If the Walking Dead survivors were Pathfinder players......


Television


Great series, great characters, lots of fun to watch, but....

Seriously, by the end of Season Two they should have a better handle on how to fight zombies.

Driving around on farm at high speed wasting bullets, no plans on how to deal with an expected attack (don't get me started on camping on a hill overlooking Atlanta with open fires at night....), splitting the party (great for dramatic tension only) and so on.

So here's a start...... make some longspears for keeping zombies at a distance while you poke them in the eye.

What would you do?

Admit it, you have all thought about how you would react to a real zombie apocalypse ;-)

The Exchange

I think the show made a great advertisement for why one would want to use a bow and arrow, or crossbow in such a situation. Plus lots of explosives.


Someone needs to find a copy of the Anarchist's Cookbook and fix up some homemade Bouncing Betties. Might not kill many of them, but it will sure slow them down. Plus, when they set them off, you'll know they're coming...seeing as how some zombies apparently can conveniently stop moaning long enough to sneak up on you.


Some wodden stakes, twine, and a few tin cans. Block possible entrances. Wear some heavy clothing when you go out. Have at least one secondary place to move to if your place gets overrun. Plant an explosive device a bit away from where I am and blow it for a distraction if it is needed.


Have at least two people on guard at all time and have then near each other so one will know if something happened to the other.


Armor up aCombine thresher. Make a lot of noise, lure the zombies into a nice level parking lot and mow them down. Bring food and water in with you and have friends on some higher surrounding ground to pick off the straglers in case you get stuck.

Take over a secure building (like a prison) SCOUR the place inch by inch. Secure the location, start growing food, and then start getting more and more people to you. Get to the library. Grab every book on making things that you can.

Every time someone comes in they get the full strip and search to look for bite marks.

Start exterminating the zombies. There's about 6 billion of them, get to work. Plastic or leather armor and chainmail are easy enough to make: you only need to keep out a human bite or scratch, we're not even talking about swords and knives here. Archers and gunners behind 1 line of people using boar spears (so the zombies can't just crawl down the shaft) with a few axe and machete people thrown in the middle.

This is a springpole lathe You can crank out arrows all day long on it.


Quote:
Take over a secure building (like a prison) SCOUR the place inch by inch. Secure the location, start growing food, and then start getting more and more people to you. Get to the library. Grab every book on making things that you can.

Spoiler:
That's definitely where the graphic novels go, and this was foreshadowed at the end of the S2 finale. Other issues arise with this idea, however.
Quote:
Start exterminating the zombies. There's about 6 billion of them, get to work.

Definitely a valid point.


Just as a side note.

Have the comic or the show actually tried to explain what is causing the Zombies?

I seem to remember an episode in a CDC building that showed some sort of virus or some such...before the building some how blew itself into very hot rubble...

Much cheers to all.


In the show no, and that's deliberate. The focus is supposed to be on the survivors and their evolution and reaction to the events around them, not on the zombies. (in fact the title "the walking dead" actually refers to the humans


BigNorseWolf wrote:
In the show no, and that's deliberate. The focus is supposed to be on the survivors and their evolution and reaction to the events around them, not on the zombies. (in fact the title "the walking dead" actually refers to the humans

I take the title to refer to both the survivors and the "walkers".


Taking over a defensible and sustainable position seems like the smartest option, because if you think about it, the zombie crisis should take care of itself. They're dead. Dead bodies rot. These things should be harmless in about three months, especially in the South in summertime. They're mobile, but they can't defend themselves against flies. Just about every zombie should be overrun with maggots eating away at them.


If movies actually had characters that were like pc's. Well this quote from old Frank Trollman kind of spells it out:

"D&D is a game about stabbing people in the face, rifling through their pockets and/or home, and then going back to your own home where the beer is cold and the woman are warm and waiting for the next foolio to present himself for stabbing (and rifling). That being said, war is the same thing, but writ large.

War in the DnD universe is very nasty, very brutal, and very short. It all comes down to the question "who's got the bigger heroes?" Peasant uprisings of plucky farmers just don't happen in a world where a 1st level mage with a Wand of Fireballs and a decent Hide check can set an army of thousands on fire, and the bravest and best trained units of knights just aren't going to conquer the land/government that has a guy chain-binding vrocks to serve as elite terror squads to kill every peasant in a hundred mile radius of your capital.

If you have the bigger heroes, they knock down any smaller heroes, then walk up to the Kingdom of Good King Draxall … yada yada yada…and hear the lamentation of his womenfolk. It doesn't really matter if King Draxall's castle is now full of lava because the attackers opened a gate to a volcano in his throne room or if they went all Die Hard on the King's personal guard and gutted the bunch….the truly important troops (i.e. heroes) traveled at least as fast as griffonback and smashed the Kingdom while the King was still training his peasants on which end of a spear to poke people with.

That doesn't mean that armies don't have a place in DnD. Once the important business of nailing enemy heroes to a tree is done, someone has to pacify the new populous, enslave them to work the salt mines, collect taxes, and generally put down any rebellions or resistance movements of local yahoos (which might be gnoll bandits, a wandering ankheg, or other unimportant challenge for our heros). Heroes are generally more concerned with bigger and more rewarding problems like the undead pouring out of the newly discovered (ie unlooted) ruins in Moil than the fact that the peasants of the former King Draxell are up in arms over the latest taxes on grain.

But occasionally, someone does attempt a military victory. It might be an aristocrat with more gold than sense or a necromancer with an animation fixation, but troops will be secretly trained, mercenaries will be hired, and cadres of spies will pour into the prospective target land. Sometimes this crap works, as the relevant heroes who might defend the land might be bribed to stand aside, assassinated with extreme prejudice, or just be on another plane at the time, and then it’s the Wytch King's skeletal footman vs. King Draxall's Knights of the Holy Relic for real old-timey war on respectable battlefields.

The problem is that this kind of thing is that it generally doesn't last. Once the local hero population replenishes itself, those guys will become the local rulers by default, even if they only pay lip service to King Draxall in public. Empires lasting thousands of years are not products of military might, but a good PR department with an eye for finding up-and-coming heroes who are smart enough to maintain the fiction of a stable society rather than upset the peasants by reminding them that they live and die by the whims of guys who think that summoning angels from heaven to set off dungeon traps is an acceptable practice."

The zombies wouldn't have a chance. They would probably be farmed for xp.


Shadowborn wrote:
Taking over a defensible and sustainable position seems like the smartest option, because if you think about it, the zombie crisis should take care of itself. They're dead. Dead bodies rot. These things should be harmless in about three months, especially in the South in summertime. They're mobile, but they can't defend themselves against flies. Just about every zombie should be overrun with maggots eating away at them.

I'm going to assume that whatever makes them zombies makes them inedible to flies as well as other animals, otherwise canada's wolf population would be exploding and taking care of the problem tout suite.


If it is a virus like in the Resident Evil games, then ENYTHING living can become a zombie. OTOH, if it only affects humans, then the issue will eventually be self-correcting.


BigNorseWolf wrote:
Shadowborn wrote:
Taking over a defensible and sustainable position seems like the smartest option, because if you think about it, the zombie crisis should take care of itself. They're dead. Dead bodies rot. These things should be harmless in about three months, especially in the South in summertime. They're mobile, but they can't defend themselves against flies. Just about every zombie should be overrun with maggots eating away at them.
I'm going to assume that whatever makes them zombies makes them inedible to flies as well as other animals, otherwise canada's wolf population would be exploding and taking care of the problem tout suite.

The cause might make them taste / smell bad to animals and incects or make them poisonous to anything that eats them, even if it does not turn them into zombies.


Doesn't seem to stop the bacteria, given the rate of decay. Plus, in areas like the Southwest United States, tissue would mummify, which would tend to make movement difficult when you're a zombie with muscles like beef jerky.


They'll freeze solid in the winter, in some places.


kenmckinney wrote:
They'll freeze solid in the winter, in some places.

Which may or may not kill them. Be a good time to take a bunch of the out though.

Scarab Sages

Lets face it:
If they were Pathfinder (or other RPG players) as in 'that's a dominant character trait that shows even now, the world is going down the drain', they would probably be all dead until the end of the third episode:

- getting killed arguing about what the created the zombies

- getting killed finding out that while there are zombies, flying bat poo at them still doesn't work

- getting killed arguing what kind of gun/pointy stick/club would do the most damage

- getting killed finding out that sitting around a table playing big bad heroes might improve their tactical thinking but does nothing to simulate the mental stress of losing friends, family, security and purpose and that arenaline does not make a lasting impact on keeping your head straight.

Shadow Lodge

Put some soda cans on a string and put it around your campsite so that zombies can't sneak up on you anymore. How often is that going to happen in the show?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Gallo wrote:

Great series, great characters, lots of fun to watch, but....

Seriously, by the end of Season Two they should have a better handle on how to fight zombies.

Driving around on farm at high speed wasting bullets, no plans on how to deal with an expected attack (don't get me started on camping on a hill overlooking Atlanta with open fires at night....), splitting the party (great for dramatic tension only) and so on.

So here's a start...... make some longspears for keeping zombies at a distance while you poke them in the eye.

What would you do?

Admit it, you have all thought about how you would react to a real zombie apocalypse ;-)

There's a very good reason that vets of the Asian campaigns came home with more trauma than their WW2 predecessors. Unlike the former they spent their hitch in nearly constant levels of danger and the attendant stress of always having to look for the next trap, the next sniper, the next ambush.

That's not a healthy stress level for the Human mind. So yes while the Survivors would theoretically be getting better at the mechanical routines, their overall psychological degradation has to be factored in, especially since for the most part none of them are even trained for that level of combat.

The other thing you seem to forget when you think longspears is that the zombies themselves aren't that really dangerous individually, it's when they swarm you in packs that things tend to really go south.

Life doesn't have the precision of a game. You can't always expect the other guy to wait his turn in the initiative order.


LazarX wrote:
Gallo wrote:

Great series, great characters, lots of fun to watch, but....

Seriously, by the end of Season Two they should have a better handle on how to fight zombies.

Driving around on farm at high speed wasting bullets, no plans on how to deal with an expected attack (don't get me started on camping on a hill overlooking Atlanta with open fires at night....), splitting the party (great for dramatic tension only) and so on.

So here's a start...... make some longspears for keeping zombies at a distance while you poke them in the eye.

What would you do?

Admit it, you have all thought about how you would react to a real zombie apocalypse ;-)

There's a very good reason that vets of the Asian campaigns came home with more trauma than their WW2 predecessors. Unlike the former they spent their hitch in nearly constant levels of danger and the attendant stress of always having to look for the next trap, the next sniper, the next ambush.

That's not a healthy stress level for the Human mind. So yes while the Survivors would theoretically be getting better at the mechanical routines, their overall psychological degradation has to be factored in, especially since for the most part none of them are even trained for that level of combat.

The other thing you seem to forget when you think longspears is that the zombies themselves aren't that really dangerous individually, it's when they swarm you in packs that things tend to really go south.

Life doesn't have the precision of a game. You can't always expect the other guy to wait his turn in the initiative order.

I'd buy this except that the stress levels taper. They've been camped out on this farm and most of them have had very little zombie-related stress. Most of the stress has been the interrelations between the characters (which is good, otherwise the show would just be a serial action movie). Still, I wouldn't say they're at the level of combat veterans. Keeping watch on top of an RV in the middle of a field looking for zombies doesn't really compare with peering out into the jungle waiting for enemy combatants that know where your camp is located.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
BigNorseWolf wrote:
Shadowborn wrote:
Taking over a defensible and sustainable position seems like the smartest option, because if you think about it, the zombie crisis should take care of itself. They're dead. Dead bodies rot. These things should be harmless in about three months, especially in the South in summertime. They're mobile, but they can't defend themselves against flies. Just about every zombie should be overrun with maggots eating away at them.
I'm going to assume that whatever makes them zombies makes them inedible to flies as well as other animals, otherwise canada's wolf population would be exploding and taking care of the problem tout suite.

Zombie Apocalypse movies as well as the Walking Dead show have about as much foundation in realism as your average D20 adventure or video game.

I can give you a whole host of reasons why Zombie Apocalypi don't work in the real world, but that's better done in a more educational venue.

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