Lemmy |
Right now I've a bardiche-wielding Paladin. I want to know if there is any wau to threaten adjacent squares. Can it be done?
The closest thing I could find is the Dragoon Fighter class feature. Another option would be getting Improved Unarmed Strike, but unarmed strikes are not that great.
A polearm fighter can also wield a shield and a polearm. So I think he threatens adjacent squares with Shield Bash. I'm not sure, though.
Can anyone think of another way? Preferably one that does not involve multclassing.
Gignere |
1 person marked this as a favorite. |
Gignere wrote:Armor SpikesDoes that work? I always thought you could use them to attack, but not to threaten squares.
Another possibility that came to mind was getting an natural weapon. Eldritch Heritage might help there and is pretty awesome for Paladins.
How can you attack with a weapon and not threaten?
The only weapon with that strange quality is the whip. Armor spikes rules don't say anything about not threatening.
Edit: Unless the natural attack is a bite, chances are it won't threaten if you are wielding a two handed weapon. A claw wielding a weapon does not threaten and you cannot make attacks with it.
Gignere |
Spiked gauntlet. Counts as armed, not unarmed strike and allows you to wield your reach weapon while still threatening adjacent spaces.
No this is not true, you have to unwield your reach weapon in order for spiked gauntlet to threaten. But that means you don't threaten with your reach weapon. The only weapon that allows both is armor spikes, since that isn't a weapon that requires to be wielded.
Lemmy |
All things considered, I believe Gignere nailed it. I'll get a Spiked Gauntlet too, just in case. (it's kinda coll too)
Bite attack is a nice idea. But the Paladin is human. (I feel Paladin really need the extra feat and skill points.
Can I add enhancement bonus to Armor Spikes? I believe so, but I'm not sure.
I'd like to make them at least a +1, so they can bypass DR/magic and at least scratch incorporeal creatures.
Gignere |
All things considered, I believe Gignere nailed it. I'll get a Spiked Gauntlet too, just in case. (it's kinda coll too)
Bite attack is a nice idea. But the Paladin is human. (I feel Paladin really need the extra feat and skill points.
Can I add enhancement bonus to Armor Spikes? I believe so, but I'm not sure.
I'd like to make them at least a +1, so they can bypass DR/magic and at least scratch incorporeal creatures.
Yes you can enchant armor spikes. You can also use your weapon bond on them too, unless you have a mount.
Lemmy |
Can't you use catch off guard and be considered using the shaft of the weapon as an improvised weapon. This would let you threaten with an improvised weapon in melee while still attacking with the reach part on your turn. Best of both worlds.
Hmm... This is worth considering. The problem is that Paladins are somewhat feat starved. So I'd probably only get this at 11th level.
I'll stick with Armor Spikes for now (they only cost 50 gp, anyway) and maybe get Catch Off Guard at higher levels.
Thanks for the ideas and advices, guys.
boring7 |
1 person marked this as a favorite. |
Care to elaborate why a spiked gauntlet on one hand wouldn't threaten? Hold polearm in one hand while punching with the spiked gauntlet? If it's a free action to drop a held item could it not be free to release one hand of a two handed weapon?
A free action can only be taken on your turn, so presumably you can either threaten with your ready polearm or your spiked gauntlet, but not both.
I am assuming this is an official ruling from some quiet sub-chapter or "Ask the expert" bit, but personally I don't care for it. I mean, with no more reach/melee combo weapons you ONLY have your donut of death, and whatever your backup melee weapon does, it will be a damage downgrade. Seems as or more reasonable than hitting with the haft of the polearm.
Still, that's what house rules are for, right?
Gauss |
Boring7 is correct. Since you can only change grips on your turn you cannot threaten at distances of 5' and 10' if your weapons are a Spiked Gauntlet and a 10' reach weapon when it is not your turn.
Armor spikes seem to be the best route to allow a polearm user to continue to threaten at 5'.
- Gauss
Raisse |
So my inquisitor can only threaten using armor spikes taking the -4 nonproficient penalty to attack with an elbow or shoulder or something because my hands are glued to my glaive? Seems awfully convoluted to me, but oh well...
Along the same lines, could you then use a reach weapon to attack a target at 10ft and the armor spikes to attack an adjacent target, taking penalties for TWF as normal? Also, as part of iterative attacks you could attack reach weapon, gauntlet, reach weapon as part of a full attack, but not hit someone as they run past? I understand the rules are the rules, but it seems pretty nonintuitive, no?
Gauss |
You can either:
A) Use the reach weapon as your primary weapon and the armor spikes as a light offhand weapon (with TWF penalties)
OR
B) Use your reach weapon and armor spikes for normal iterative attacks. Choose how to distribute them. Example: +11/+6/+1 can be +11 Armor Spikes and +6/+1 reach weapon.
Here is the link to the FAQ that covers option B.
- Gauss
Captain Sir Hexen Ineptus |
Gignere wrote:Armor SpikesDoes that work? I always thought you could use them to attack, but not to threaten squares.
Another possibility that came to mind was getting an natural weapon. Eldritch Heritage might help there and is pretty awesome for Paladins.
Yes they are a weapon and are listed as such.
Gauss |
Doomed Hero: Everything I have ever understood about how reach weapons work in 3.5/PF is that you cannot do what you are stating without specific wording to that effect. Like I said, I would love this to be true but I have never heard nor seen this interpretation. I'd love some documentation.
P.S. I realize that yes, it is idiotic that reach weapons cannot strike with the haft. It was a basic tactic for all reach weapons except the longest of them. One more D&D style inconsistency if compared to reality. *shrugs*
- Gauss
Gauss |
Doomed Hero: I am not saying I disagree with you in principle. I am saying the RAW does not support it. PFS is raw, certain non-PFS GMs follow RAW pretty closely.
IF what you say could be done why would they go and make an Archetype who's very first ability is to allow a fighter to do this. The ability also requires an action to change the grip.
Pole Fighting (Ex): At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd. This ability replaces bravery.
The point is: They would not have written such an ability if anyone at any time can just whack away with the haft of a reach weapon and ignore the reach property.
They might have removed the penalties (faster rather than the slow rate they are currently removing them) and not charged the action to switch to haft.
- Gauss
Doomed Hero |
Wait, you're asking if an improvised weapon is a weapon?
You think someone couldn't threaten you with a screwdriver?
You think an Empty Hand monk can't make AoOs with a chair?
Whether or not something counts as a weapon depends, primarily, on how it's used. If you're using a hammer to drive nails, it's a tool. If you're swinging it at someone's head, it's a weapon.
Shifty |
APG p106 wrote:Pole Fighting (Ex): At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd. This ability replaces bravery.The point is: They would not have written such an ability if anyone at any time can just whack away with the haft of a reach weapon and ignore the reach property.
No, the point is that the Archetype allows you to use the actual WEAPON at -4, as opposed to what DH is suggesting which allows you to use it as an improvised weapon.
The Archetype allows you to do the full damage range etc of the weapon, as opposed to DH Feat which allows you a D6.
MASSIVE difference.
brock, no the other one... |
Wait, you're asking if an improvised weapon is a weapon?
You think someone couldn't threaten you with a screwdriver?
You think an Empty Hand monk can't make AoOs with a chair?
Whether or not something counts as a weapon depends, primarily, on how it's used. If you're using a hammer to drive nails, it's a tool. If you're swinging it at someone's head, it's a weapon.
If it was a weapon, it would just be a weapon, rather than specifically an improvised weapon.
Personally, I'd allow someone to use the haft as an improvised weapon, although I don't know of anything in the rules that explicitly supports this. I also wouldn't allow you to threaten with it as that removes one of the problems with reach weapons, in that someone can get inside your guard. That's probably in the game for a reason.
Improvised weapons are unwieldy (hence the -4) and can't be brought to bear quickly enough to make an AoO.
LearnTheRules |
You threaten adjacent squares with unarmed strike if you have IUS.
I know this will spark a huge argument again but you can kick while wielding a 2h weapon. I don't want to hear anyone going on about "equipping unarmed strikes" or "kicks are only flavour"; I've debated this to death on other threads. 3.5 allowed kicks and headbutts by any character, not as flavour but as a rule. It was moved in the Pathfinder CRB but remains just that, a rule.
Shifty |
Improvised weapons are unwieldy (hence the -4) and can't be brought to bear quickly enough to make an AoO.
Not sure I have seen such a rule anywhere. Obviously the -4 part is undisputed though.
Can't AoO with an unarmed strike (ie a kick lacking IUS) but anything else I believe is fair game.
brock, no the other one... |
brock, no the other one... wrote:Improvised weapons are unwieldy (hence the -4) and can't be brought to bear quickly enough to make an AoO.Not sure I have seen such a rule anywhere. Obviously the -4 part is undisputed though.
I'm not sure whether I've seen it spelled out either way, but I think I agree with Ravingdork that you only threaten when armed with an actual weapon.
For what it's worth JJ thinks allowing haft strikes means that your GM is lenient
Nicos |
OberonViking wrote:Rather than Threatening Adjacent squares, what are some options to avoid the enemy getting within your Threatened Area? Other than kill them first shot...Stand Still can do that. Combat maneuvers too (Trip in particullar).
I like this
Pushing Assault (Combat)
A strike made with a two-handed weapon can push a similar sized opponent backward.
Prerequisites: Str 15, Power Attack, base attack bonus +1.
Benefit: When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 feet directly away from you instead of dealing the extra damage from Power Attack. If you score a critical hit, you can instead push the target 10 feet directly away from you. This movement does not provoke attacks of opportunities, and the target must end this move in a safe space it can stand in. You choose which effect to apply after the attack roll has been made, but before the damage is rolled.
Add lunge FTW.