Lou Diamond |
Mike and Mark I know thisis not a strictly PFS question but I am placing it here as all of my current PF play is in society.
Right now there is no good low level arcance way to put out a fire once it has started.
Out Fire EL2 Evocation
Out fire extinishes a nonmagical fire in a 30x30 area no save. Magical fires get a standard will save [Fort save might be useable also]
This would allow most arcane casters to put out a fire, 3rd level and
above.
Josh Spies |
Of course, you should keep in mind that divine spellcasters can create two gallons/level of water at will, every six seconds. Now if that doesn't put out most level-appropriate fires, then you should tell your wizard/sorcerer/alchemist to turn the fire-making down from 11 to something more reasonable.
Mark Moreland Director of Brand Strategy |
Starbuck_II |
Create water (like Josh said above)? I know you said an "arcane way" but that's just the way things are in the game. There is currently no "rogue way" to heal (UMD aside) or a "divine way" to disarm a trap. And that's good in my book.
There was in 2nd edition. Find traps used to disarm them.
Veiled Nail |
Area cylinder (40-ft. radius, 20 ft. high)
Duration 1 round/level
Saving Throw none; Spell Resistance noDriving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).
The sleet extinguishes torches and small fires.
Sleet Storm is probably what you're looking for. It's arcane, puts out nonmagical fires, has an area of effect and no saves. It's even faster than summoning a water elemental. The only "problem" is it's a 3rd level spell, so it may not be "low level" enough for your desire.
Even so, this may be considered some benchmark for a similar spell.