So did anyone else notice the identical plot between No Response from Deepmar and Shards of Sin? What with both having Derro kidnapping people to experiment on them and find out a way to alleviate their light sensitivity. The results being people with messed up memories. I asked JJ in his thread but gencon and all.
Wanted to see the reactions of others, if there is no tie-in, I would have rather seen something different for S*1
That's more or less the derro's schtick in Golarion. Kidnappings, experimentation, memory loss, repeat. It can seem tedious if groups are dealing with it all the time, but unless you're running both the module and the AP volume, I think it'd be fine.
Unless your group often says stuff like, "what's with these goblins trying to burn down villages? And those orcs are always amassing in hordes and assaulting bastions of goodness. And I swear that necromancer is robbing graves and raising the dead again."
|James Jacobs Creative Director|
It's a case of parallel design. Combined by the fact that that's pretty much what derros do... so if they're going to play a role in an adventure, they'll be up to the kidnapping.
The derro in Shattered Star are, ultimately, only one part of several plots in the adventure though, so I was assuming that would be okay.
Yeah, I understand. My players are going to think there's some kind of over-reaching plot, but knowing them they'll forget it in a session or two. They are pretty terrible at remembering plot points :(
give me a player that isn't terrible at remembering plot points;) myself included (not that i've been a playa in a while).i agree with other posters (or is it postee's?) unless you play them back to back you should be cool.
out of curiosity, how hard would it be to include deep mar in shattered star. i s'pose i can look at the product page, i'd rather ax the opinion of someone who has at least read both of them (i'm waiting til my new raise and promotion kick in before purchasing anymore books)
|Evil Midnight Lurker|
Go write a journal. Been a surefire way for us to look stuff up weeks or months later, and usually the whole thing gets very funny,even months later, if written "in character".
Really good for plot points, and really only fair, because groups tend to play once a week or even less ? while for h the characters it is one continuous interaction.