen a little of the show, but it seems maybe Magus for the class for it? Not so sure on race though.


I would go with Human Half-fiend Magus adding some regeneration powers. Yes, powerfull characters, but Claimores ARE powerfull.

The Exchange

Alaryth wrote:
I would go with Human Half-fiend Magus adding some regeneration powers. Yes, powerfull characters, but Claimores ARE powerfull.

How would the regeneration powers work in this case?


Play BESM.


Claymore regeneration seems to me more like Troll Regeneration that simple Fast Healing. After all, a Claymore can recover a lost limb in minutes or hours.
The tricky part to me is... what type of attack do complete damage to a Claymore? Not sure there; could be Evil, could be Called shots

The Exchange

Lurk3r wrote:
Play BESM.

OMG! No no no...... Pathfinder, Pathfinder, .......


Another possible class idea can be Inquisitor. Magus seems more apropiate mecanically, but I think Inquisitor spell list fills better. And all that Intimidate bonus... well, Claymore's ARE scary.

The Exchange

Alaryth wrote:

Claymore regeneration seems to me more like Troll Regeneration that simple Fast Healing. After all, a Claymore can recover a lost limb in minutes or hours.

The tricky part to me is... what type of attack do complete damage to a Claymore? Not sure there; could be Evil, could be Called shots

I guess the weapon of choice would be a bastard Sword for a claymore since the claymore is not listed in the equiptments.

Fast Healing works, but what to list of special abilities or feats or maybe special attacks?

maybe an evil alignment: like Lwaful Evil?


Are all Claymores evil?


For a more... playable character (that is, something your GM will actually allow you to play).

I'd say Claymore are Oni-Spawn Tiefling Barbarians. Probably wielding a Greatsword or Falchion.

Oni-Spawn get +2 Str (makes sense), +2 Wis (well, not a great fit for all Claymores), -2 Cha (people don't seem to like Claymores). They get Alter Self as their spell-like ability (makes sense too) and a bonus to Disguise and Intimidate (also fits the show).

Give them Power attack for the insane amount of damage they deal, Lunge to simulate the ability to stretch their limbs.

Rage and Rage Powers are a great way to simulate their transformation. Animal Fury, Beast Totem, Superstition, Powerful Blow... All of them seem like Claymore powers.

Damn, it'd be a pretty good character too.


I will say alignment any non good. Some Claymores are evil, but not that many. But the fiend blood in their body has some effects, and their empathy is really low.
I like more Inquisitor Spell list for its buffs and healings. All the blasts and flashy Magus spells don't really seem apropiate.
For weapon bastard seems like a good idea.
For the special powers you can do some Archetype or go with feats. I can see two feats trees; one for damage for the ofensive Claymore, one for still more regeneration for the defensive Claymore and maybe another one for their Divination skills. But maybe just spells could be better for this.


How about samsaran inquisitor using mystic past life to cherry pick a few spell effects to give them their individual abilities.


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Possible Claymore build (using a 20pt buy):

Claymore:
CR 7
Female Oni-Spawn Tiefling Barbarian 8
CN Medium Outsider (native)
Init +3; Senses Darkvision; Perception +12
--------------------
Defense
--------------------
AC 22, touch 13, flat-footed 19 (+7 armor, +3 Dex, +2 natural)
hp 73 (8d12+16)
Fort +10, Ref +7, Will +5 (+7 while raging; +11 vs magic while raging)
Defensive Abilities Improved Uncanny Dodge (Lv >=12), Trap Sense; DR 1/-;; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 40/30 ft.
Melee +2 Silversheen Greatsword +16/+11 (2d6+11/19-20/x2) -> (that's a +15/+10 for 2d6+23 when Raging and Power Attacking)
Special Attacks Beast Totem, Lesser, Witch Hunter (+3)
Spell-Like Abilities Alter Self (1/day)
--------------------
Statistics
--------------------
Str 20/22, Dex 14/16, Con 14, Int 10, Wis 12, Cha 8
BAB +8; CMB +14; CMD 27
Feats Armor of the Pit, Combat Reflexes (4 AoO/round), Lunge, Power Attack -3/+6
Traits Shoanti Tattoo, Suspicious
Skills Acrobatics +14, Disguise +1, Intimidate +12, Knowledge (whatever-identifies-yokai) +11, Perception +12, Sense Motive +13
Languages Abyssal, Common
SQ Beast Totem +3 AC, Fast Movement +10, Rage (20 rounds/day), Superstition +4
Combat Gear +1 Breastplate, +2 Silversheen Greatsword; Other Gear Belt of Physical Might, STR & DEX +2, Cloak of Resistance, +2
--------------------
Special Abilities
--------------------
Beast Totem +3 AC (Su) +3 Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Combat Reflexes (4 AoO/round) You may make up to 4 attacks of opportunity per round, and may make them while flat-footed.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >=12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12+.
Lunge -2 to AC for +5' reach
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (20 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shoanti Tattoo +1 trait bonus on saving throws against fear effects.
Superstition +4 (Ex) +4 save vs. magic while raging.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Witch Hunter (+3) (Ex) Bonus to damage spellcasters while raging.

Observations:

- Superstition and Witch Hunter are a must-have for anyone who intends to hunt demons.
- I put lots of ranks in Perception and Sense Motive, as that'll help the Claymore indentify who is truly human and who is a disguised yokai. I'd also max Knowledge(whatever your GM says is used to identify yokai) and Acrobatics, as Claymores tend to be very agile.
- The "Suspicious" trait makes Sense Motive a class skill.
- Alter Self & Rage Powers are perfect to simulate Claymores' transformations.
- That's a silversheen Greatsword she's wielding. I dunno if yokai are weak against silver or cold iron or whatever. But I like silversheen 'cause it makes your weapon immune to rusting! ^^

Hope I could help.

The Exchange

Icyshadow wrote:
Are all Claymores evil?

Not all of them but some are.

The Exchange

Lemmy wrote:

Possible Claymore build (using a 20pt buy):

** spoiler omitted **...

I like what you have here, maybe a few changes.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Play a fighter with a ring of regeneration.

Use feats (such as eldritch heritage) and/or magical items to represent the form-altering abilities of the Claymore.

All done.


What about this:

Fiendish Heritage "Oni Spawn" would fit.


It depends on what you want to play up. From what I remember of the series they tended to be non-LG paladin types, their abilities to tear apart the yoma struck me as some serious smite evil potential.

Maybe something like an Oni-Spawn Teifling Fighter that goes into one of the Hellknight Prestige classes? Play them up as a LN bounty hunter of evil outsiders (specifically demons)?

Honestly, that sounds pretty close to the theme in my opinion. I would also suggest asking your DM about how stuck he is on Paladins being always Lawful Good and how much leeway exists within the LG alignment. If he gives you that leeway then you could play a Demon-Spawn Teifling Oath of Vengeance Paladin. Again, the RP would be more focused on a hunter of evil outsiders type.

Also, ring of regeneration as RD suggested.


Yup. It is tricky. I've thought about it before too. In game terms they would have a lot of contradictions. They look like Aasimar's (imo) but they have fiendish heritage like Tieflings. They seem like Paladins but they aren't LG. Tricky.


The Claymore is a Greatsword, I can't remember where I read it. For the race I believe you'll need to make one with the race builder, a monstrous race.


Greatswords were always called Claymores in AD&D, iirc.


Also, a few Teifling feats that may interest you in creating this character.

Fiendish Facade

Monstrous Mask

Terrifying Mask

Shadow Lodge

LazarX wrote:

Quite frankly, Pathfinder or D20 in general, is not the game suited to the anime feel.

But if you're determined to hammer a round hole into a square peg, look up the D20 version of Big Eyes Small Mouth.

Dunno why you would recommend the d20 version. Without exception, at least that I am aware of, the d20 versions of any pre-existing RPGs are inferior.


Grimmy wrote:
Yup. It is tricky. I've thought about it before too. In game terms they would have a lot of contradictions. They look like Aasimar's (imo) but they have fiendish heritage like Tieflings. They seem like Paladins but they aren't LG. Tricky.

Which is why in the end it comes down to simply talking it out with the DM. If the DM is going to be more open with how he interprets LG he could play an Oni-Spawm or Demon-Spawn Oath of Vengeance Paladin. If he takes the Fiendish Facade his character could pass as a particularly attractive human female, which most of the women in that anime are.

Otherwise...idk what to go with...


Yeah that sounds good. Paladin with a special, more flexible code, and a high chance of falling and becoming anti-paladin. I seem to remember the anime had some very noble Claymores and other fallen ones that gave in to the demon within them.

The Exchange

Kitsune Knight wrote:

It depends on what you want to play up. From what I remember of the series they tended to be non-LG paladin types, their abilities to tear apart the yoma struck me as some serious smite evil potential.

Maybe something like an Oni-Spawn Teifling Fighter that goes into one of the Hellknight Prestige classes? Play them up as a LN bounty hunter of evil outsiders (specifically demons)?

Honestly, that sounds pretty close to the theme in my opinion. I would also suggest asking your DM about how stuck he is on Paladins being always Lawful Good and how much leeway exists within the LG alignment. If he gives you that leeway then you could play a Demon-Spawn Teifling Oath of Vengeance Paladin. Again, the RP would be more focused on a hunter of evil outsiders type.

Also, ring of regeneration as RD suggested.

what about fast healing feat or monster abilities


I think the Oni Bloodline gives you regeneration, but not until 15th level. So I guess you could pick it up with Greater Eldritch Heritage feat.

The Exchange

I think you guys are viewing this in the wrong way. Its a Human or elf race are slap with a demon in there bodies, So something like Template of something, the claymore masters with a Claymore weapon, but use the demon inside them of powers, which could be any of abilities. Yes raging abilities like barbarin, Fighter sytle alot of feats, something with Fast healing. Tiefling is a race. claymore is not a race its a humon or Elf.

powers like yoki pool like rage pool, this would convert them to a yoki or a awaken-being.

Would a prestige class call Claymore? I dont think that claymore have any magic items unless the claymore is a from of a magic item? Maybe adding special abilies in the prestige template might work. I dont know.

More to pondering on ideas.


Salarain wrote:
Kitsune Knight wrote:

It depends on what you want to play up. From what I remember of the series they tended to be non-LG paladin types, their abilities to tear apart the yoma struck me as some serious smite evil potential.

Maybe something like an Oni-Spawn Teifling Fighter that goes into one of the Hellknight Prestige classes? Play them up as a LN bounty hunter of evil outsiders (specifically demons)?

Honestly, that sounds pretty close to the theme in my opinion. I would also suggest asking your DM about how stuck he is on Paladins being always Lawful Good and how much leeway exists within the LG alignment. If he gives you that leeway then you could play a Demon-Spawn Teifling Oath of Vengeance Paladin. Again, the RP would be more focused on a hunter of evil outsiders type.

Also, ring of regeneration as RD suggested.

what about fast healing feat or monster abilities

The problem with fast healing abilities is that they tend to almost always tend to be very high end abilities, the designers are not big on handing that stuff out sooner.

SO, you can take the eldritch heritage feats and go down the oni bloodline and get it by level 17 (which wouldn't be completely insane especially if you are going the paladin route). Also, as mentioned before you can pay the 45,000 gp to get a ring of regeneration, and in fact the oni bloodline abilities should work well with ring of regeneration to get the effects you want.

For an extra effect you could craft a Ring of Infernal Healing in order to have a ring that applies a constant Infernal Healing Spell to your character using the Magic Item Crafting Rules. Be warned, infernal healing has the evil spell descriptor so if you play a paladin then you run a very real risk of falling. Also, as far as the specifics of the magic item creation rules I am admittedly a novice so you'll have to ask someone else about those.


Salarain wrote:

I think you guys are viewing this in the wrong way. Its a Human or elf race are slap with a demon in there bodies, So something like Template of something, the claymore masters with a Claymore weapon, but use the demon inside them of powers, which could be any of abilities. Yes raging abilities like barbarin, Fighter sytle alot of feats, something with Fast healing. Tiefling is a race. claymore is not a race its a humon or Elf.

powers like yoki pool like rage pool, this would convert them to a yoki or a awaken-being.

Would a prestige class call Claymore? I dont think that claymore have any magic items unless the claymore is a from of a magic item? Maybe adding special abilies in the prestige template might work. I dont know.

More to pondering on ideas.

Well if you would rather go the template route you can use the Half-Fiend template, but it definitely leads to a different power curve that your DM will have to approve. As far as Tiefling being a race, why does that matter? It isn't a one-to-one translation, but it get you close using the existing rules. Plus, with the fiendish facade feat you get a +5 bonus to disguise checks to pass as a humanoid race which means you can easily say you are a human or an elf with no one being the wiser.

Honestly, it sounds like you are looking for more than the existing rules are currently offering. My advice would be to write up a low level prestige class giving you what you want and posting it over in the Home-Brew side of the forum to get some feed back their.


I messed around with a build i called a rageadin here that could get most of the abilities. Also in many animes demon or akuma as i recall it is would probably come closer to outsider in pathfinder rather than any one particular sub set of them.


In general, PF hates martials having super powers or even charles atlas super powers. Your best bet is to play a spellcaster and heavily refluff the spells.

Liberty's Edge

Barbarian. Then make a new template or ragepowers for regen. Use elements from Lycanthropy and the Ring of Regeneration as a base for either.

or

since limb loss is so rare as a game mechanic you can cover it with "flavor" and have any healing effect that heals someone have that re-attach limbs. In the show/manga some can attach limbs and heal faster than others so in a pathfinder game it would be natural healing with limb tied to body and magic healing that happens immediatly.

Example.
Wild Rager, Werecreature or Template X

Powers
Renewed Vigor
Regenerative Vigor
Totem of Choice: Dragon or Beast most likly.
ect.

The Exchange

• The use of "Yoma" refers to all three types: standard Yoma, Claymores, and Awakened Beings. Though the abilities differ between these three types as well as between individuals.
• The most common use of "Yoma" refers to the generic humanoid type (the weakest of the three distinctions). However, some Awakened Beings can look like normal Yoma, such as Dauf, or vice versa. So, it's still hard and/or confusing in trying to tell if such a being in question is a normal Yoma or an Awakened Being. Though it seems to be that the former are usually fully humanoid in appearance; so if they look significantly different they are probably Awakened Beings. Also, normal Yoma never have any of the "advanced or exotic" abilities exhibited by Awakened Beings, though some can have the rare formation of wings and, thus, the ability of flight.
• The use of "Claymores" refers to normal Claymores, half-Awakened, and Soul Link controlled Awakened Claymores
• The use of "Awakened Beings/Ones" refers to Awakened Beings, Abyssal Ones, the Destroyer, the parasitic rod creatures, hosts infected by the parasitic rods, and the Abyss Feeders/Eaters (or calls them, "Demons")
• "Yoki," or Yoma energy, enables Yoma, Claymores, and Awakened Beings to move and perform inhuman abilities (a function quite similar to the energy of humans.)

The Exchange

• Extendable tentacles (or "ribbons" in Riful's case, as they are slightly different then the normal tentacles by most Yoma,)
• Formation of blades coming out their body's parts.
• Formation of multiple jaws/mandibles/mouths.
• Formation of a large tail or tails (Infected Awakened Beth, and the parasitic rod creatures)
• Fingernail "bullets" (projectiles)
• General changing of physical form (outside of changes already documented)
• Size-changing
• Increased strength/power (such as intrinsic arm strength for performing the Windcutter)
• Increased speed and agility (such as Awakened legs, Awakened form)
• Formation of wings and flight such (but it's unknown if she could actually fly normal Yoma.
• Projectile Rods
• Projectiles and their infection (The Destroyer's huge projectiles, its parasitic rod creatures' small projectiles, and its infected hosts' small projectiles).
• Flight through the formation of wings, though this is rare.
• Life-Force Consumption
• Extendable arms and/or legs
• Inhuman twisting of the arms
• Multiple "arm-modes" (bow-arm, broad sword-arm, axe-arm, shield-arm, claw-arm, and lance-arm)

The Exchange

• Healing
• Re-attachment
• Regeneration
• Shape-changing
• Size-changing
• Creation of a fake human body
• The Awakened body forms a protective "exoskeleton" or "shell" surrounding/enveloping their real human body (with their vital organs), which can also move around within their Awakened body
• Increased strength/power
• Increased speed and agility
• Flight through the formation of wings, though this is rare
• Surviving a broken neck and summarily twisting it back from the "broken" position
• Hardenened skin/flesh/hide or armor plating/scales


synthesis summoner may be enough to give you all the stuff you listed while still allowing you to be a human/elf.


Awwww, I just traded off all my d20 BESM off to Noble Knight, see them if you want my books now, they where really nice.

The Exchange

Well i guess i may have to home brew the a template to make it work.

like insted of rage pool, call it either "Yoma or Yoki" as the demon part.

also make a Prestige class call Claymore.

requirements:
Base attack bonus: +5
Special: Rage Power(yoma, yoki), Weapon Specialization (Greatsword(claymore weapon)).
Skills: Survival +5, Intimidate +5
Alignment: Non-Nutral? maybe

I am still pondering on the ideas.

The Exchange

Lemmy wrote:

Possible Claymore build (using a 20pt buy):

** spoiler omitted **...

I had review and ponder on this perty good. I need to find away to develop the missing special abilities as a Yoma/Yoki. Would a home Brew humon or elf with a template. I might have to custom creature and or a template. I dont think Teifling or Half-fiend is to be the right way to go to.

The Exchange

All current Claymores are female, since the Organization's past experiments with male hybrids have shown them to be prone to become Awakened Beings too quickly.

Almost all Claymores are created against their will, only becoming Claymores because they had no other way of living or because they were sold to the Organization. Many are orphans, abandoned children or survivors of Yoma attacks. The only known exception is Clare, who asked the Organization to put Teresa's flesh and blood inside her body in order to become a Claymore and take revenge on Priscilla. Thus, many Claymores have a personal vendetta against Yoma and throughout the series, stories appear of the horror of these young survivors. Some, such as Clare and Ophelia, seek revenge against specific Yoma.

The Exchange

Abilities
Due to their hybrid natures, Claymores possess strength, speed and reflexes far greater than that of any human. Because of their great strength, Claymores can wield a heavy claymore single-handed with ease and grace. In addition, Claymores possess vast regenerative abilities and resilience, allowing them to survive normally-fatal injuries. Any wound that does not kill them heals completely within hours. Defensive-type Claymores such as Deneve can even regenerate lost limbs in minutes.

Aside from their strength, the most well-known ability wielded by Claymores is their ability to sense Yoma. This is achieved by sensing Yoki. Specialized Claymores can detect the aura of a Yoma from as far as several miles away, depending on the individual's skill. Clare herself has proven capable of sensing residual Yoki on humans who have come into close contact with Yoma. A refined use of this sense allows Teresa and Clare to read and predict Yoma movements, to the point of reacting before the Yoma attacks.

Claymores' combat styles fall under one of two types. Offensive types are capable of powerful attacks, however, they cannot regenerate as effectively. If a Claymore loses any limbs and regenerates them, the limbs' strength will only be equivalent to a normal human being. However, they can reattach recently severed limbs (provided the limb itself isn't severely damaged), including ones previously belonging to other Claymores. Defensive types possess superlative self-healing abilities, including being able to regenerate lost limbs while still retaining their original strength

The Exchange

Yoki release
All of a Claymore's abilities are dependent on her control over her own Yoki. By regulating the amount used or localizing it to specific body parts/functions, Claymores can further augment their already-prodigious physical attributes, or utilize a number of exotic abilities. The average Claymore will tend to simply release a greater percentage of their total Yoki, causing great increases in base strength, speed and healing ability. If a Claymore releases 10% of their power, their eyes will gleam gold and become cat-like. At 30%, their face will contort and become monstrous. At 50%, their body will deform. Tapping too great an amount (over 80%), however, causes Claymores to become Awakened. Higher-ranking Claymores usually display far greater control, and exhibit enhanced ability with their standard abilities or unique powers, such as Irene's Quicksword or Helen's ability to extend her arms.

The Exchange

http://claymore.wikia.com/wiki/Claymore_Wiki

here is a site more about claymores


Sounds like Mutants and Masterminds would do it. You're just subjecting yourself to pain to try to make this work the way you want it to.


So you want a Character that is even in their world is considered god-like.

Maybe if you are going epic levels then sure... levels 1-20... not so much.

I would say look at Pathfinder DB I vaguely remember someone posting a race that fits this concept...

The Exchange

Azaelas Fayth wrote:

So you want a Character that is even in their world is considered god-like.

Maybe if you are going epic levels then sure... levels 1-20... not so much.

I would say look at Pathfinder DB I vaguely remember someone posting a race that fits this concept...

Awesome thanks i am review it now.

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