Goblin Ninja (not sure how to advance)


Advice

Sovereign Court

So I've got a Goblin Ninja PC that I'm playing in my current campaign. We started at level 9, and honestly are not far into it yet. After our second session my GM did allow us to use Survival to gather usable poison doses from plants and monsters, so that's going to be a "catch-up" skill for me. At this point, I'm just looking for some guidance... as I'm sort of at a loss for which direction to go.

    What I know I'm going to do:
  • Level 10: Ninja Trick (invisible blade)
  • Level 10: Skills (+1 stealth, +8 survival)

    What I want to do:
  • Level 11, 12 or 13: Ninja Trick (evasion)
  • Level 12, 13 or 14: Ninja Trick (rogue talent: improved evasion)

    Other things I have been considering:
  • Snake Style (requires improved unarmed strike & potentially skill focus for sense motive)
  • Monkey Grip (my GM approved this for use, but replacing my current weapons might be difficult to fund)

    Things I do NOT want:
  • Combat Expertise
  • Greater Two-Weapon Fighting

Sovereign Court

    A few more things I am considering:
  • Crippling Strike (rogue talent)
  • Skill Focus (acrobatics or UMD)
  • Two-Weapon Defense
  • Assassinate (ninja trick)

    A few more things I want to fit in:
  • Offensive Defense (rogue talent)
  • Extra Ki
  • Weapon Snatcher (rogue talent, perhaps with Fast Fingers?)

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