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I really like this alternate race feature, it has a lot of possibilities. If you max out your casting stat, you get 6 spells from other spell lists to choose from.
Specifically for the Wizard, what are some good spells to grab from other Arcane Caster's spell lists?
Here's what I have so far:
- Cure spells (Witch or Bard)
- Early Access to Euphoric Tranquility, Irresistible Dance, Dominate Person, Greater Dispel Magic, or Hold Person (Bard)
- Early Access to Haste and Maze (Summoner)
- Good Hope, Sound Burst, Arcane Concordance, and Freedom of Movement (Bard)
- Vomit Swarm, Speak with Dead, Heal, and Raise Dead (Witch)
Now the Cure Spells aren't exactly an optimal pick when you only get six spells, but I wanted to mention them anyway because I expect someone else to if I don't.
If you don't know what Alternate Race feature I'm talking about, here it is in this spoiler:
Early access spells from the Bard and Summoner lists.
Mass Cacophonous Call (Bard 5; this is roughly as bad as Mass Hold Monster, a 9th level spell for a wizard)
Dominate Monster (Summoner 6)
Summon Monster VIII or IX (Summoner 6)
Timely Inspiration (Bard 1 - a really useful immediate action spell - this saves lives!)
Gallant Inspiration (Bard 2 - a really useful immediate action spell - this saves lives!)
Overwhelming Presence (Bard 6)
There are lots more on these 2 lists, as due to being 6 level casters, they get high end effects in their specialties at much lower spell levels (eg 6 as opposed to 9) than a standard wizard...
Sorry to raise such an old thread, but I just noticed this and had to add at least one spell: Ill Omen (lvl 1, no save to force d20 rerolls). I'm sure there are more spells in the last two years that are great for this now.
Edit: get Bestow Curse at level 3 (witch)
Just remember when you get those offensive spells at lower level.... that means lower save DC's as well.
LazarX wrote:Just remember when you get those offensive spells at lower level.... that means lower save DC's as well.Does anything stop the wizard from learning the normal level version too?
No but having Dominate Monster as a level 6 spell is frankly far better as you can then easily add Persistent Spell to it or modify it with a standard quicken rod or cast a quickened version with magical lineage.
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