Dwarven Foehammer - Earthbreaker and Dwarven Longhammer


Rules Questions

Liberty's Edge

I have just started playing a Dwarven Foehammer in PFS (still 1st level). I have played one session and he used an Earthbreaker.

However, I have just realised that I can't see anywhere whether the Earthbreaker or the Dwarven Longhammer are in the hammer weapon training group, and thus qualify for the Foehammer abilities.

Have I missed this somewhere? Or am I limited to using a warhammer with my Foehammer dwarf?


Inner Sea World Guide p290 wrote:
Earth Breaker: The crude metal of this massive hammer’s head ends in multiple blunt spikes that channel the momentum of a powerful swing.

I would say it is part of the hammer group.

Longhammer has the word in the name. I would also say it is in the hammer group.

- Gauss

Paizo Employee Organized Play Developer

Mister V wrote:

I have just started playing a Dwarven Foehammer in PFS (still 1st level). I have played one session and he used an Earthbreaker.

However, I have just realised that I can't see anywhere whether the Earthbreaker or the Dwarven Longhammer are in the hammer weapon training group, and thus qualify for the Foehammer abilities.

Have I missed this somewhere? Or am I limited to using a warhammer with my Foehammer dwarf?

Technically, Weapon Training limits you to just the weapons listed in the group, with the stipulation that GM's can add new weapons as appropriate. Unfortunately, for PFS, I believe this means that neither of those weapons falls under the Hammers Weapon Training category.

I've included Weapon Training for reference:

Weapon Training:
Weapon Training (Ex): Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.

Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.

A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.

Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups):

Axes: battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, light pick, orc double axe, and throwing axe.

Blades, Heavy: bastard sword, elven curve blade, falchion, greatsword, longsword, scimitar, scythe, and two-bladed sword.

Blades, Light: dagger, kama, kukri, rapier, sickle, starknife, and short sword.

Bows: composite longbow, composite shortbow, longbow, and shortbow.

Close: gauntlet, heavy shield, light shield, punching dagger, sap, spiked armor, spiked gauntlet, spiked shield, and unarmed strike.

Crossbows: hand crossbow, heavy crossbow, light crossbow, heavy repeating crossbow, and light repeating crossbow.

Double: dire flail, dwarven urgrosh, gnome hooked hammer, orc double axe, quarterstaff, and two-bladed sword.

Flails: dire flail, flail, heavy flail, morningstar, nunchaku, spiked chain, and whip.

Hammers: club, greatclub, heavy mace, light hammer, light mace, and warhammer.

Monk: kama, nunchaku, quarterstaff, sai, shuriken, siangham, and unarmed strike.

Natural: unarmed strike and all natural weapons, such as bite, claw, gore, tail, and wing.

Pole Arms: glaive, guisarme, halberd, and ranseur.

Spears: javelin, lance, longspear, shortspear, spear, and trident.

Thrown: blowgun, bolas, club, dagger, dart, halfling sling staff, javelin, light hammer, net, shortspear, shuriken, sling, spear, starknife, throwing axe, and trident.


Sslarn: Good catch, I didnt notice the PFS statement. Doh! This should get bumped up to the PFS folks for fixing. BTW, you should be using the UC list rather than the CRB list. It is alot more expansive.

- Gauss

Grand Lodge

Pathfinder Companion Subscriber

All weapons fall into one of the Fighter's weapon groups.

So, if it does not fall into the hammers group, what group is it in?

Liberty's Edge

Just an update, I was advised in another thread that the Earthbreaker has been added to the hammer group in the Ultimate Equipment book. No word on the longhammer though.

Grand Lodge

Pathfinder Companion Subscriber

It will most likely fall into the hammers group.

Like I said, all weapons fall into one of fighter weapon groups.


Your table of weapon groups is outdated, Ultimate combat has a newer one. It however does not have either weapon, so you'll have to wait until UE at least.

Paizo Employee Organized Play Developer

Ah, good catch on the updated weapon lists guys. Completely forgot they expanded it in UC.


Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber

Hmm, that kind of sucks for Ultimate Equipment -- the dwarven longhammer isn't in the weapon tables, and isn't listed in the fighter weapon groups. Yet the rod of dwarven might is in UE, and can turn into a longhammer. But if you just have UE, you wont have any info on a longhammer. D'oh.

Personally, i'd say the longhammer goes in both the hammers and pole arms groups.

Paizo Employee Organized Play Developer

blackbloodtroll wrote:

All weapons fall into one of the Fighter's weapon groups.

So, if it does not fall into the hammers group, what group is it in?

This actually isn't true BBT. The fighter Weapon Training groups are specific lists created for the fighter to choose from. The RAI may have been to try and cover all the available weapons, but for things like PFS the groups are limited to the weapons listed in each group. As far as I'm aware, there isn't anything that says "All Weapons fall into one of the Fighters Weapon Training groups".

Grand Lodge

Pathfinder Companion Subscriber

Sometimes, it takes time before it's mentioned which fighter weapon group a weapon belongs to, but they all eventually fall into one.

So, to clarify:
All weapons will fall into one of the Fighter's weapon groups.

Some just take longer than others.

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