Help with a ninja for a buddy of mine


Advice


First of all i would like to thank everyone for the info on previous builds and discusions. Im helping my friend build a ninja for an ongoing campaign that were switching over to pf. There are some houserules and allowances by the dm that i will get too. I just wondered what the community thought of what i came up with for him.
A little history the character used to be a rogue/servant of domiel in 3.5, so i took the sanctified archetype for flavor and was allowed to spend 2 master tricks to get him divine grace. We have 1 additional feat due to a flaw taken and our base reflex save is added to our initiative. Also weapon finesse was free to anyone and i got the extra ninja trick feat oked as well. Were playing Age of Worms, so dm doesnt mind us being a little above average.

Halfling Ninja 15 (sanctified)

str-12
dex-20/24
con-17
int-12
wis-14
cha-16/20

feats:
bonus-weapon finesse
flaw-two weapon fight
1st-weapon focus: Rapier
3rd-piranah strike
5th-risky striker
7th-open for now
9th-imp. twf
11th-imp crit: rapier
13th-extra ninja trick
15th-g. twf

tricks:
flurry of stars
offensive defense
vanishing trick
acrobatic master
evasion
invisible blade
divine grace

Vow of Truth-+3ki

traits: +1ki/day, +1dam while flanking

gear:
+1 rapier of speed
+1 fire burst rapier
+4 dex belt
+4 cha headband
+2 ring of prot
+2 mith chainshirt
+3 cloak of resist
vest of escape
boots of striding and spring

Looking to upgrade weapons to agile asap

Thoughts on overall build?
Thoughts on level 7 feat? Extra Ninja trick again?

Thanks!

Grand Lodge

The first thing that pops up to mind is that you cannot dual wield with rapiers unless you wish to take a -4/-4 to the attacks as opposed to -2/-2 for having a light weapon in the off hand. Also since they are one handed weapons they cannot be used with piranha strike as it specifically calls out for light weapons. He could take exotic weapon prof(Wakizashi) at 7 and then you could use those instead of rapiers and get everything you already have.

I would drop the str down to 10 since you don't need it and move that 3 points over to int giving yourself a 14 int(more skills).

Overall the build seems pretty solid.


Well the scores are set and i thought i read somwhere that small rapiers were considered light


Sure, for medium creatures, you just take a -4 to hit because they aren't the right size.

That said: Stats are as-is? Bummer, this would be a lot easier to work with if you could shuffle them around.

Offensive Defense isn't that good, it's been nerfed pretty hard (only provides a +1 AC now: http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/rogue.html#offensiv e-defense**) I'd have taken Shadow Clones over it when it wasn't nerfed.

Does your party have a cleric of Irori? If not, ask the GM if you can have a specific item made, at full price. You won't need Ki as much if you have an item that casts Replenish Ki at will.

Grand Lodge

Ah sorry I was figuring point buy, nasty habit of mine. Small rapiers may be light for medium creatures (though they would take a penalty for using a wrong sized weapon, I believe is -4. Could be -2 though). The halfing would need to use tiny rapiers to accomplish the same goal. Truth be told I'm not 100% sure that's how it would work either but that's how I would rule it.

edit-
Ninja'd by blue star


Ninjas also aren't proficient in rapiers, they get katana instead, the katana is a slightly better weapon.

Silver Crusade

Tormad wrote:

The first thing that pops up to mind is that you cannot dual wield with rapiers unless you wish to take a -4/-4 to the attacks as opposed to -2/-2 for having a light weapon in the off hand. Also since they are one handed weapons they cannot be used with piranha strike as it specifically calls out for light weapons. He could take exotic weapon prof(Wakizashi) at 7 and then you could use those instead of rapiers and get everything you already have.

I would drop the str down to 10 since you don't need it and move that 3 points over to int giving yourself a 14 int(more skills).

Overall the build seems pretty solid.

Ninja's don't need to take Exotic Weapon Proficiency Wakizashi. They're automatically proficient with them.

I suggest using 2 Wakizashi. They do the same damage as short swords and are light weapons, but have an 18-20/x2 crit range instead of 19-20/x2 crit range and are Deadly, which means they increase the DC of a coup de grace save by +4


Oh bummer i hadnt realized they nerfed it.. Yea ill be switching it to shadow clones... And yea i need to try and see if the gm will let him switch over to wakizashi's, but if so being a ninja hes auto proficent. With that in mind any thoughts for 7th level feat? Also if u could swap those scores ard what would u put them as? Dex/Cha seems to be the highest needed for a ninja

Grand Lodge

Elamdri wrote:
Tormad wrote:

The first thing that pops up to mind is that you cannot dual wield with rapiers unless you wish to take a -4/-4 to the attacks as opposed to -2/-2 for having a light weapon in the off hand. Also since they are one handed weapons they cannot be used with piranha strike as it specifically calls out for light weapons. He could take exotic weapon prof(Wakizashi) at 7 and then you could use those instead of rapiers and get everything you already have.

I would drop the str down to 10 since you don't need it and move that 3 points over to int giving yourself a 14 int(more skills).

Overall the build seems pretty solid.

Ninja's don't need to take Exotic Weapon Proficiency Wakizashi. They're automatically proficient with them.

I suggest using 2 Wakizashi. They do the same damage as short swords and are light weapons, but have an 18-20/x2 crit range instead of 19-20/x2 crit range and are Deadly, which means they increase the DC of a coup de grace save by +4

They are also slashing or piercing so that's a plus as well. Depending on how long your adventuring days are usually, grabbing the "Extra Ki" feat at 7 wouldn't be a horrible choice, probably not the best either tho.


Were quite abit behind on wbl, but i think i can talk the gm into letting him sell/trade his weapons for some agile wakizashi's

Silver Crusade

For Ninja using 2W Fighting, Wakizashi is the absolute best choice. You can take weapon finesse, Agile Weapon, and Weapon focus with them and they are Flat out Superior to short swords. And you will only take the -2/-2 penalty with them unlike the -4/-4 that you are currently taking with the rapiers. And they do the same damage.


yea i agree there better, i just dunno if we'll be able to a pair to buy right off the bat..


If I am understanding correctly this is a 3.5/3.0 character that is being updated to Pathfinder? Why just not start at 1st level?


Um because we are 15th level in the campaign..


Go bludgeoner, twf, sap adept, sap master with enforcer and shatter defenses. Use scout archetype. Use two nunchakus. Enforcer - make them shaken, shatter defenses - flat footed until the end of your next turn. Next hit - 16d6+32 sneak attack per hit (at lvl 15). Or if you have a bard inyour group - dirge of doom, hit them, make them flat footed.
Playing PFS and one plays a rogue with this build - ridiculous.


That certainly is a nice build, but the Age of Worms module has an overwhelming majority of undead monster, each of whom are immune to non-lethal..


That's a bummer, scout might still be good, and you need the Cornugon Smash route. Works with shatter defenses. And for weapons - you could keep the nunchakus if you want sap adept for the other fights, or go wakizashi.


Yea i considered scout, but in order to make the divine grace thing work i needed sanctified for the flavor...

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